Author Topic: More Strat Suggestions.  (Read 493 times)

Offline Vermillion

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« Reply #15 on: January 24, 2000, 01:09:00 PM »
I think Toad, has done very well with his description.

Right now, except for a very few exceptions, our "STRAT" revolves exclusively along the tactical lines, ie field capture.

The most we can do on a strategic basis currently is hurt the enemies ability to conduct "offensive" warfare. We can reduce his ability to load full fuel and drop tanks, but he still has fuel for takeoff. We can hit their ammo bunkers, to remove bombs and rockets, but they can still load MG and Cannon ammo for field defense. I can go on, but you get my point.

The current strat system centers around the airfield capture and disabling the enemies ability to attack. If on the offensive, you take out the ack and the tower. And if on the defensive, you take out the enemies fuel tanks. Thats the sum of our current Strat.

And since usually if you are on the defensive you have few pilots/resources to committ to "spoiling attacks". It is rarely used.

This combined with the enemies ability to infinitely respawn, with a full functional aircraft effectively removes any real importance of our STRAT. It has little meaning and very little impact on current gameplay.

People just don't use it. This is because with the exception of ack and the tower/HQ, it has very little effect on gameplay, and they regard it as not worth their time and effort.

The only pure strategic target that is currently worthwhile is to hit the enemies HQ, and destroy their radar coverage. And in my opinon even this is flawed, since it is a "all or nothing" proposition. It would be nice to have several steps of radar and counter degradation.

We need to be able to effect the enemies offensive, defensive and overall industrial capabilities as well, without concentrating all our efforts around a few obvious airfields and their targets.

Give us factories to hit that will reduce the number or percentage of "favorite" aircraft, or even the ability to procure these aircraft at all.  Allow us to degrade the quality of the maintenance (ie toughness), or completely remove the amount of fuel or ammo that they can carry down to a bare minimum like 25% of max(including MG and cannons).

It seems to me that their needs to be a more evident connection between our different levels of strategic targets.

Cities and HQ's seem to be about right. But the connection between our factories and all phases of air operations seems rather tenuous.

It would be nice to  see a "transportation" network that connects the factories to our bases. Whether it be roads, rails, canals, or aircraft. This way you could hit the enemies resupply, and effect if the appropriate structures resupply or respawn at an airfield.

Then airfields structures could then be used to represent the storage capacity of strategic supplies at the base, independently of the actual ammount of the supplies present.

If the appropriate factory is damaged, it sends out its resupply vehicles on a longer schedule, and if destroyed, doesn't resupply until it is rebuilt according to the appropriate state of the enemy's City.  

So basically, you may have a full fuel tank farm at an airfield, but the enemy has been pummeling the refinery and the resupply trains, so you have very little fuel at the field.

Being able to capture factories, chunks of tranportation networks, and districts (represented by chunks of territory) would also be nice.

I guess what we mean by "REAL STRAT" is to spread out the fight, and to be able to significantly effect the enemies ability to wage war (offensive and defensive), without just concentrating on an airfield.

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Vermillion
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Dicta Verm: "Never give the suckers an even break!" or translated "Never engage without an advantage"

Offline max621

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« Reply #16 on: January 24, 2000, 02:04:00 PM »
Well when ground vehicles will be implented, why not have AI cargo trucks do the hauling? Than we would just have to escort convoys of trucks  

Offline Downtown

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« Reply #17 on: January 24, 2000, 03:10:00 PM »
HT, part of my post has to do with the complaints about vultching.

People will respawn, and respawn, and respawn at a field, and complain vehemently about getting vultched.  The incident where a rook parked his B-26 at the spawning point of a field in contention, and GOT 38 KILLS.

He got the same folks several times!!

All they had to do is spawn elsewhere.

Imagine how they would react when they respawned and were just standing at the end of the runway, sans an aircraft.  I think they would get the point that it was perhaps time to launch from a different field.

Again the B-17s on the ground, shooting the Paras as they are dropped.  If there is no ammo available to the B-17s they will have difficutly shooting the paras.

We have to fly C-47s to drop the Paras, C-47 are pretty fragile, and I can't remember any time the first one got through.

If you force the defenders to fly C-47s to resupply fields, it will move some of the vultures away from a field to hunt the Resupply aircraft.

YOu would be low and slow, to hunt the resupply aircraft, easy prey for the people who launched from other fields.  THis improves the resupply possibility for Team Friendly C-47s.

Perhaps you could airdrop cargo to your field, and not have to land to resupply, this will make it better also for the defenders.

I kinda agree that the B-17s and B-26s bombsights could be tuned down prior to implementing the Base Closure stuff I have suggested.

