Yesterday's tribute to Sn1p3r and films/shots taken show a few anomolies in the AH engine. I mean no disrespect in using shots from the tribute, they are merely the best examples available.
32 plane/vehicle/character limit?
There were 9 F4U-1Cs and 7 Panzers on the east side of the runway, and 15 pilots standing on the west side, during the tribute flybys (total = 31 entities). (Some pilots arrived in the parade line just after the 4 F4Us of the ME flyby group launched).
StSanta posted some shots from his squad's flyby here:
http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/008128.html Here's a shot from my film of the tribute, showing all the F4Us lined up. You can compare it directly to the second shot posted by StSanta.
StSanta's third posted shot shows the area where the tanks were parked, but you see no tanks. They were between the 2 northern most taxiways on the east side of the base.
Another shot from my film, matching the persepctive of StSanta's third shot as closely as possible. The tanks can be seen here.
During the flyby I saw only two aircraft, and they were in 2 different flights. All other aircraft doing flybys remained as 'distance dots' that warped by. Review of my film of the event shows 1 icon per flight passing for review, with the other 3 aircraft of each flight remaining as 'distance dots'.
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Other anomolies:
It seems when frame rates drop below a certain point, and/or if there are more than X number of entities in an area, you see the direction a person is looking, not the direction thier vehicle is pointing. I watched all 9 F4Us taxi around and park with thier props to the runway. In the screenshots (mine and Santas) you can them pointed in differing directions. Perhaps this could account for some of the weirdness that happens in large furballs.