Author Topic: inhibitor to get rid of Spwan campers  (Read 1925 times)

Offline NHawk

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Re: inhibitor to get rid of Spwan campers
« Reply #15 on: October 17, 2008, 04:05:56 PM »
Being given the choice of what hangar to spawn from is a good idea when you're at a base.

Spawn points to other bases are mostly what I think he's talking about.

But, something to keep in mind is that the spawn function is a short cut to what could be a battle zone. And that battle zone may have gotten to the point that it's now a camped battle zone. Or, it may be a strategic enough base that the spawn is almost automatically camped. You need to decide for yourself if and when you should spawn there. Just like you need to decide if and when to take off from a capped airfield.

HT changed the "spread" of where you spawn the spawn points, and implemented a delay before you can be seen by campers a long time ago. This does help quite a bit if you're savvy enough to use that delay to your advantage. If a spawn is being camped by more than one GV, you are going there at your own risk.

Depending on circumstances, I do from time to time camp a spawn point. But I much prefer to either hunt down an incoming GV, or let him drive all the way to a base and then ruin his day. :)

The thing I, and most true GVrs hate is when there is a good GV battle going on with no spawn camping and suddenly there's a ton of bombers and heavy fighters ruining the fight. I can see this in defense of an airfield, but when it's a vehicle base and there's no strategic use to taking the base quickly...why bomb it? Let the GVrs battle it out. (BTW..something limiting that action is coming soon to a map near you. I can't wait to see the whining on that one. :D)
« Last Edit: October 17, 2008, 04:28:29 PM by NHawk »
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Offline yodad585

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Re: inhibitor to get rid of Spwan campers
« Reply #16 on: October 17, 2008, 09:14:59 PM »
Don't spawn if the spawn is camped.  It's no different than complaining about vulching.
someone explain what vulching is sorry

Offline Chalenge

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Re: inhibitor to get rid of Spwan campers
« Reply #17 on: October 17, 2008, 09:22:15 PM »
I would like to know what nhawk is referring to and what could it possibly be? How is it he has special information?
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Offline Motherland

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Re: inhibitor to get rid of Spwan campers
« Reply #18 on: October 17, 2008, 09:25:19 PM »
I would like to know what nhawk is referring to and what could it possibly be? How is it he has special information?
IIRC NHawk is the creator of no less than five of the MA terrains currently in rotation, so I think that his 'special information' comes from experience :)

Offline NHawk

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Re: inhibitor to get rid of Spwan campers
« Reply #19 on: October 18, 2008, 03:10:16 AM »
I would like to know what nhawk is referring to and what could it possibly be? How is it he has special information?
The only "special information" I have is what I am currently working on.

When I'm close to finishing a new terrain, sometimes I'll let little tidbits about it slip out. But I never let anyone know when the terrain is actually complete. In this case, that was just your tidbit.

Got you wondering now, don't I? :)
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.

Offline SNIPER30

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Re: inhibitor to get rid of Spwan campers
« Reply #20 on: October 18, 2008, 09:43:05 AM »
 :salute All.
         I hope that if you are putting something in your terrain that is going to limit spawn camping,that you also put something in it to limit vulching on a airfield.The way i look at it is if the spawn is camped then don't up,the same as you would if a airbase is capped if you are worried about dieing,myself I don't care.Most everyone that gv's spawn camps in one way or the other and honestly some of the best gv battles have become from someone spawn camping.There are too many ways u can camp (per say) in this game ,to pick on one is wrong.
Thank you for your time :salute
Quote
The thing I, and most true GVrs hate is when there is a good GV battle going on with no spawn camping and suddenly there's a ton of bombers and heavy fighters ruining the fight. I can see this in defense of an airfield, but when it's a vehicle base and there's no strategic use to taking the base quickly...why bomb it? Let the GVrs battle it out. (BTW..something limiting that action is coming soon to a map near you. I can't wait to see the whining on that one. )

oh POOP i'm sorry i took the meaning of this way wrong, plz forgive me been a long night and i can't delete this for some reason NHAWK my appologies.
« Last Edit: October 18, 2008, 09:53:24 AM by SNIPER30 »
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Offline stroker71

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Re: inhibitor to get rid of Spwan campers
« Reply #21 on: October 18, 2008, 03:44:32 PM »
It's the double spawns that are the biggest problem, and those are made during the map creation.  Some maps are better about it...while other have about every GV spawn combined with another.   
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Offline 442w30

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Re: inhibitor to get rid of Spwan campers
« Reply #22 on: October 18, 2008, 05:33:53 PM »
Nhawk, looking very forward to the new map or even to any info you can tell me about it in a PM. What is the timeline on this map?  Which maps that are in use now are you responsible for?