Another thing you could do is require fewer Paras to capture an airfield, because of the way the Paras are such targets on the ground.

As response to your responses to me.

1. YOu did have the respawnable ack wagons that could kill paras, and you turned the guns of on the ground,  what if you turned the ammo off instead, better yet allow my team to turn the ammo off.

2. Now you can bomb planes, I remeber early on trying to bomb the Ack Wagons, and It didn't kill them, it just destroyed the runways.  I didn't know that you could bomb the spawning point and get K's so now I am happy about this one.

3. The reason I say that a C-47 must resupply a field in contention, after the Ammo and Fuel have been bombed is because the attacking team must fly in a C-47, and they easily fall prey to the defenders, this would put the shoe on the other foot, and if a team really wanted to keep a field, then they could fly C-47s in to save it.  This would make a race of who could get the field either captured, or resupplied.  Folks fly the C-47 now to capture a field, I think many would fly them in to keep it also.

I can also see adding AI Ground Re-Supply that can be JABO'd, but I would still allow the Team to resupply a field in contention.

Your right no one wants to fly Cargo In on a Regular Basis, I am saying make it so that if they re-supply a field in contention it will improve the odds.  THis would not be a regular basis type of thing, but a necessity, much like one faced by the attackers.

The other two points, yes do lead to closing a field.

My problems is that it is FAR TO EASY to defend in the face of superior odds.  HT We have been doing the field capture thing for years now, and some of us are old hats at it.  I don't think any of us want things in your sim to be easier to do.  I may be wrong, but it is a CHALLENGE that keeps me comming back.  There is quite a bit of satisfaction in sneaking a C-47 in low and quick, and capturing a field.  Think of how it would be being the person who saved a field by getting the supplies in, when they are needed.

The reason I made the suggestions I did is because I see,

1. A lot of people complaining about being vultched, I say make it painfully obvious that at some point it is no longer viable to continue to respawn at a field under attack, the rook in the B-26 got 38 kills, because some folks were not smart enough to realize that it was a bad idea to continue to respawn there.  I saw one name in the buffer of those 38 seven times, he killed the same person 7 times!!!!

2. Those folks that currently respawn at those fields can EASILY KILL ONE PARA ON THE GROUND, this makes the field uncapturable.

You have to get another C-47 there, and by the time you do the ack is back up.

I know that the argument can be made that the attackers can launch more than one C-47 at a time, and this is often the case, and the amount of attrition often leads to only 1 of those C-47s getting through before the ack is back up.

If more than one C-47 does get through, then the other guys flying there, don't get any mission points, credit, even enjoyment, they basically can now land at a captured field.

Your arguments don't necessarily swing both ways, I agree the defender should have an advantage, but IMO they have WAY TOO MUCH ADVANTAGE NOW.

Right now we have the beta terrain, is it your intention to limit all the fields in the future to only two or three ack per airfield?

What about diffent calibre and range of acks, 20MM-Vs-40MM-VS-88s?

I have no problem with making it more difficult to bomb from 30,000 ft, I have no problem with less accurate bombsights, I have no problem with increasing target hardness.

I would rather make the initial assault against the airfield in contention more difficult and have a easy final touch to capture.

I.E. Make it difficult to bomb out the acks, fuel, ammo bunkers, and then make it so that the field is closed, and easy to get a C-47 in, unless defenders launch from other airfields, and keep the goonies at bay, while the defenders get a couple of C-47s in and start to rebuild the field.

Give the C-47 more of a task than a bus service.

Let someone fly from the main field in a C-47, they fly to the ammo factory, and can load four 20mm or two 40mm or one 88mm into a C-47 and fly it to a field.  Once there it could improve the ack at that field.

That will cause people to

1. Start bombing the strategic target to limit the defenders the ability to supply or improve their fields.

2. Get attackers to divide their efforts, folks will have to plan attacks deeper into enemy territory, to limit the ability of the defenders to supply and improve thier fields.

Yes there should be a limit, I shouldn't be able to move 400 20mms, 200 40mm, and 100 88mms to a field to defend it, but perhaps I could get twenty 20mm, ten 40mms, and six 88s to a field.

Plus if you give the player who lands the ack the ability to place it at that field, it will make it more difficult for Players Bombers to rely on old GlarsMaps, because the ack placement may be diffent every time.

WHen a field rebuilds or a reset occurs all the field gets is the assigned default equipment.

There would still be field capturing fights HT, that is after all the overall point of the SIM/Strategy.  My Ideas wouldn't eliminate them, it would modify them.

There are a lot of guys that like to JABO, and this sim currently has very limited (almost none) JABO Rolls.

