Author Topic: Glen Duncan's 353rd FG P-47 Razorback  (Read 1524 times)

Offline fyvsix

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Glen Duncan's 353rd FG P-47 Razorback
« on: October 16, 2008, 06:39:00 PM »
Here are some pics of Dove of Peace VI. With square checkers on the nose. Any takers for skinning?



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Offline Xasthur

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #1 on: October 16, 2008, 09:04:27 PM »
The Swastika isn't allowed as kill markings on American aircraft, is it?

You guys would just substitute it with the balkenkreuz?
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Offline MjTalon

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #2 on: October 16, 2008, 09:36:20 PM »
 :aok

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Offline whiteman

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #3 on: October 16, 2008, 11:33:22 PM »
very nice

Offline rogerdee

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #4 on: October 17, 2008, 09:34:05 AM »
The only problem is the razor back skin lit is full with a few waiting there turn too
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Offline fyvsix

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #5 on: October 17, 2008, 11:28:52 AM »
Why is it limited anyway? I'd suggest removing one of the two white nose 56th FG skin. I NEED a 353rd skin!
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Offline MjTalon

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #6 on: October 17, 2008, 12:39:17 PM »
Remove some of those 305thFG ( not correct FG ) skins, they've been up there for a while.

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Offline Coog03

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #7 on: October 24, 2008, 12:07:31 AM »
Would be a nice add
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Offline Spikes

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #8 on: October 24, 2008, 10:55:32 AM »
I don't see why there's a limit on them...to prevent lag or something?
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Offline Knite

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #9 on: October 24, 2008, 06:20:47 PM »
I think the answer was system requirements.

Each skin takes a certain amount of memory....
For instance, let's say 200kB (although I think they may be closer to 300kB).

15 skins max = 3MB per plane type of skins, x >75 Planes/Models = > 225MB of memory required, just for the skins... that's not including models, terrain, terrain textures, ship textures, special effects, the simulation information, network, etc, etc etc.

In a game that's strived to keep system requirements fairly low, that's a decent chunk of resources to give up right away.
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Offline fyvsix

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #10 on: October 24, 2008, 07:02:51 PM »
I have 6 gigs of ram, give me an option to fill it with downloaded skins!!  :t
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Offline BoSoxFan

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #11 on: October 24, 2008, 08:26:10 PM »
I think the answer was system requirements.

Each skin takes a certain amount of memory....
For instance, let's say 200kB (although I think they may be closer to 300kB).

15 skins max = 3MB per plane type of skins, x >75 Planes/Models = > 225MB of memory required, just for the skins... that's not including models, terrain, terrain textures, ship textures, special effects, the simulation information, network, etc, etc etc.

In a game that's strived to keep system requirements fairly low, that's a decent chunk of resources to give up right away.



They are different sizes for each of them some are 200kb others up to 650kb. Right know I have 342mb of just skin RAS files.

Offline Xasthur

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #12 on: October 25, 2008, 10:00:41 PM »
I have 6 gigs of ram, give me an option to fill it with downloaded skins!!  :t

That's an idea.....

The ability to manually increase the size of the skin cache on your own computer.

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Offline fyvsix

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Re: Glen Duncan's 353rd FG P-47 Razorback
« Reply #13 on: October 26, 2008, 12:02:34 PM »
Make like 4 check boxes.

1. No skins
2. 15 skins
3. 30 skins
4. Unlimited skins
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