Author Topic: Shore batteries.  (Read 1054 times)

Offline Hoffman

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Shore batteries.
« on: September 28, 2008, 07:23:32 PM »
Maybe I'm just having a bad day.  But I cannot hit the shore battery from the 8 inch guns to save my CV.
I fired over 200 rounds just now at a shore battery and never hit it.
Just prior to that I leveled an Airbase, FH's, Bomber hangars, Fuel, Ammo bunkers, you name it, I blew it up.  I know how to adjust fire onto target.

So why can't I hit the darn Shore batteries?

Rounds go out,  Short.  Add 400.  Rounds go out.  Still short.  Add 300.  Rounds go out.  They. hit. the. exact. same. spot. on. the. SB. Hill.  Add 200.  Rounds go out. Same spot.  Add 500.  Rounds go out, ridiculously overshot.  Drop 300.  Rounds hit the same spot they were two fires ago.  Switch to just adding/dropping 50M incriments.  Still no hits on the SB.  Now, despite not moving the windage at all, it too is off the mark.

Am I just having a bad night, or are SB's damn near impossible to hit unless you drive the CV right up onto the beach and direct fire into the damn thing?  Because it was getting to the point of near-insanity on my end, watching the SB tear up the CV, and no amount of fire I'm putting onto that damn hill is stopping it.  At the very least 600 8IN. Shells should've caused a land-slide.



I mean... here's kind of what it looked like on my end.


]= - - - - - - - - - - - - - - - -{}   -[
Add 400
]= - - - - - - - - - - - - - - - - -{} -[
Add 300
]= - - - - - - - - - - - -  - - - - {} -[
Add 200
]= - - - - - - - - - - - - - - - - -{} -[
Add 500
]= - - - - - - - - - - - - - - - - -   -[    - - - - - - - - - - - -{}
Drop 300
]= - - - - - - - - - - - - - - {}       -[


I mean...   Does anyone else have this problem?  Is it just me?  Am I a bad Artilleryman?  Or are these things set up to be ridiculously impossible to hit?  That if you don't have the exact windage/elevation to a .0000X degree you'll never ever ever get a round on target?

Offline Auger

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Re: Shore batteries.
« Reply #1 on: September 29, 2008, 12:48:03 AM »
You are not alone.  I gave up on trying to shell the SB.  A couple of fully loaded F4U1-Cs can bring it down if they drop all their ordnance and strafe it for a few passes.  Much faster and way less frustration.

Offline Max

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Re: Shore batteries.
« Reply #2 on: September 29, 2008, 08:46:43 AM »
What Auger said. I have no problem taking down a CV with shore guns, up to 15 miles away, but can't land shells on the SB even with 8" guns.

Offline Hazard69

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Re: Shore batteries.
« Reply #3 on: September 29, 2008, 08:50:58 AM »
The trick part is that they are elevated over the ground on that hill. I have killed a few earlier in 8" but its not easy.

You need to land your hits towards the bottom of the hill. Once there increase in small increments and walk up the hill. Aim to land them at the base of the battery.

Two things usually complicate this process

1. CV movement. You need to constantly be adding/subtracting due to CV movement. This is partially made easier by using the land mode {default W} aiming system.

2. Other 8" guns. If your CVs being hit more than one will jump in 8" and aim for almost the same spot. This sometimes makes it harder to tell who hit where. Always try and fire out of synch with the other 8".

If your close to shore I find getting a LVT4 spawned in can take down SBs relatively easily and a lot faster than 8".
My 0.02$ :salute
<S> Hazardus

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Offline Kitt18

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Re: Shore batteries.
« Reply #4 on: October 01, 2008, 09:29:14 AM »
I gave up entirely on trying to shell shore guns. As Hazard said either up a LVT. Or I up a fully loaded TBM and rocket/bomb it, requires 1 reload but works OK.


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Offline whiteman

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Re: Shore batteries.
« Reply #5 on: October 01, 2008, 09:37:50 AM »
2 F6Fs with 1k lb'ers and rockets should be able to kill it. It's so easy for two people to up and kill it it boggles my mind how Bish can countinuesly leave them up and bring CV's in.

Offline A8TOOL

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Re: Shore batteries.
« Reply #6 on: October 09, 2008, 09:58:12 AM »
2 F6Fs with 1k lb'ers and rockets should be able to kill it. It's so easy for two people to up and kill it it boggles my mind how Bish can countinuesly leave them up and bring CV's in.

One F4ud  1000's and rockets. Drop all ord on 1st pass take two more with guns and down it goes.

Or the 2 f6's or f4u's


I use the 5 in on the CV but the easiest is probably an LVT4. Think you have to hit it 18 to 20 times with the LVT.

Shore bat hardness is 4000 pounds. Hangers are 3000 rounded off.

Offline whiteman

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Re: Shore batteries.
« Reply #7 on: October 09, 2008, 10:25:07 AM »
One F4ud  1000's and rockets. Drop all ord on 1st pass take two more with guns and down it goes.

Or the 2 f6's or f4u's


I use the 5 in on the CV but the easiest is probably an LVT4. Think you have to hit it 18 to 20 times with the LVT.

Shore bat hardness is 4000 pounds. Hangers are 3000 rounded off.

i say two cause most people i see dropping on the SB miss.

Offline kilz

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Re: Shore batteries.
« Reply #8 on: October 09, 2008, 04:04:44 PM »
one thing you have to remember on using 8" guns on the CV to kill the 8" gun on the shore is DONT MOVE IT BY THE 100s move it by 10 feet at a time till you get to the base of the gun. if you get to the base of the gun keep hitting there and it will go down.
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Offline Tr1gg22

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Re: Shore batteries.
« Reply #9 on: October 12, 2008, 03:30:16 PM »
well the SB takes 4000lbs of ord I believe. So just to let u no u have to hit that thing a lot..how much does 1 8inch shell weigh..Plus a CV is a much bigger target although it is moving but that actually goes both ways I suppose.. I have never tried a SB for this reason I just up a heavy hog with just the ord is about 3000lbs worth, and hope the darn thing is soft..Good question in general I wish I could be more helpful  :salute
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Offline NAVCAD

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Re: Shore batteries.
« Reply #10 on: October 14, 2008, 12:44:04 PM »
Hoffman....You strategy was fine, then only problem was that you weren't adding enough.  I love working the 8" guns, have gotten good at it as well.  Still, it is hard to hit the SB.  Always add in WAY more than you think you need.  Once you get an overshoot, then bring it down in batches of 50yds at a time.  Once you hit it, you will have to adjust for shipmovement and most likely add (depending on ship course) about 20 yds per shot in elevation. 

Good advice from the others as well.  Like anything else in this game, it just take practice....alcohol helps as well..:)

Offline Rich46yo

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Re: Shore batteries.
« Reply #11 on: October 14, 2008, 01:29:39 PM »
How many hundreds of CVs have we seen gone down cause nobody bothered with the shore 8" 's?  :lol

The best way to deal with shore guns is with Jabos dropping ords. All you have to do is dump one SG and keep the CV out of the angles of the other SGs. Yesterday was typical. I was manning 5" guns on a CV watching plane after plane lift off. We must have had 20 or 30 guys trying to take a base and nobody bothered with the SG, "actually I softened it up but nobody finished it".

Even if guys didnt want to brings ords if they would just take off with rockets the SGs would be easily dealt with. Ive been on some CVs that get in the sights of a good shore gunner. Once hes got you, hes got you.

I often go to land mode of a cruisers 8" gun and click the map about where the SG is. This gives you a rough estimate of distance once you go back into direct fire mode. I have found it does save time. <S>
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