Seems to me that padlock is necessary in modern sims, but in WWII sims, it actually is a hindrance. I remember Flanker had the best padlock system I'd seen. It would keep your view locked onto a bogey but you could disengage it at anytime to look around, and relock said bogey if you wanted. Plus, it wasn't an "automagic" padlock--if the bogey dropped out of sight, you lost padlock.
In Flanker, padlock mattered. You needed it to be able to fire your Short Range Missles--I forget what they were called, but they would swivel on your wing depending on where your head was facing, provided you had a bogey locked on. Modern pilots have monocles embedded in thier helmets with a little mini-hud on them. Without this monocle, you couldn't fire your SRMs off boresight. Flankers padlock closely approximated the real life systems necessary for a full afterburner, modern military fighter jock to operate the weapons platform.
All in all it was a good and necessary system, but it wouldn't work right in a WWII sim. WWII pilots only had their eyes to depend on... there was no radar, no computer aided monocle sight, no A2A missles. If a WWII fighter pilot knew a bogey was on his left, he looked left and found it. If said bogey then flew under his plane from the left, the pilot could reasonably assume that it would shortly appear on the right side of his plane and look there. See, the view system in Aces High and War Birds and other prop sims perfectly approximates this view system. You want to look up, you press the "UP" button and look up, simple as that. There is no reason to use padlock. All a pilot needs is good SA and some common sense.
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Swoosh of the Skeleton Crew
[This message has been edited by Swoosh (edited 10-16-1999).]