Furball lake has it's purpose, and is fun if you're expecting what you can expect.
For me though... The absolute best times of the DA ever, were when killshooter was off, and you could just all up from one base, check 6 and go at it. It was, at the time, the absolute best learning-per-hour tool we had.
Furball island makes country-wide killshooter-off impossible (it certainly had its problems, anyway)...
But if there would be one change in AH that would make my in-game life, it would be an option to disable killshooter for squadmates.It might seem like it's no big deal to just divide up a group of guys into two countries... But it's hard for everyone to be able to fight everyone that way, and over the course of an hour, you're wasting a lot of time in transit that you didn't have to. It is a major inconvenience.
Letting squads turn killshooter off for themselves would not force people to fly a certain way, or restrict them from doing anything they currently can. It would only give them more options that they used to have, and that many used to enjoy...
/Hijack
