Author Topic: Time accerlator missing for tanks!  (Read 428 times)

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
Time accerlator missing for tanks!
« on: April 08, 2000, 01:27:00 PM »
Panzer and M16 is very nice ones, but most that you do with Panzer, is driving around..
Takes about 1 hour to drive at enemy field(!!)

Also one thing that I am wondering, why are airfields so much in front?
I don't think that many frontline tank depots had airfield in front of them..

Maybe moving those tank depots closer to frontline would help?

Offline Swoop

  • Plutonium Member
  • *******
  • Posts: 9180
Time accerlator missing for tanks!
« Reply #1 on: April 08, 2000, 04:07:00 PM »
How bout adding roads.....on which you can drive twice as fast......

Then there'd be tactical battles for major road junctions, etc......you'd find Typhoons patroling the roads.....

And stick some rivers in so's we can have bridges....to get bombed.

Also how bout trains......that stop periodically at various stations......drive on, drive off.......and hope no bastard bombs the trains while you're on it.....

Finally, how bout some kinda transport aircraft......

Playin in tanks is fun but takes far too long to get to the action.....

Swoop

Offline Minotaur

  • Copper Member
  • **
  • Posts: 130
Time accerlator missing for tanks!
« Reply #2 on: April 09, 2000, 09:19:00 AM »
 
Quote
Originally posted by Fishu:
Panzer and M16 is very nice ones, but most that you do with Panzer, is driving around..
Takes about 1 hour to drive at enemy field(!!)

Also one thing that I am wondering, why are airfields so much in front?
I don't think that many frontline tank depots had airfield in front of them..

Maybe moving those tank depots closer to frontline would help?

How would you define the front or frontline?

------------------
Mino
The Wrecking Crew

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
Time accerlator missing for tanks!
« Reply #3 on: April 09, 2000, 10:49:00 AM »
It can take a while, but that is historical, we seemed to find some enemy armour 1/2 way to the target and we were getting straffed some of the time to liven things up.

------------------
Pongo
The Wrecking Crew

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
Time accerlator missing for tanks!
« Reply #4 on: April 09, 2000, 01:12:00 PM »
 
Quote
Originally posted by Minotaur:
How would you define the front or frontline?


I doubt that frontline was at airfields..
Somewhere between those and enemies must have been a division of tanks  

Also, I surely won't love tanks if it takes an hour to reach anywhere, if luckily doesn't get wiped out by swarm of fighters along the way.
1 hour.. in that time you might do the next:
prepare for REAAAAL long wait... which outcome is;
1. You meet some panzers halfway and get either killed/damaged/kill
2. You meet fighter who takes you out
3. You reach the base and die by heavy outnumbers.

Reward for an hour drive? nothing, just a bad mind of long long drive..

Offline bloom25

  • Silver Member
  • ****
  • Posts: 1675
Time accerlator missing for tanks!
« Reply #5 on: April 10, 2000, 01:49:00 AM »
Something needs to be done.  Two times I have tried to drive a tank to an enemy base.  Both times I was discoed right when I got there.  That means I wasted 1.5 hours driving to a base, only to be discoed right when I was in range of anything.  Both times I got SO mad I logged off for awhile.

This isn't HTC's fault, and truth be told I love the new version.  Besides the text being small and frequent warping, it is 200% better than the old version.

bloom25
THUNDERBIRDS

Offline Ping

  • Silver Member
  • ****
  • Posts: 957
Time accerlator missing for tanks!
« Reply #6 on: April 10, 2000, 02:08:00 AM »
 I can understand the frustration of driving for long periods, However I dont want to to see a time accellerator implemented.
 I would rather see something like vehicle bases being spread around a little more if that were needed.
 WTG HTC on a Fantastic vers.
Ping
I/JG2 Enemy Coast Ahead


Offline Minotaur

  • Copper Member
  • **
  • Posts: 130
Time accerlator missing for tanks!
« Reply #7 on: April 10, 2000, 10:12:00 AM »
 
Quote
I doubt that frontline was at airfields..
Somewhere between those and enemies must have been a division of tanks

Sorry... I did not mean to sound, well like I did.    

I am very interested in this as well, but under the current game it is very hard to define the "Front" or "Forward Line of Troops (FLOT)", because there really isn't one.  Basically there are only "Borders".

To have a true FLOT I believe the game itself must define it.  The FLOT would have to be based upon the borders that are dymanic in the current game.

Once you define the FLOT you could then have temporary vehicle bases placed along it.  The game itself would have to do this.  These bases would be dynamic in nature and use an algorithym within the game.  This algorithym would place these temporary vehicle bases in respect to permanent bases in the area.  

