Author Topic: Killshots - Final Cut Released  (Read 1471 times)

Offline ImADot

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Killshots - Final Cut Released
« on: September 25, 2008, 07:04:55 AM »
Ok, I forced myself to not fly last night so I could finish my second movie.  Thanks for the good feedback on my unfinished version...gave me the incentive to finish it quickly.

Hope you enjoy it.

http://s289.photobucket.com/albums/ll239/ViperDriver/AcesHighII/?action=view&current=Killshots_Final.flv
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Offline mechanic

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Re: Killshots - Final Cut Released
« Reply #1 on: September 25, 2008, 07:21:54 AM »
liked the camera work, really liked the singing.
S!
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Offline lowZX14

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Re: Killshots - Final Cut Released
« Reply #2 on: September 25, 2008, 10:50:43 AM »
 :aok
Another nice production from ImADot. 
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Offline Denholm

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Re: Killshots - Final Cut Released
« Reply #3 on: September 25, 2008, 11:06:39 AM »
Not much more to say from last time. I must admit though, it didn't seem different. So your preview had more of the action than your final product. However its still a very good film. :aok
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Offline ImADot

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Re: Killshots - Final Cut Released
« Reply #4 on: September 25, 2008, 11:56:11 AM »
I must admit though, it didn't seem different. So your preview had more of the action than your final product.
I'm not sure what to say...I didn't remove anything from the preview - and I added three more minutes of action.  I was thinking of re-tooling a couple of scenes from a different perspective to add to the emotion that I wanted to convey, but the limitations of the film viewer's shot setup utility would have made it too tedious for my attention span.  ;)
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Offline Denholm

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Re: Killshots - Final Cut Released
« Reply #5 on: September 25, 2008, 11:59:10 AM »
Well. I feel if you want viewer opinions you should get the truth. I may not have been paying as much attention to the film because of my reaction to the music. I'm not a fan of soft, female singers with what sounds to be Back pipes and Egyptian chimes in the background (I prefer soundtracks, no lyrics involved.) Yet its still a great film because of the different camera angles, shots, and movements.

Great job.
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Offline ImADot

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Re: Killshots - Final Cut Released
« Reply #6 on: September 25, 2008, 12:22:32 PM »
I always welcome (and expect) honest opinions and criticism.  I take the good with the bad; it helps me grow my skills and my thought processes.  I don't ever take things personally - life's too short for that.

I'll take a closer look at my music library for the next ImADot epic adventure.   :D
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Offline lowZX14

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Re: Killshots - Final Cut Released
« Reply #7 on: September 25, 2008, 01:35:59 PM »
With the plane's skin, I did kinda lose it a couple of times with the terrain.  I know that you can't help what skin is in the film because it's whatever you use in-game.  That's the only thing I had a small problem with.

BTW, I'm looking forward to meeting that Spit V with my Spit IX in MW when you guys come over.
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Offline ImADot

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Re: Killshots - Final Cut Released
« Reply #8 on: September 25, 2008, 02:09:21 PM »
With the plane's skin, I did kinda lose it a couple of times with the terrain.
Well, for combat, having a skin blend into the terrain helps keep you alive for the very reason you stated  :lol but it does kind of suck for cinematography  :mad:.

BTW, I'm looking forward to meeting that Spit V with my Spit IX in MW when you guys come over.
Can you make your Spit IX some kind of glowing neon pink or something?  That way I'll be able to find you and know it's you so I can either HO you or run away  :t

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Offline lowZX14

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Re: Killshots - Final Cut Released
« Reply #9 on: September 25, 2008, 03:04:43 PM »
Yes sir, that's why I normally choose one that's suited for the terrain, but now that I'm making these little movies, I've been faced with a dilemma.

You sir, know that you don't have to HO or run away when you come up against me, but I'll let you know which I'm in.  BTW we'll prolly be in MW tonight. :noid
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Offline Fulmar

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Re: Killshots - Final Cut Released
« Reply #10 on: September 25, 2008, 11:00:07 PM »
Yes sir, that's why I normally choose one that's suited for the terrain, but now that I'm making these little movies, I've been faced with a dilemma.

You sir, know that you don't have to HO or run away when you come up against me, but I'll let you know which I'm in.  BTW we'll prolly be in MW tonight. :noid
Nope, sorry.
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Offline goody

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Re: Killshots - Final Cut Released
« Reply #11 on: September 26, 2008, 04:21:22 AM »
I liked it gj  :salute

Offline mechanic

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Re: Killshots - Final Cut Released
« Reply #12 on: September 26, 2008, 06:24:08 AM »
what sounds to be Back pipes and Egyptian chimes in the background

Great job.

Celtic or Gaelic themed, i thought
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Offline Denholm

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Re: Killshots - Final Cut Released
« Reply #13 on: September 26, 2008, 10:57:57 AM »
I figured it was Celtic. Yet I'm no music expert, and wouldn't want to insult anyone by trying to push what some might see as horrible music into their treasured genre.
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Offline 007Rusty

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Re: Killshots - Final Cut Released
« Reply #14 on: September 26, 2008, 11:28:45 AM »
nice work  :salute
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