Author Topic: Why are GV's Invisable (until you're below 1k)  (Read 1740 times)

Offline Slate

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Why are GV's Invisable (until you're below 1k)
« on: October 03, 2008, 01:57:23 PM »
        It annoys me that I can't Bomb GV's untill I'm so close the Bomb is inefective. This has made the Wirblewind very deadly and has cost many aircraft. It was not always that way. Ground detail setting is maxed out at 3 miles. At least a dot of a vehicle should be seen at altitude.  :mad:
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Offline dunnrite

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #1 on: October 03, 2008, 02:05:06 PM »
Icon is visable at 1.5k,  if you put it in ground vis mode, I have no problem seeing the "dot" at around 3k.
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Offline Slate

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #2 on: October 03, 2008, 02:11:34 PM »
  How do you put it in ground vis mode?
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Offline dunnrite

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #3 on: October 03, 2008, 02:14:13 PM »
The wheel on my joystick. :lol

I don't remember what the game command is (shift f4?)
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Offline Slate

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #4 on: October 03, 2008, 02:17:13 PM »
  I almost thought you said Alt-F4 :lol I'll check it out Thanks
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Offline BaldEagl

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #5 on: October 03, 2008, 02:21:57 PM »
In full vis mode I can spot a vehicle dot in open terrain from 5-7K although it's much harder than it used to be.
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Offline dunnrite

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #6 on: October 03, 2008, 02:24:24 PM »
In full vis mode I can spot a vehicle dot in open terrain from 5-7K although it's much harder than it used to be.

True, but if a vehicle is in open terrain with a con above him, he might as well pitch in for the chairs in the tower. :lol
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Offline Spikes

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #7 on: October 03, 2008, 02:27:14 PM »
Seems you're having graphics problems then. I can easily see a GV sitting on a base from about 4K out. If the icon vis range was any farther out it would stick out like a sore thumb all the better.
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Offline Slate

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #8 on: October 03, 2008, 02:32:24 PM »
  I might have some Graphics problem. The Horizon at sea is chopped and not uniformed.
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Offline Twizzty

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #9 on: October 03, 2008, 02:36:31 PM »
Slate, that's what ground vis mode looks like. Hit shift + F1 to get back to full vis mode.

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Offline USRanger

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #10 on: October 03, 2008, 03:04:18 PM »
My framerates actually drop if I use ground vis mode, even though the mountains & such in the distance are no longer visible.  I believe it shows more ground clutter though (if you are in a GV).
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Offline BnZ

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #11 on: October 03, 2008, 03:04:53 PM »
I do believe the GV icon distance for airplanes should be extended, to 2 or 2.5K. Right now, by the time the icon appears, you are almost where you want to be releasing your bomb and pulling up, and almost within range for wirbels.

I think making dive-bombing slightly easier in this way would be better for "balancing" air and ground power in the MA than the current solution of allowing anyone who can vaguely fly a plane straight and shoot to up unlimited 37MM Il2s and strafe sitting-duck tanks.  :devil

Offline Slate

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #12 on: October 03, 2008, 03:09:28 PM »
 Thanks I'll set full vis mode and try it. I also have trouble reading Spikesx posts, somehow I just can't Focus  :O :D
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Offline Denholm

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #13 on: October 03, 2008, 03:19:24 PM »
I do believe the GV icon distance for airplanes should be extended, to 2 or 2.5K. Right now, by the time the icon appears, you are almost where you want to be releasing your bomb and pulling up, and almost within range for wirbels.

I think making dive-bombing slightly easier in this way would be better for "balancing" air and ground power in the MA than the current solution of allowing anyone who can vaguely fly a plane straight and shoot to up unlimited 37MM Il2s and strafe sitting-duck tanks.  :devil

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Offline Twizzty

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Re: Why are GV's Invisable (until you're below 1k)
« Reply #14 on: October 03, 2008, 04:28:51 PM »
IMHO GV's are very easy to see...if you know where to look!  :salute

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