These temporary vehicle bases would be close to the FLOT, say 5 miles or less.  They would be destroyable, meaning once they are destroyed nothing respawns there any more.  There would not be much at these bases, maybe one structure.  The base itself would not show up on NME maps, only allied maps.

Lets keep this going, maybe we can come up with a workable solution.  

------------------
Mino
The Wrecking Crew

Offline Hedgehog

  • Zinc Member
  • *
  • Posts: 16
      • http://sbm.boomzoom.org
Time accerlator missing for tanks!
« Reply #8 on: April 10, 2000, 10:43:00 AM »
Hey Mino,

   Having a FLOT is exactly what the tankers need. HT / Pyro, listening?

   AH doesn't even really have to "define" the FLOT. All the AH arena needs is a terrain change - some strategic "natural boundary" - like a river, or a line of fortifications. Throw in some well-placed strategic targets, and a FLOT will form naturally.

   Then, put most airfields back from the FLOT. Have some forward fields - these will naturally get a lot af attention during the battle! Put the tank bases - a lot of them - forward, near the FLOT, so that tanks are in closer proximity to each other. There's your solution. PLEASE do not accelerate time for the tanks! It would be like painting a mustache on the Mona Lisa!

   Not only would this solve the long transit time problem for tanks, but it would also take a huge "arcade like" element out of the present AH. I think v1.02 has come a *long* way, and now with just a few small tweaks, AH could become 300% better.  

=Hedgehog
=Screamin' Blue Messiahs http://sbm.virtualworld.net

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
Time accerlator missing for tanks!
« Reply #9 on: April 10, 2000, 01:16:00 PM »
LOL.. do you guys really think I am up for time accerlator?

Come on guys, that topic is not being serious!

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
Time accerlator missing for tanks!
« Reply #10 on: April 11, 2000, 07:03:00 PM »
 
Quote
Originally posted by Ping:
I can understand the frustration of driving for long periods, However I dont want to to see a time accellerator implemented.
 I would rather see something like vehicle bases being spread around a little more if that were needed.
 WTG HTC on a Fantastic vers.
Ping

Ding dong.. that doesn't read "I want time accerlator"

skippy

  • Guest
Time accerlator missing for tanks!
« Reply #11 on: April 11, 2000, 08:01:00 PM »
time accel...lol  ..how about teleporters instead !  ..samething.

Offline Beegerite

  • Copper Member
  • **
  • Posts: 209
Time accerlator missing for tanks!
« Reply #12 on: April 12, 2000, 12:06:00 AM »
How about an award to the biggest idiot in the Tank Corps.  I nominate myself and RAFBADER who spent at least 2 hrs. last night trying to get from field 1 to 13.  It reminded me of the movie Alive, one mountain followed by another endlessly.  Uphill, uphill, uphill!  Is there no end to this torture?  I finally gave up after 2 hrs. but my persistent m8 kept going until he forgot to set his parking brake and rolled down a hill backwards to his death.  I live in Pennsylvania and he lives in Texas but I swear that about an hour after I fell asleep I heard a piercing shriek and a big four letter word from the southwest.  
Beeg

Offline Ping

  • Silver Member
  • ****
  • Posts: 957
Time accerlator missing for tanks!
« Reply #13 on: April 12, 2000, 04:52:00 AM »
 Fishu: Played EAW? Time accelerator and bases being closer are 2 TOTALLY different animals.
"Ding dong.. that doesn't read "I want time accerlator""
 Look at your topic header, "Time accerlator missing for tanks!"
 No need to get arrogant with me. I'm in this for the discussion, not a flamewar.
Ping

[This message has been edited by Ping (edited 04-12-2000).]
I/JG2 Enemy Coast Ahead


Offline Westy

  • Gold Member
  • *****
  • Posts: 2871
Time accerlator missing for tanks!
« Reply #14 on: April 12, 2000, 09:24:00 AM »
 lol.  Sorry Beegerite, but I know the feeling too well.  I do not roll a tank anymore unless I first scout the terrain by aircraft. If it is hilly (more than two hills) then you are sure to be traveling at 5-10mph for the most part and in which case forget it.
 I've pretty much delegated the vehicles to base defence, against enemy vehicles, until roads or whatever the one solution that HTC is planning on implementing in the next patch comes around.
 I'd still would jump in for an hours drive if there were several people going to do the same for an attack on a base. But not if it's just one or
two guys. And with no air support? Forget it as it will be suicde the closer you get to an enemy base as they re-up multiple times with bombs and rockets to knock you out..

  -Westy