Pongo;
Thanks for your reply.
I am OK with the way assist messages are currently handled. They use the Private system channel.
Your suggestions might work very well in conjunction with what I have suggested. Perhaps in this fashion. - Global system messages: "X kill #3".
- Team system messages: "Y Kill on Z"
- Team system messages: "Y Assist on Z.
This might actually have a very positive effect on team teamwork.
Additionally, the question of "Who" actually got the kill is something that I am sure HTC will refine. This is an intregal part of plane damage and who did the damage. This is a game issue, I am focussing on human issues.
My main thrust into this matter would be to eliminate components of the game that are negative, and increase components that are positive. Pertaining only to game frustration, not game mechanics.
My concern is that negative components drive away new players, and decrease my own enjoyment as a moderately experienced player. I would like to shy away from any "System:" messages that provide any form of chastisement.
Example:To train a dog you can use "Tasty Treats", a form of "Positive Re-enforcement". The dog likes them and will perform freely to get them. Or you can beat the dog, and demand peformance. Either way the dog learns, but one way the dog is happy, the other not nearly as happy. People work the same way.
IMO the AH Global message system uses a combonation of both. My concern is, what method has the lasting impression on the dog or the AH player.
BTW; don't try the chastisement option with your next pet killer whale.

The game is the game. At times it can be very brutal to ones EGO, especially for new players. I am trying to devise and suggest methods of boosting EGO's, but not significantly changing what I consider to be a fine game.
Mino
[This message has been edited by Minotaur (edited 02-05-2000).]