Author Topic: Is Warping Enemy in Control?  (Read 876 times)

Offline Slate

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Is Warping Enemy in Control?
« on: October 07, 2008, 02:29:16 PM »
   Yesterday I ran into a Good GV fight with several Tanks. One was a Tiger that Killed me and I had Killed him earlier. After respawning and coming apon him again I landed a good shot to his turret not taking him down but doing damage. As I lined up the next shot I had him as he tried to run and his Tiger moved several degrees to the right instantly.  :rolleyes: It seems never to happen with some of the more well known players they take thier lumps when deserved. I had to lose a few tanks to finally take him down. :mad: :furious  Is he in Control or has a lousy Computer? :noid
« Last Edit: October 07, 2008, 02:37:36 PM by Slate »
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Offline Twizzty

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Re: Is Warping Enemy in Control?
« Reply #1 on: October 07, 2008, 02:59:31 PM »
Most likely a lousy intardnet connection sir.  :salute

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Offline Sunka

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Re: Is Warping Enemy in Control?
« Reply #2 on: October 07, 2008, 03:10:26 PM »
Someday the mountain might getem but the law nvr will. http://www.youtube.com/watch?v=SP5EkvOGMCs

Offline Mak333

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Re: Is Warping Enemy in Control?
« Reply #3 on: October 07, 2008, 05:01:40 PM »
Here is a related email from Roy:

    From: "Roy Neese"

     
    This is just an Internet related issue. The closer you get to an object the faster the updates are sent. For some, when you get close and the udpates are happening much faster, their Internet connection cannot keep up and thus packets get lost. the game does its best to "guess" where the plane will be, but sometimes misses and thus a warp happens to get the plane back in position. As long as you hit the plane, it will take damage, no matter where you see it. 


Here is a reply to further go indepth on the question....

From: "Roy Neese" <support@hitechcreations.com> 

      I would say 99.9% of all warping is either Internet related or computer related. People like to claim 'cable yankers' are the cause, and for other games it ight be true. Doing things like that in this game will not get a person anywhere. But there will always be those who swear it is the only explanation possible for warping. They just do not understand how the Internet works. If you really thinkg about it you would get that is is highly unlikely someone is forcing the issue. In order for it to be forced, it would have to be done at the exact time a packet update was leaving the computer and before the next update could leave. Your window for that to happen is 1/8 or a second. If you miss multiple packets, the game disconnects you. So what are the odds?

    The Internet is like a long river that has to pass through several dams. Each dam has a specific capacity. When the capacity is met, the water backs up a little until the flow slows or the dam ups its capacity

Mak

Offline bustr

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Re: Is Warping Enemy in Control?
« Reply #4 on: October 07, 2008, 05:48:06 PM »
Slate,

I don't have a clue if your game machine is godzilla on steroids or a K-Mart special. So this info may be moot.

If you have less than 2G of RAM, or even if you do, next time you are in a similare situation hit ctrl-I and look at the bottom line. Also check how your Varyence Delay line looks.

1. If your numbers from the ctrl-I in the memory used and textures loaded add up to close to your total RAM, your warp may be your machine's CPU struggling or memory exaustion. Might want to start the game loading the next testure level down.

2. If your varyence line is showing lots of spiking or any kind of wave form, it's possibly your internet path to the game server or your CPU struggling to process the game. The ctrl-I numbers I mentioned added to it may be your computer and not the internet.

Take all this with a grain of salt.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Paladin3

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Re: Is Warping Enemy in Control?
« Reply #5 on: October 07, 2008, 05:52:56 PM »
I don't know enough to say, but I have to say that it is pretty amazing when a guy doesn't warp all the way into the fight but the moment auto ack starts shooting or a person gets close they warp all over the place until they are safe and then all is well again. Its just a little whacky to me - and I am sure there are those who have figured out a way to cheat. It happens. Just something we have to deal with - it even happens in high school football so oh well.