Mapping is a lot of work.  :salute
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Offline NHawk

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Re: inhibitor to get rid of Spwan campers
« Reply #23 on: October 19, 2008, 07:44:56 AM »
It's the double spawns that are the biggest problem, and those are made during the map creation.  Some maps are better about it...while other have about every GV spawn combined with another.   
Double spawns are on some terrains for a reason. Usually (admittedly not always), it is because the base the spawn leads to has some strategic value requiring quick defense. Other times it is solely to slow the time it takes to reset the map. And other times it is to promote a certain order of base taking on the map (guide the progress). It depends entirely on the terrain itself.

This is slightly off topic, but I laugh every time I see a country get to a certain point and stop their progress to go somewhere else. Where if they would have just gone one or two bases farther they would have been in a much better strategic position. This is why most of the large maps are so hard to reset. It seems people don't look at the big picture and where it will take them. They focus in on one area and stop.

Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.

Offline NHawk

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Re: inhibitor to get rid of Spwan campers
« Reply #24 on: October 19, 2008, 07:55:03 AM »
Nhawk, looking very forward to the new map or even to any info you can tell me about it in a PM. What is the timeline on this map?  Which maps that are in use now are you responsible for?

Mapping is a lot of work.  :salute
I don't give out detailed information on terrains before they are released. That's would spoil the surprise.

The timeline is the same it's always been for everything....2 weeks. Give or take a month or three.  :D

The easiest way to see what maps I've done is by going to the terrain download page from the main site.

The second way is almost as simple, just about every terrain I do (there are exceptions in the works) has a clock that's different from the normal one in the tower. Look at my avatar here, then look at the clock in the towers.
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.

Offline Anaxogoras

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Re: inhibitor to get rid of Spwan campers
« Reply #25 on: October 19, 2008, 08:14:23 AM »
Don't you have to spawn to find out that the spawn is camped? ...therefore it's too late...'cause your dead?   ;)

At least at an airfield you can look around before committing



Helm ...out

Actually, I agree with you.  The funny thing is that people who complain about vulching up repeatedly even when they know the base is capped and that they will die.  When a spawn is camped, you only have to die once to find out, but most still spawn out 3 or 4 more times.  So knowledge of what's coming seems to have little to do with it.

On the other hand, I do look at shooting someone who's landing as rather lame.  Sometimes you have no choice but to land at a base that's under attack.  I can still think of an occasion where I did it to a Ki-84 a few months ago, so shame on me, but at least that's a rarity.
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Offline Gumbeau

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Re: inhibitor to get rid of Spwan campers
« Reply #26 on: October 20, 2008, 09:51:18 AM »
Get rid of the GV's.

Problem solved.

Offline Denholm

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Re: inhibitor to get rid of Spwan campers
« Reply #27 on: October 20, 2008, 10:06:03 AM »
And if HTC did that, look what happens to their monthly profits.
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Offline waystin2

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Re: inhibitor to get rid of Spwan campers
« Reply #28 on: October 20, 2008, 10:49:00 AM »
Get rid of the GV's.

Problem solved.

Keep on enjoying your narrow slice of Aces High Sir.  It does not take a rocket scientist to see that GV's are becoming an important and purposefully integrated (by HTC) part of the Aces High world.
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Offline BigPlay

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Re: inhibitor to get rid of Spwan campers
« Reply #29 on: October 20, 2008, 11:03:05 AM »
Why not have a minefield or other such system to cut down on the Spwan campers?

A few A-20's or other bomb carring plane will rid the campers. No difference than upping from a capped field. It's camped isn't it?