Author Topic: Damage model - Kill or assist?  (Read 148 times)

Offline Witless

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Damage model - Kill or assist?
« on: January 10, 2002, 05:59:00 PM »
Hi,
I'm new to flight sims and been playing Aces High for a couple of months and slowly picking up on the many intricacies of the game. One thing that's got me confused is how kills and assists are awarded. Two examples -

1. I stumble across an obviously damaged but still manouverable enemy plane, shoot a wing or the tail off or something equally terminal then watch them crash or bail then awarded an assist.

2. They shake me off after only a couple of clear shots with no apparent damage, someone else then finish's them off and I'm awarded the kill.

My own interpretation, given the odd things that can happen with lag, is that the damage model registers each hit and attributes it to whoever was pulling the trigger. When the plane getting hit eventually buys it, the player that got most hits, caused the most damage gets the kill and everyone else who managed to land a shot gets an assist. So, this kind of leads into is a rudder 'worth' more hit points than an aileron or radiator with a pilot kill being the ultimate points winner? Hope this makes sense. Any answer would be appreciated because I'm rather confused (if you couldn't guess)

Cheers!
Witless
p.s. Sorry if this has been discussed but I couldn't find the search thingy.

Offline 2Late4U

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Damage model - Kill or assist?
« Reply #1 on: January 10, 2002, 07:52:00 PM »
Ive tried to figure that out as well   :confused:

Best I can tell its a messure of who did the most damage but not always the most visable damage.  After all when you ping a wing 10 times and its still fine...but one more ping and it falls off...well it must have a certain amount of hit points it can absorb.  So If I get the 1st 9 pings and you get the final two, I get the kill....I guess.

I can tell you that hits and damage are two completely seperate things.  Take up a 202, and fire those pathetic guns at a P47....you can emptie the magazine into it, and not do any "damage" in many cases.  Same holds true for long range shots of some ammo types.  A "hit" at 300 yards it a heck of a lot more damaging than a hit from 1200 yards.  Sure the bullet hits, but with such little velocity, it cant penetrate.

That seems to be the way it works from what Ive seen anyway    ;)

Offline xHaMmeRx

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Damage model - Kill or assist?
« Reply #2 on: January 10, 2002, 10:03:00 PM »
Quote
Originally posted by Witless:

p.s. Sorry if this has been discussed but I couldn't find the search thingy.

Don't know anything about the damage model, but to search the boards go to:

http://www.hitechcreations.com/cgi-bin/ultimatebb.cgi?ubb=search

HaMmeR
www.netAces.org

Offline Witless

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Damage model - Kill or assist?
« Reply #3 on: January 12, 2002, 08:17:10 AM »
"Kill awarding is based on total damaged applied. Damage can be applied with out the plane loosing any parts.

Damage also changes with range so 2 20 mm hits at close range could do more damage than 8 50 cal hits at longer range.

R4M is not correct pilot kills are no different than any other damage.

Assist are not meeningless they help in your point total."

HiTech

Straight from the horses mouth, from a previous post.
Thanks for the answers guys

Cheers!
Witless