Author Topic: Rubber Bullets  (Read 1548 times)

Offline bmwgs

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Rubber Bullets
« on: October 09, 2008, 12:36:50 AM »
What could be the cause of having rubber bullets in the game?

Fred
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Offline kilz

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Re: Rubber Bullets
« Reply #1 on: October 09, 2008, 02:00:41 AM »
usaly when the rubber bullet thing kicks in i tell my guys to relog and it normaly fixes it
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Offline bmwgs

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Re: Rubber Bullets
« Reply #2 on: October 09, 2008, 02:58:06 AM »
usaly when the rubber bullet thing kicks in i tell my guys to relog and it normaly fixes it

I seem to have this problem on a regular basis.  Some days are worse that others, but its usually on the worse side.  I nearly always need at least two shots to kill a gv, not matter what the match up is, and against planes, at times, I have to use a entire load of ord when I'm only 200 out.  Some can be blamed on aim, but not all.

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline BarryBD

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Re: Rubber Bullets
« Reply #3 on: October 09, 2008, 03:06:45 AM »
check if vertical sync is on in your 3D settings...

That solved a lot of probs for me ;)

Offline bmwgs

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Re: Rubber Bullets
« Reply #4 on: October 09, 2008, 04:29:13 AM »
check if vertical sync is on in your 3D settings...

That solved a lot of probs for me ;)

Vert. Sync. is forced off.  I have heard about that setting....  thanks

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Wizer

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Re: Rubber Bullets
« Reply #5 on: October 09, 2008, 06:42:56 AM »
Vert. Sync. is forced off.  I have heard about that setting....  thanks

Fred
Vertical Sync  should be "forced on"   :salute

Offline The Fugitive

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Re: Rubber Bullets
« Reply #6 on: October 09, 2008, 07:05:39 AM »
Vert. Sync. is forced off.  I have heard about that setting....  thanks

Fred

You want Vsync ON. you want it to sync up what your seeing to what is happening.

Offline bmwgs

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Re: Rubber Bullets
« Reply #7 on: October 09, 2008, 11:11:36 AM »
Vertical Sync  should be "forced on"   :salute

Vertical Sync  should be "forced on"   :salute

Thanks, I have changed to "forced on".  I will see how it goes...

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Denholm

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Re: Rubber Bullets
« Reply #8 on: October 09, 2008, 12:23:23 PM »
You may also want to make sure that all firewalls and AV / AS services are turned off while playing. They reduce the game speed causing unseen lag which results in what you are describing.
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Offline bmwgs

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Re: Rubber Bullets
« Reply #9 on: October 09, 2008, 01:06:01 PM »
You may also want to make sure that all firewalls and AV / AS services are turned off while playing. They reduce the game speed causing unseen lag which results in what you are describing.

Thats a good point.  I use AVG 8 and I can't quite figure out how to turn it off and on.  Anyone have any suggestions?

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline drdeathx

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Re: Rubber Bullets
« Reply #10 on: October 10, 2008, 02:04:41 AM »
firewalls do not reduce game speed.
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Offline drdeathx

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Re: Rubber Bullets
« Reply #11 on: October 10, 2008, 02:07:27 AM »
All you really need is windows firewall running. When you game, you actually need no firewall. But if you turn it off ... remember to turn it back on!
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Offline Denholm

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Re: Rubber Bullets
« Reply #12 on: October 10, 2008, 08:12:29 AM »
You are incorrect. Firewalls do slow down the game because they're analyzing the packets being sent and received for, "possible threats." This slows down the process of sending and receiving packets which causes lag. Whether it's seen or not, it's still there in the form of, "Hey I shot you, but you didn't die" or, "You were bouncing all over the place! How did you hit me?" For some people who have faster CPUs, it may not affect them, since their processing power exceeds the demands of both the game and the firewall/AV/AS software. But for others, having both the game and the firewall running is a combination you don't want to have happening.
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Offline Chalenge

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Re: Rubber Bullets
« Reply #13 on: October 10, 2008, 06:28:47 PM »
Better yet use a hardware firewall and allow AH the ports it needs as outlined by Skuzzy in the sticky posts in this forum.

http://bbs.hitechcreations.com/smf/index.php/topic,68316.0.html
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Offline drdeathx

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Re: Rubber Bullets
« Reply #14 on: October 10, 2008, 08:32:19 PM »
firewalls reduce processing speed not game speed ....only online(duo cores and up will handle a firewall no problem)and the reason I said keep windows firewall on is so they don't forget to turn er back on. Multiple firewalls will slow the processing down.
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