Buffing is TOO EASY and DEFENDING A FIELD is too easy.

The initial thought of this thread was in response to all the Vultch Whines, and my disgust at how one lucky spawn could ruin a hard fought field capture, by killing one para.

I don't attest to make or want, hard and fast changes. I am not saying make the sim performbthis way, or I won't pay. My intent is to start a discussion that will hopefully lead to a viable solution, and something will evolve.

You responded, and people with similar thinking are responding, we have arguments or discussions, and diffent points of view.

WE CREATE A BRAIN TRUST.

From that brain trust, hopefully a viable solution will evolve.

Its your company, your sim, I can't make you change a thing.

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Lincoln "Downtown" Brown.
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Those who don't remember the past are condemned to repeat it.
Hals und beinbruch!

[This message has been edited by Downtown (edited 01-24-2000).]

Offline dolomite

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« Reply #18 on: January 24, 2000, 03:48:00 PM »
Downtown-

My only problem is that as long as there are 3 countries I don't feel your ideas will entirely work. Resets will occur on the hour. And as for questioning the "intelligence" of someone respawning on a vultched field, that is one-dimensional. The underdog team may be reduced to three options:

1.) Bite the bullet and defend to the end, or;
2.) Switch sides, or;
3.) Log off.

Which is the most attractive option? I personally have a problem changing sides just because my side is losing. I don't want to log off just because my side is losing. I'll bite the bullet and fly. I may not enjoy getting beat in the head, and I'm sorry if I ruin your time doing it (at the time), but I'm paying for it over and over just to claw into the air.

Change it 2 countries, and you may have something. Too much seal clubbing happens in the current MA without giving the hunter a bigger stick.  

Offline hitech

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« Reply #19 on: January 25, 2000, 05:42:00 PM »
Btw im liking this thread have been writing some stuff for it. Stay tuned.

HiTech

Offline Downtown

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« Reply #20 on: January 25, 2000, 06:57:00 PM »
Dolomite,

Your right, when your down to your last field, you may have no choice but to spawn there.

The other night, the Bishes had many fields when the B-26 sat at their spawning point.

He got 38 ran out of ammo and taxied onto the spawning area, the collison got him to the spawner.

He then flew back and got 14 more before ack came back to life and did him in.

The rooks still had all their other fields.

In Real Life, like this sim, once you start to loose, things are gonna go bad for you.

The LW Lost most of their late war aircraft when the were vultched either taking off or landing, I have seen a lot of film of P-47s and P-51 nailing ME-262s as they are landing.

So if you are loyal to your team, you have no choice but defend to the end, and I don't question the intelligence of those folks.  Its just the ones that respawn when they have several other choices.  And then they complain about it.

It is a fact of life and war, when you start loosing, you usually don't recover.  I still don't see resets occuring on an Hourly basis.

There are even some folks who change sides toe the Underdog team.  I am a rook, and will probably stay one, there are lots of times that the Bish'es and Knits vultch me, I don't complain, when I get tired I launch from elsewhere.

If its the last field, I will re-spawn and respawn until the reset occurs, or enough other rooks log on to make a defense of it.

We can't all win all the time, I can accept that.

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Offline Downtown

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« Reply #21 on: January 25, 2000, 06:59:00 PM »
I want to say this also. If you give the players the ability to place ack, the first ones I would set would be 40MM and .50 cals at either end of the runway, right in the vultch path/circuit.

But I am cruel.

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Offline Toad

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« Reply #22 on: January 25, 2000, 11:12:00 PM »
Downtown...

Why do complaints by the vultched bother YOU the vultcher?

Let 'em whine...it's an online ACM tradition!

..and I don't think making field capture easier, as you suggest, is going to improve the game. We'll just reset more often/quickly.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Trell

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« Reply #23 on: January 26, 2000, 01:41:00 AM »
i may be the only one   but sometimes i like flying from vultched fields. i like being able to make it off the field and nailing a con when everyone is gunning for me

Offline Pongo

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« Reply #24 on: January 26, 2000, 09:31:00 AM »
Lots of Ideas out there...
How about this.
Many of you would seem to like some sort of logistics support for fields under attack...
Whithout the whole infastructure in place this means c47s...
No c47 is going to make it to a well vulched field. So saying things like Let us nock out a field entirly so that we can cruise in in our 47 and the other guy has to run the guantlet in a 47 to stop us ..is silly wont happen...But...
At night it could happen..
Dusk is allready very apparent in the game..goonys can hide much better as the sun gets low. What if it went down for 1 hr every 4..
Launch the Mossies!,and 61s...Everybody load a 47.... resupply those bases.. Try to hit an ack at night if you think you can...
Would introducing night be less work then railways? Truck convoys? I dont know.
Maybe you could make it so that you could "see" your friendly fields in the dark,
Icons would probebly go down to 2k.

