Hi,
I'm new to flight sims and been playing Aces High for a couple of months and slowly picking up on the many intricacies of the game. One thing that's got me confused is how kills and assists are awarded. Two examples -
1. I stumble across an obviously damaged but still manouverable enemy plane, shoot a wing or the tail off or something equally terminal then watch them crash or bail then awarded an assist.
2. They shake me off after only a couple of clear shots with no apparent damage, someone else then finish's them off and I'm awarded the kill.
My own interpretation, given the odd things that can happen with lag, is that the damage model registers each hit and attributes it to whoever was pulling the trigger. When the plane getting hit eventually buys it, the player that got most hits, caused the most damage gets the kill and everyone else who managed to land a shot gets an assist. So, this kind of leads into is a rudder 'worth' more hit points than an aileron or radiator with a pilot kill being the ultimate points winner? Hope this makes sense. Any answer would be appreciated because I'm rather confused (if you couldn't guess)
Cheers!
Witless
p.s. Sorry if this has been discussed but I couldn't find the search thingy.