Author Topic: Scoring System  (Read 6616 times)

Offline A8TOOL

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Re: Scoring System
« Reply #135 on: October 25, 2008, 05:02:59 AM »
Page 7 was more interesting to me. The rest is just arguments between each other that won't be fixed... IMO


 Then again, neither can 2nd account vulchers

Were all just blowing out our





Offline Bruv119

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Re: Scoring System
« Reply #136 on: October 25, 2008, 05:04:19 AM »
Personally I think we should do away with the tours and keep a record of every game name and total everything they have ever done and have it searchable for various categories.  Least that will stop the obsession of being number one.  The guys who stick in the time will feature up the top but you could always have a search that factors in K/D etc.

Whatever idea you come up with people will work out the best way to "game" it to their advantage.  Whenever I look up fighter scores the first 20 guys or so are usually some well known decent sticks so the current system isn't exactly failing.
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Offline grizz441

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Re: Scoring System
« Reply #137 on: October 25, 2008, 05:06:52 AM »
Personally I think we should do away with the tours and keep a record of every game name and total everything they have ever done and have it searchable for various categories.  Least that will stop the obsession of being number one.  The guys who stick in the time will feature up the top but you could always have a search that factors in K/D etc.

Whatever idea you come up with people will work out the best way to "game" it to their advantage.  Whenever I look up fighter scores the first 20 guys or so are usually some well known decent sticks so the current system isn't exactly failing.

It's not failing but it can be improved, Check out my new Topic I posted because I came up with an idea I feel is good enough to warrant a new topic for a new discussion to start on.
http://bbs.hitechcreations.com/smf/index.php/topic,250509.0.html

In fact, this thread can be closed if a moderator wants it to, the discussion is over
« Last Edit: October 25, 2008, 05:24:16 AM by grizz441 »

Offline Stang

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Re: Scoring System
« Reply #138 on: October 25, 2008, 07:40:15 AM »
Does it really bother you that badly that you aren't #1 in fighters? 

Offline Lusche

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Re: Scoring System
« Reply #139 on: October 25, 2008, 08:25:47 AM »
Lusche, his K/S is 6, not K/D.  His K/D is actually like 22 or something ridiculous. 

Doesn't matter. If you do it the way I described, you can get that numbers too. Select "fighter" mode only when doing that kind of buff interception sorties and your k/d, k/s ect will go up. Been there, done that.
In tour 84 for example, I had a K/D of 29, and I wasn't even hunting buffs exclusively, in that case my k/d and k/s would have been much higher. My actual numbers vs buffs in that tour:
B-17: 54-1
B-24: 128-2
Lancaster: 113-2

BTW, I ended up #84 in fighter rank in that tour, whereas today, with much worse k/d and a similar k/s im usually ranked in the top 10. Flying only a few sorties doesn't help you that much in ranking at all...
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Offline Steve

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Re: Scoring System
« Reply #140 on: October 25, 2008, 11:24:28 AM »
Sadly we haven't had the chance to get acquainted.

I'm basing it on numbers. You're saying you're more than twice as good as anyone else in the game.  I call bullchit.

Besides, you're just another person gaming the score system. You have 70 kills in fighter mode and more than that in Tempy and F4u-4. You and I both know that every one of your fighter-mode kills was in one of these planes. Please spare the BS how you tell me  how you wre down in the weeds turn fighting your tempy.

You may or may not be a good stick, but you know how to manipulate the system... wow.

Now go ahead and tell me how awesome you are.  ::spits::

I find self adulating blowhards only slightly less detestible than liars.
« Last Edit: October 25, 2008, 11:40:56 AM by Steve »
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Offline RTHolmes

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Re: Scoring System
« Reply #141 on: October 25, 2008, 12:11:34 PM »
I guess it was too much to hope that a discussion about something abstract like score/rank wouldn't descend into name calling.

well done steve. *slow claps*
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Offline Steve

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Re: Scoring System
« Reply #142 on: October 25, 2008, 01:25:20 PM »
I guess it was too much to hope that a discussion about something abstract like score/rank wouldn't descend into name calling.

well done steve. *slow claps*

Heh, another holier-than-thou loon at a keyboard; whos views are so twisted by the neutered teachings of political correctness that any direct speech which is critical is considered nothing but name calling.
« Last Edit: October 25, 2008, 01:41:24 PM by Steve »
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Offline RTHolmes

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Re: Scoring System
« Reply #143 on: October 25, 2008, 02:24:56 PM »
 :huh
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Offline papa43

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Re: Scoring System
« Reply #144 on: October 25, 2008, 02:51:35 PM »
I found  the best way to inflate my virtual machismo in my toy airplane was to keep my own score. After an evening of virtual heroics I check how I did..."lets see, 26 sorties I died 25 times...Im improving".

Offline grizz441

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Re: Scoring System
« Reply #145 on: October 25, 2008, 03:00:39 PM »
Does it really bother you that badly that you aren't #1 in fighters? 

Actually Stang when I made this thread I was #1 in fighter. 

Offline Steve

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Re: Scoring System
« Reply #146 on: October 25, 2008, 03:30:55 PM »
I found  the best way to inflate my virtual machismo in my toy airplane was to keep my own score. After an evening of virtual heroics I check how I did..."lets see, 26 sorties I died 25 times...Im improving".

