Wrag, years ago, I used FS Autostart. I saw no difference in frame rates. NEVER did I examine memory usage. Probably looking at the wrong set of numbers.
The only firewall I know of is the one that accompanies XP.
Also, I didn't detect any different "feel" to the game.
I've been reluctant to use it again because of what I mentioned, and the fear I might turn off a service that XP needs to run properly.
And if you Firewall is ON while you are flying in AH it CAN delay packets from AH and too AH even if you've given AH a pass through on the firewall.
Same with an Anti-virus program.
Both of them can decide that something is suspicious about a packet coming in or going out and they will check it to be safe.
IF you have the LATEST computer system with extremely FAST CPU and GPU then the following doesn't apply so much. (But it applies on all systems all the time!)
FSautostart does what Denholm says.
It doesn't change anything permanently!
It only turns it off and then back on when you exit.
Also it will NOT turn off some things because it knows windows needs it.
If you hold the mouse over each program or service it will give you advice about that item. (Make sure you REBOOT after you install it or this may not work!)
It tells you some things should REMAIN on.
And I'm not talking about FPS!
Your fps will probably NOT change in the least!
What should happen is what you see will be closer to what your computers sees!
So when you think you've avoided an attack it will probably be the case INSTEAD of thinking you avoided and BANG!
The Central Processing Unit and the Graphic Processing Unit aren't in sync! There is a delay between them. A small delay, perhaps 1/100 of a millisecond, probably even less then that, but there is ALWAYS a delay. This usually isn't enough to notice, UNLESS too many OTHER UNNEEDED things are accessing the CPU! Then delay increases!
What you want to do is REDUCE that amount of DELAY!
Here....
The problem is NOT FPS! It is, AGAIN, the LAG between your CPU and your GPU and the NET and how mainly UNNEEDED services and programs running in the backgorund, take up CPU cycles and make the communication between your CPU and GPU SLOWER thereby creating a case where what you SEE is not what is actually happening but is maybe about 1/2 a second behind what your CPU sees!
With AcesHigh this lag can be CRITICAL!
I'm sure you've noticed that everything happens VERY FAST!
AcesHigh is a REAL TIME fight sim and the dynamics are VERY UNFORGIVING of LAG. Packets are transferring so fast between AH and your system that there is LITTLE time for a packet to be sent twice!
Please reread my earlier post and if you still have questions, ask.