Offline Mak333

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Re: Is Warping Enemy in Control?
« Reply #6 on: October 07, 2008, 05:54:46 PM »
I don't know enough to say, but I have to say that it is pretty amazing when a guy doesn't warp all the way into the fight but the moment auto ack starts shooting or a person gets close they warp all over the place until they are safe and then all is well again. Its just a little whacky to me - and I am sure there are those who have figured out a way to cheat. It happens. Just something we have to deal with - it even happens in high school football so oh well.

Read over Roy's response, it will help you figure it out.  (A few posts up).
Mak

Offline comet61

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Re: Is Warping Enemy in Control?
« Reply #7 on: October 07, 2008, 06:05:21 PM »
The other day I had several "duels" with an IL-2 (same player) and myself in an Ostwind. I noticed right away that this guy would only warp when he dove to bear on me for the "kill" and I proceeded to fire. As soon as he had his nose pointed at me....he disappeared, re-appeared behind me about .5K and my turret was out. I didn't hear the shells impact and didn't realize right away that I had a dead turret. Ok....bad connection/warping. It's happened to me before. But, then I re-upp'ed in another Osti, he was still flying around. I watched him go back and forth looking for "me"...no warping. But once he spotted me, he was flying across my sight (not towards) and I lead my shots at 1.5K. As soon as the rounds were getting close...he warped. He came back around across my sights again, I proceeded to fire ahead. Again....as soon as the rounds got close...he warped, immediatly after that happened he was all of a sudden nosing on me at a different angle at less than 1K and took out my turret again. Re-upped....this time I paid close attention to his warping...he only warped when I fired at him. The 3rd time he made a pass over me just when I was about to put a few rounds in his tail....he disappeared....and now he was diving at me from 1K....as soon as I squeezed of a few rounds....he disappeared again, my turret was out and he was .5 K behind me!! :eek:

This had to be intentional.....the time of the attack and me firing was way too much to be a coincidence 3 time in a row. The 4th and last time I had company....The IL-2 player had a "friend" in a F4U.....The F4 never warped...I shot it down.....the IL-2 made 2 unsuccessful passes (warped on his attack approach) that was because this time I was moving. Apparently, the warping would affect him as well if I am moving rather than being stationary. So...to test my theory...I stopped....he dove for the attack....as soon as I squeezed off one round....he disappeared...my turret dead...and he is .5K behind me. I did write down his name and a few other Rooks have stated that they have had this problem before with this guy....so yeah....it can be intentional.  :mad: I do agree that 99% of the time that internet conncections are the culprit...
Comet61

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Offline bustr

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Re: Is Warping Enemy in Control?
« Reply #8 on: October 07, 2008, 06:07:40 PM »

Check your own system first...when you get closer the numbers of packets being sent\received increased. Add processing all that auto ack tracer fire to your systems packet updates...your system may be hitting a peaked overload..... a spike in requirements of your system that goes away when you aren't near ack and lots of cons.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline FLOTSOM

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Re: Is Warping Enemy in Control?
« Reply #9 on: October 07, 2008, 06:16:32 PM »
well if Roys reponce is accurate, then why don't they warp when the individual inquestion is on someone Else's 6? they never seem to warp when they are in the advantage, but if they are at the disadvantage then even Spock couldn't figure out where they will show up next.

2 days ago while in a furball over TT i dropped in behind a spitty who was locked on the 6 of a country man. when this spitty was on the offensive and firing on my country man there was no issue clean and straight, but as soon as i pressed the trigger he disappeared. he reappeared of my 3 o'clock then when i released the trigger and turned he warped again and reappeared again on the 6 of the plane he was originally attacking. once i turned back in and again hit the trigger he again disappeared, reappearing in front of the plane he was just attacking and getting rammed by it in the process.

now if this was from my computer or my connection then how did he and my country man both crash due to a collide. especially if this was a problem on my end?

i don't know whether or not i believe it is an attempt at cheating, but i do know that sometimes it seams to be damn convenient when it happens.

FLOTSOM
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Offline E25280

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Re: Is Warping Enemy in Control?
« Reply #10 on: October 07, 2008, 08:35:05 PM »
Anecdotes are useless without film to back them up.

One thing to remember, though, is that if you see someone warp, and it is truly because they have a connection issue, then they, too, are seeing everyone warp around them as well.  Hardly a surefire device to gain an advantage . . .