You've got the right mindset. I'm all screwed up. Sometimes I try not to die.... I fail often.
Fortunately, this is a game you can "lose" in and still have a blast.  :aok
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Offline BaldEagl

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Re: Scoring System
« Reply #147 on: October 25, 2008, 04:10:18 PM »
If you just go out (or more appropriately stay in), play and have fun playing the whole game then score and rank will take care of themselves.

If you're running around looking for the "perfect" mission you'll often be disappointed. 
I edit a lot of my posts.  Get used to it.

Offline ink

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Re: Scoring System
« Reply #148 on: November 20, 2008, 11:45:14 AM »
The objective of the game should be to stay alive, while helping your country, and landing kills after the first two are achieved.  You can't criticize this system because it doesn't fix the 'flying smart' problem that you state.  Flying smart isn't a problem, it's just the way you should fly!  There is a dueling arena for a reason and if people want to furball and not worry about death then that is the place to be.  Regardless of your philosophy on this subject, you have to agree that in the current system, score means a great deal more of nothing than my system.

wow i very much agree with your origanal post, but this "people who want to furball should go to DA...",   now whoa hold on a second right there, that is so not right, the objective of the "GAME" is to have fun!!! so no i don't care if i die, yes i try to stay alive, but not at the expense of my "fun" (killing red guys), flying into a pack and killing as many NME as i can, That's my fun and to return home with killz is even better, why should i be only able to do this in DA?
I cant stand the DA with its f3 view, so i don't go there. do disrespect intended, just a little bit of incite to others way of fun. and view of what this game is.

now i do want to say that i like your idea of the score, but  how could you put into the equation the other pilots around them?
   in other words if you and your squad  of say 8 members go out and climb to say 14 k and kill a bunch of lone cons, or just Vulch a base and get a crap load of killz, your points or score should not be good, but say if your that lone con that goes out and does battle and wins most of his 1vs1 even when there is a disadvantage to him/her, or is always fighting against greater numbers...

i have killed up to 7 nme that where attacking me, i know im the the "most UBER fighter stick" in AH, but i know i can fight and i am confident that i am above average, but you can not see that from my score, and definitely not from my rank.     score does not really matter but i do look at mine and if it was fixed properly,(for it does not take into account flying style.) i think more people would stay away from the hourd and look for real fights.



 

Offline Tr1gg22

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Re: Scoring System
« Reply #149 on: November 20, 2008, 06:43:29 PM »
Being an engineer and having a math oriented mind, I can't help but scratch my head about this inefficient and illogical scoring system that is used in the game.  Every player has their 2 cents about the system but I think we can all agree that the system is fundamentally flawed and to rank high you need to perform a laundry list of tasks each month and milk the scoring system to maximize your rank.  I can't sit on my hands any longer without trying to get this system changed.  I have thought of the most efficient, most simplistic solution to the scoring woes that HTC would be foolish not to implement as soon as possible. 

Let me focus on Fighter scoring for the sake of this discussion.  The facts I will outline can be applied to all the categories but for simplifying the discussion I will focus on Fighter scoring.  As it is set up now, 5 categories dictate a fighter's score.  Hit Percentage, Kills/Death, Kills/Sortie, Kills/Time, and Points.  Each category has a weight of 20% of importance to overall Fighter Rank.  In the current system, a player can fly 5 Fighter sorties that he chooses (Probably very easy fights where it will be very easy to gets a mass number of kills and land) and milk his stats and easily get a top 15 Fighter rank that will stand for the entire camp.  He will be able to capitalize on Kills/Death, Hit Percentage, Kills/Sortie, and Kills/Time while sacrificing Points for the campaign (That's milking 80% of the total weight).  Let me use an analogy now:  In baseball, the batting title goes to the player with the best batting average over the course of a season.  It is obviously a great achievement to win the batting title.  In a season a player will probably have 500+ at bats and the more at bats he accumulates, the harder it is to maintain his average and his 'true hitting skills' will be displayed as his number of at bats increases.  Is it fair for a player who only has 75 at bats in a season but hits .400 to win the batting title? Of course not!  You have to qualify with a certain number of at bats to win the award.  This same concept can be applied to the Fighter scoring system.  It sounds like a headache, but it is really simple to do.  Here's how:  All HTC has to do is weight Points to be worth 40-50% of the total fighter rank.  This will have a two prong effect:  One, it will discourage stat milking because if you fly 5 missions all campaign to dominate the other 4 statistical categories(K/D,K/Sortie,K/Time,Hit%) You will only be taking advantage of 50-60% of the total ranking weight.  Flying more missions to accumulate more points will be the only significant way to improve rank.  In doing so, a fighter's true stats will be exposed as the number of flights increase.  The more points he accumulates, the lower his K/D,K/sortie,K/time, and hit percentage will be, exposing his true skills.  The fighter rank of a pilot will be exponentially more accurate and fair using this system.  The implementation of this system will be simple by changing a couple lines of code in the scoring function of the game.

This system can be applied to the remaining categories of attack, vehicle, and bomber and will dramatically improve the scoring aspect of the game.  A fair system will encourage competition and smart flight and will ultimately make the game better.  Any new idea needs support of the community and if you support this change you need to reply and voice your opinion.  It will take many voices in support of this idea to get it implemented.  So show your support for a fair scoring system that you can be proud to be a part of.  <Salute>

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