HT, part of my post has to do with the complaints about vultching.
People will respawn, and respawn, and respawn at a field, and complain vehemently about getting vultched. The incident where a rook parked his B-26 at the spawning point of a field in contention, and GOT 38 KILLS.
He got the same folks several times!!
All they had to do is spawn elsewhere.
Imagine how they would react when they respawned and were just standing at the end of the runway, sans an aircraft. I think they would get the point that it was perhaps time to launch from a different field.
Again the B-17s on the ground, shooting the Paras as they are dropped. If there is no ammo available to the B-17s they will have difficutly shooting the paras.
We have to fly C-47s to drop the Paras, C-47 are pretty fragile, and I can't remember any time the first one got through.
If you force the defenders to fly C-47s to resupply fields, it will move some of the vultures away from a field to hunt the Resupply aircraft.
YOu would be low and slow, to hunt the resupply aircraft, easy prey for the people who launched from other fields. THis improves the resupply possibility for Team Friendly C-47s.
Perhaps you could airdrop cargo to your field, and not have to land to resupply, this will make it better also for the defenders.
I kinda agree that the B-17s and B-26s bombsights could be tuned down prior to implementing the Base Closure stuff I have suggested.
Another thing you could do is require fewer Paras to capture an airfield, because of the way the Paras are such targets on the ground.
As response to your responses to me.
1. YOu did have the respawnable ack wagons that could kill paras, and you turned the guns of on the ground, what if you turned the ammo off instead, better yet allow my team to turn the ammo off.
2. Now you can bomb planes, I remeber early on trying to bomb the Ack Wagons, and It didn't kill them, it just destroyed the runways. I didn't know that you could bomb the spawning point and get K's so now I am happy about this one.
3. The reason I say that a C-47 must resupply a field in contention, after the Ammo and Fuel have been bombed is because the attacking team must fly in a C-47, and they easily fall prey to the defenders, this would put the shoe on the other foot, and if a team really wanted to keep a field, then they could fly C-47s in to save it. This would make a race of who could get the field either captured, or resupplied. Folks fly the C-47 now to capture a field, I think many would fly them in to keep it also.
I can also see adding AI Ground Re-Supply that can be JABO'd, but I would still allow the Team to resupply a field in contention.
Your right no one wants to fly Cargo In on a Regular Basis, I am saying make it so that if they re-supply a field in contention it will improve the odds. THis would not be a regular basis type of thing, but a necessity, much like one faced by the attackers.
The other two points, yes do lead to closing a field.
My problems is that it is FAR TO EASY to defend in the face of superior odds. HT We have been doing the field capture thing for years now, and some of us are old hats at it. I don't think any of us want things in your sim to be easier to do. I may be wrong, but it is a CHALLENGE that keeps me comming back. There is quite a bit of satisfaction in sneaking a C-47 in low and quick, and capturing a field. Think of how it would be being the person who saved a field by getting the supplies in, when they are needed.
The reason I made the suggestions I did is because I see,
1. A lot of people complaining about being vultched, I say make it painfully obvious that at some point it is no longer viable to continue to respawn at a field under attack, the rook in the B-26 got 38 kills, because some folks were not smart enough to realize that it was a bad idea to continue to respawn there. I saw one name in the buffer of those 38 seven times, he killed the same person 7 times!!!!
2. Those folks that currently respawn at those fields can EASILY KILL ONE PARA ON THE GROUND, this makes the field uncapturable.
You have to get another C-47 there, and by the time you do the ack is back up.
I know that the argument can be made that the attackers can launch more than one C-47 at a time, and this is often the case, and the amount of attrition often leads to only 1 of those C-47s getting through before the ack is back up.
If more than one C-47 does get through, then the other guys flying there, don't get any mission points, credit, even enjoyment, they basically can now land at a captured field.
Your arguments don't necessarily swing both ways, I agree the defender should have an advantage, but IMO they have WAY TOO MUCH ADVANTAGE NOW.
Right now we have the beta terrain, is it your intention to limit all the fields in the future to only two or three ack per airfield?
What about diffent calibre and range of acks, 20MM-Vs-40MM-VS-88s?
I have no problem with making it more difficult to bomb from 30,000 ft, I have no problem with less accurate bombsights, I have no problem with increasing target hardness.
I would rather make the initial assault against the airfield in contention more difficult and have a easy final touch to capture.
I.E. Make it difficult to bomb out the acks, fuel, ammo bunkers, and then make it so that the field is closed, and easy to get a C-47 in, unless defenders launch from other airfields, and keep the goonies at bay, while the defenders get a couple of C-47s in and start to rebuild the field.
Give the C-47 more of a task than a bus service.
Let someone fly from the main field in a C-47, they fly to the ammo factory, and can load four 20mm or two 40mm or one 88mm into a C-47 and fly it to a field. Once there it could improve the ack at that field.
That will cause people to
1. Start bombing the strategic target to limit the defenders the ability to supply or improve their fields.
2. Get attackers to divide their efforts, folks will have to plan attacks deeper into enemy territory, to limit the ability of the defenders to supply and improve thier fields.
Yes there should be a limit, I shouldn't be able to move 400 20mms, 200 40mm, and 100 88mms to a field to defend it, but perhaps I could get twenty 20mm, ten 40mms, and six 88s to a field.
Plus if you give the player who lands the ack the ability to place it at that field, it will make it more difficult for Players Bombers to rely on old GlarsMaps, because the ack placement may be diffent every time.
WHen a field rebuilds or a reset occurs all the field gets is the assigned default equipment.
There would still be field capturing fights HT, that is after all the overall point of the SIM/Strategy. My Ideas wouldn't eliminate them, it would modify them.
There are a lot of guys that like to JABO, and this sim currently has very limited (almost none) JABO Rolls.
Buffing is TOO EASY and DEFENDING A FIELD is too easy.
The initial thought of this thread was in response to all the Vultch Whines, and my disgust at how one lucky spawn could ruin a hard fought field capture, by killing one para.
I don't attest to make or want, hard and fast changes. I am not saying make the sim performbthis way, or I won't pay. My intent is to start a discussion that will hopefully lead to a viable solution, and something will evolve.
You responded, and people with similar thinking are responding, we have arguments or discussions, and diffent points of view.
WE CREATE A BRAIN TRUST.
From that brain trust, hopefully a viable solution will evolve.
Its your company, your sim, I can't make you change a thing.
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Lincoln "Downtown" Brown.
lkbrown1@tir.com http://www.tir.com/~lkbrown1 Those who don't remember the past are condemned to repeat it.
Hals und beinbruch!
[This message has been edited by Downtown (edited 01-24-2000).]