Author Topic: Gun recoil for Schlowy  (Read 3436 times)

Offline Bronk

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Gun recoil for Schlowy
« on: October 01, 2008, 05:02:59 PM »
Watch as bronk's ac schlowly comes to a stop and starts rolling backwards. All this while engine rpm and map do not move.
http://www.mediafire.com/file/vgjnwmwyntn/gun recoil.ahf
Cant be gun recoil must be witchcraft. :noid
See Rule #4

Offline Dragon

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Re: Gun recoil for Schlowy
« Reply #1 on: October 01, 2008, 06:11:02 PM »
This is how you continue a locked thread
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Offline Stang

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Re: Gun recoil for Schlowy
« Reply #2 on: October 01, 2008, 06:14:44 PM »
Witchcraft!

Offline LYNX

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Re: Gun recoil for Schlowy
« Reply #3 on: October 01, 2008, 06:15:30 PM »
oh man!....you gone an done it now.

Offline stodd

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Re: Gun recoil for Schlowy
« Reply #4 on: October 01, 2008, 07:20:56 PM »
 :lol
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I don't get why you even typed that, you know it's stupid.


Offline thrila

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Re: Gun recoil for Schlowy
« Reply #5 on: October 01, 2008, 07:27:02 PM »
Schlowy if your reading this PM me if you want some help/training- i really don't think you're a bad guy, merely frustrated.
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
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Offline Adonai

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Re: Gun recoil for Schlowy
« Reply #6 on: October 02, 2008, 06:13:13 AM »
oh man!....you gone an done it now.

Say, shall we get a pitcher of a beer before the rockets start going off?

Offline LYNX

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Re: Gun recoil for Schlowy
« Reply #7 on: October 02, 2008, 06:19:32 AM »
Schlowy if your reading this PM me if you want some help/training- i really don't think you're a bad guy, merely frustrated.

How very optimistic .....no offence meant mate.  Some how I'm reminded of the village short of a certain individual.  There's a full load short of a brick. In short the pencil sharpener is missing.

Offline Adonai

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Re: Gun recoil for Schlowy
« Reply #8 on: October 02, 2008, 06:40:45 AM »
How very optimistic .....no offence meant mate.  Some how I'm reminded of the village short of a certain individual.  There's a full load short of a brick. In short the pencil sharpener is missing.

Hahahahahahh I love admiral lynx's insults clearly classical sir!

Offline Max

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Re: Gun recoil for Schlowy
« Reply #9 on: October 02, 2008, 07:43:25 AM »
Warming up for the weekend lock-down/PNG, are we?

Offline hitech

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Re: Gun recoil for Schlowy
« Reply #10 on: October 02, 2008, 10:52:26 AM »
A code fragment that supposedly is not in the game.


if(!(HardPnt->OwnerFlags & waOF_FILM_LAUNCH))
{
Weapon->BulletCasing = HardPnt->BulletCasing;
Weapon->HardPntFlags = HardPnt->GroupFlags;
}

Weapon->FirstUpdateTimeInc = 0;
if(Clk->dblTime - HardPnt->ReleaseTime  >= 0.00001)
{
Weapon->FirstUpdateTimeInc = Clk->dblTime - HardPnt->ReleaseTime;
}
if(Weapon->WeaponClass->Procs->Launch != NULL)
{
Rtn = Weapon->WeaponClass->Procs->Launch(Weapon,HardPnt,Clk);
}

/*
** Calc the energy for the wepone recoil
*/
HardPnt->LaunchForceSum += Weapon->WeaponClass->SimParams.ProjectileWeight *
Weapon->WeaponClass->SimParams.InitialSpeed * madOOGRAVITY;
« Last Edit: October 02, 2008, 10:54:56 AM by hitech »

Offline USRanger

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Re: Gun recoil for Schlowy
« Reply #11 on: October 02, 2008, 10:56:34 AM »
Yeah, that's what I was thinking too!  Glad to see we are on the same page HT. :aok
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Offline toonces3

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Re: Gun recoil for Schlowy
« Reply #12 on: October 02, 2008, 11:39:42 AM »
How can anyone who spells as bad as HiTech type in coad like that and actually get it to work?

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Offline LYNX

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Re: Gun recoil for Schlowy
« Reply #13 on: October 02, 2008, 11:45:41 AM »
A code fragment that supposedly is not in the game.


if(!(HardPnt->OwnerFlags & waOF_FILM_LAUNCH))
{
Weapon->BulletCasing = HardPnt->BulletCasing;
Weapon->HardPntFlags = HardPnt->GroupFlags;
}

Weapon->FirstUpdateTimeInc = 0;
if(Clk->dblTime - HardPnt->ReleaseTime  >= 0.00001)
{
Weapon->FirstUpdateTimeInc = Clk->dblTime - HardPnt->ReleaseTime;
}
if(Weapon->WeaponClass->Procs->Launch != NULL)
{
Rtn = Weapon->WeaponClass->Procs->Launch(Weapon,HardPnt,Clk);
}

/*
** Calc the energy for the wepone recoil
*/
HardPnt->LaunchForceSum += Weapon->WeaponClass->SimParams.ProjectileWeight *
Weapon->WeaponClass->SimParams.InitialSpeed * madOOGRAVITY;


« Last Edit: October 02, 2008, 11:53:19 AM by LYNX »

Offline Becinhu

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Re: Gun recoil for Schlowy
« Reply #14 on: October 02, 2008, 11:55:05 AM »
ninjas man.....it's ninjas. They can come outta nowhere.
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