The other thing to remember is that the planes are rendered differently as you get closer, for example when you are close enough that the chosen skin is finally displayed (old N1K changing form green to orange on your screen, for example).  When I do see a warp, it is usually about D400, i.e. just about firing range, and also when the skin renders, causing a temporary increase in data traffic as his PC tries to tell my PC which skin I should be seeing.  So, yes, it may seem to be an awfully convenient warp, but it has nothing to do with anything malicious.
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Offline FLOTSOM

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Re: Is Warping Enemy in Control?
« Reply #11 on: October 07, 2008, 11:46:08 PM »
Anecdotes are useless without film to back them up.


well unfortunately i don't bother to film any longer. i use to film my flights. i have found than all i wind up doing is causing pauses in my system and acquiring hours of endless files that i am not very likely to get around to reviewing.

my point to telling my story was not to open myself up to someone who jumps up to point at lacking evidence (that would only further prove squat and that there are a million excuses for why). i was also not making accusations against anyone (hence the lack of names mentioned and my closing statement) i was Merely stating that this is what i saw in that particular event.

now the rest of your discussion was useful and informative. i did not realize that skins were not transferred until i was that close to the other plane. so his being that close to two planes and then compiled with the rendering of his and my tracers, well that would, in my mind, create  an environment that makes the potential situation as you described it, understandable.

thank you for your insight

FLOTSOM
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Offline Chalenge

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Re: Is Warping Enemy in Control?
« Reply #12 on: October 08, 2008, 12:13:17 AM »
Just FYI... when someone calls out on 200 that you have a 'suspicious connection' or 'terrible connect' etc it means you should probably go to the technical support forum and ask for help tracking down the problem. A lot of people in the arena think its hopeless or that they cant figure it out because online people just want to play. What they dont realize is how much more fun they would have if everything was working right. As a community we should be more helpful when we see people that warp and then maybe you wouldnt pull your hair out trying to shoot one con.

Our squad has one guy that is a commercial pilot and is always online from faraway places and yes he does warp in some locations but even a hotel connection can be good so there is hope for everyone!  :aok
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Offline SD67

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Re: Is Warping Enemy in Control?
« Reply #13 on: October 08, 2008, 03:57:45 AM »
With the new update it's very easy to film your sorties. If something interesting happens, save it, if not ditch it.
That way you will always have film of incidents like this to post.
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Offline E25280

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Re: Is Warping Enemy in Control?
« Reply #14 on: October 08, 2008, 07:25:57 PM »
well unfortunately i don't bother to film any longer. i use to film my flights. i have found than all i wind up doing is causing pauses in my system and acquiring hours of endless files that i am not very likely to get around to reviewing.

my point to telling my story was not to open myself up to someone who jumps up to point at lacking evidence (that would only further prove squat and that there are a million excuses for why). i was also not making accusations against anyone (hence the lack of names mentioned and my closing statement) i was Merely stating that this is what i saw in that particular event.

now the rest of your discussion was useful and informative. i did not realize that skins were not transferred until i was that close to the other plane. so his being that close to two planes and then compiled with the rendering of his and my tracers, well that would, in my mind, create  an environment that makes the potential situation as you described it, understandable.

thank you for your insight

FLOTSOM
The first comment wasn't meant of a slam of anyone, just a statement of fact. 

For example, I could say and truly believe that so-and-so was popping my Tiger consistently with his Spit I's MGs as I exited the hanger at a vbase.  I saw it, it happened!  Farking haxxxor, burn him!!

Review film -- lo and behold there is a tank I never saw calmly racking up kills while I am focused on the Spit.

Similarly, in the heat of battle, sometimes strange things go on, and one can easily convince himself it was some sort of shenanigans.  Review film -- eh, commonplace lag.

At any rate, it wasn't even directed at you, I just happened to post right after you did.   :aok

And as brought up by SD67, go back and review the notes from the last update.  There is an auto-film capability now, and at the end of your sortie, you can either give it a name so you know you want to save it, or simply discard it.  (I would explain how it works, but I haven't used it  :o).

Oh, and you're welcome!
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