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Offline Toad

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« Reply #25 on: January 26, 2000, 04:50:00 PM »
Just to check what I suspect about buffing and field captures I tried a little experiment today.

Loaded a -17 full of fuel and packed it with 100 pounders.

Took off from 1, headed NE and climbed on a/p. Went away from the keyboard to do household duties/chores.

Came back around 25K and turned for Rookland, kept climbing and went AFK to pay the bills.

Finally at 30K I was nearing F15 and ready to begin the mission, flattening ack behind the FEBA (forward edge of the battle area.)Big battle was at F2, Rooks had taken it and were defending. Co-ordinated with Terne to launch a -47 from 6->15. Killed 4 acks, Terne takes field..easy.

Went on and killed ack at F12 but no -47 volunteers.

Went on an killed ack F11, coordinating with Fats for the -47. Easy capture.

Turned for F12 and noticed a dot, nearly co alt..probably a fighter but low.

Passed over dot, he keeps climbing on 6. Went back and killed 2 acks at F12, dot still in trail, no -47 avail, so press on to 9.

Dropped on 2 acks at 9, furball at 15 now so no -47 avail, dot still trailing so I head for 11. Dot uses cutoff in turn and I ID a nme -51, now co-alt.

He keeps closing but never gets closer than about 2k (we're at 36k now). Kill 2 acks at 11 and -51 spins out and is no longer a factor.

Knights have captured 7, so I head there, low gas (kill motors and glide down to 20K.) Go glider on line up, but still get one ack before fighters get me.

So, 16 acks killed, 2 fields captured (and could have been more with a bit of co-operation..not a bish characteristic <G> )and finally shot down due to lack of gasoline. Not that long spent at the keyboard, either.

Basically, a buff at 30K + is untouchable.

Do we really want to make field capture easier?

[This message has been edited by Toad (edited 01-26-2000).]
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

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« Reply #26 on: January 26, 2000, 07:23:00 PM »
Not quite, like I said in another thread lately my favorite hobby as been taking a G10 to 36k and cruising for bombers. With a proper setup on a G10 you can really paste a B-17 you catch up there.

Offline Ping

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« Reply #27 on: January 27, 2000, 04:54:00 AM »
 Oh ya...have I mentioned trains and truck convoys lately???
 Unless I'm wrong again, Trains had some fairly impressive AAA capabilities. Have a rail siding for Main fields. If you have a train in station at a field it would increase a fields defensive abilities.
 Give all ack an ammo counter, as long as supplies are making it in they will be able to keep up fire.
 Trains could carry Ammo supplies from factories to ammo dumps in far flung areas. From there Truck convoys would take it to area fields via variable routes. I would love to see roads winding through canyons or carved into some of the mountains in AH.
 Buffs from 30k I would imagine would have a hard time hitting a moving target, allowing more use of Jabo tactics. STUKA  
 You want to take a field with fighters?..Starve them of supplies. Do you want to defend the field?..protect the convoys.
 Give us key bridges to Knock out. Protect them with 88's and 40mm.
 Any other thoughts guys?
 
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Offline Downtown

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« Reply #28 on: January 27, 2000, 08:52:00 AM »
I said earlier in the thread that the B-17 and B-26 Bombsights should be toned down.

I don't want to make it significantly easier.

The Problem I see right now, it the continual spawners can kill one para and its over.

If folks aren't paying attention its easy to capture a field.  If they are there, its tough.

I also said that I am in favor of hardening the targets so that one lone B-17 or B-26 Can't close a field.

And it is tough to get a freindly C-47 to a well vultched field, I never said it would be easy for the Defenders, I just said it would be easier.  Their fields are closer, shorter trip.  Easier to convince fighters to launch with and defend.  Easier for those fighter to kill attackers, cause the attackers must go low and slow to find the C-47s flying in supplies.

As soon as a C-47 makes a pass over the field, and it drops one package and that package hits the ground, it would have an impact on the Field it was supporting, 10 Paras must get to the map room.

I just think its too easy to defend.

Make it so 5 paras capture a field if you are all so opposed to my other suggestions.


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Those who don't remember the past are condemned to repeat it.
Hals und beinbruch!

DarkEye

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« Reply #29 on: February 04, 2000, 05:01:00 AM »
I totally support downtown's argument. Right now, strategic actions don't really have much effect. I find it very unrealistic that when a base is bombed to ground planes still can take off w/o problem.

In this case, make the base closed, and have defenders fly in from other bases. As the attackers do as well.