Author Topic: ostwind vs strat  (Read 4283 times)

AKSeaWulfe

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ostwind vs strat
« Reply #30 on: October 17, 2000, 07:52:00 PM »
 
Quote
Originally posted by funked:
Jig is right.  There are a lot of stories from the war about US and German AAA units putting up a hell of a fight when cornered by enemy ground units.

Leveling a base offensively is on the opposite side of putting up one helluva fight when cornered.

Which is what my entire argument is about. It's being used incorrectly.
-SW

Offline Pyro

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ostwind vs strat
« Reply #31 on: October 17, 2000, 08:44:00 PM »
I can't disagree with some of the observation here.  The 37mm falls between the normal aircraft weapons and the larger ordnance types and the mesh between the two groups does seem amiss.  It's something I'll have to look into further before the next version.



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Offline SKurj

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« Reply #32 on: October 17, 2000, 09:10:00 PM »
All i can say is.. Thanks Pyro

SKurj

Offline Fury

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« Reply #33 on: October 17, 2000, 09:40:00 PM »
Maybe if there was a way to limit Ostwind spawn points to hangars only, and not remote points.  That would pretty much limit the Ostwind to defense only.

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AKSeaWulfe

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ostwind vs strat
« Reply #34 on: October 17, 2000, 09:49:00 PM »
but Fury, the Ostwind is sort of an escort for Panzers. I think they should be allowed to launch with panzers to cover them on their attacks from air.. but when they can be used as an offensive weapon(ie: just a group of flaks straffing down hangars), that's when it gets on the rediculous side.
-SW

Offline GRUNHERZ

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« Reply #35 on: October 17, 2000, 10:20:00 PM »
Hi

WOW Thanks Pyro!


Offline StSanta

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« Reply #36 on: October 18, 2000, 06:06:00 AM »
Pyro:

Thanks man! Another reason to say "HTC rules!"  .



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Offline Vermillion

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« Reply #37 on: October 18, 2000, 06:31:00 AM »
Here is a quite personal story to me, about how effective AAA weapons can be to infantry.

In 1968, my Uncle was a airframe mechanic at the main US airbase in Saigon. I don't know the correct spelling but its pronounced "Ton-Sin-nute".

During the infamous Tet offensive in 68 most of the airbase was overun by the NVA following a rocket and mortar bombardment. Now remember that alot of the guys there were airforce personnel, not combat marines or Army rangers.

He said that they had to pull back to one end of the runway and rally around a quad .50 AAA emplacement (just like the M16), when the NVA started using human wave attacks to finish off the defenders.

That Quad .50 emplacement, broke the back of the attack, inflicting extremely heavy casulties on the enemy.

He said it was scariest, and most sickening thing he has ever seen. A pure death machine. But he was DAMN glad it was there, or he would be dead today.

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Offline pzvg

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« Reply #38 on: October 18, 2000, 08:13:00 AM »
While I'll agree that the ost's shell is too powerful, I gotta laugh at all the "it's unrealistic behavior" savants, Sure it is, so's a 190 escorting a B17, so's a spitfire flying wing with a Nik, so's the entire armor force for all sides consisting of 1 model of german tank. Did someone here invent the concept of "applied reality"? you know, it's unrealistic if I don't like it?
So I guess we should all just sit in the tower waiting for the version that teleports us back into WWII, right? People are playing a game, ok maybe you're not, but some are, and they will do whatever the game allows, complaining about technical issues is fine, if something's not right it needs to be addressed, but going on about a gameplay issue (ooo, I said game 3 times, where's my nomex?) is a waste of time, until you pony up to pay people's CC bill, you can't really tell them not to do what AH allows them to do. No matter what your personal delusions may tell you.
(Take this for what it is, and reserve the bile, I've gotten over being offended by personal attacks from folks who don't know me personally)

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Offline Eagler

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« Reply #39 on: October 18, 2000, 08:31:00 AM »
Just make the darn thing easier to kill. At least be able to wound the operator as they are in an open cockpit when firing this thing. If death was easier, they'd be deployed less. Don't know the programming but I'd think any shot in the vicinity of the open cockpit (top) should result in a wounded operator who quickly bleeds to death. Imagine the ricochets in that thing  

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Offline Mighty1

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« Reply #40 on: October 18, 2000, 09:43:00 AM »
Man I can't beleive you guys.

Ground units finally have something they can use that is actually effective against a base AND can defend itself and you guys whine.

I finally get something on the ground that I can get into and say "I actually have a chance to make it to a base" and you guys want to yank it or change it cause it's not being used historcally.

PUH-LEEZE!!

In the MA what IS being used historically?

If you guys are good enough and pay attention Ostwinds would never get to a base.


GRUNHERZ:ostidweebs... cute! What AC do fly? Hmm? Is it one of the so called Uber-AC? let me check ...yup N1k... thot so.

What version of Quake are you playing by the way?

   
       




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Offline GRUNHERZ

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« Reply #41 on: October 18, 2000, 12:40:00 PM »
HI

*ostidweebs* Yes I think its pretty clever too, Thx.  
I gotta run now tho Ill respond in more detail later.

thanks GRUNHERZ

Offline Dowding

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« Reply #42 on: October 18, 2000, 01:39:00 PM »
Firstly, I've enjoyed the beta-map. Having plenty of targets to dive-bomb has made the game better, IMO.

Secondly, the flak pz is formidable, especially if you have to attack it from the air on your own. But it just takes another player to distract it while you dive bomb it in a tiffy. A couple of 500 llb eggs doe the trick, I find.

If the model is going to be changed however, I'd ask for the flakpz to made more vulnerable to cannon or machine gun fire from above. That uncovered gun platform sure looks vulnerable...
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Vermillion

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« Reply #43 on: October 18, 2000, 01:49:00 PM »
I don't know where you guys think that strafing the turret out of comission is hard to do currently. Its not.

In fact, most of my Ostie missions end after someone has strafed me with MG's or light cannons and totally disabled the gunner/gun, with the rest of the vehicle perfectly unharmed. Then I .ef and end the mission, with a ditch.

The reason most of you don't realize this (unless you drive the Ostie much yourself) is that yes, you strafed out the gunner, but the gunner blew you into little bits on the same pass, and your cartwheeling into terra firma without a wing.

Think about it. Effective Range of 37mm is greater than effective range of .50's or 20mm.

It all comes down to who shot the straightest in the gun duel.

The turret on the Ostwind is quite vulnerable to MG fire.


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Offline Ripsnort

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« Reply #44 on: October 18, 2000, 01:50:00 PM »
 
Quote
Originally posted by Dowding:

If the model is going to be changed however, I'd ask for the flakpz to made more vulnerable to cannon or machine gun fire from above. That uncovered gun platform sure looks vulnerable...

I'd agree, but once you make the gun too vulnerable, well than no one would be in one anymore,and field captures would go way up, do you guys see the tough job HTC has doing a 'balancing act' when they introduce something new???  At least we have the option of using something called 'strategy' to eliminate any nuances...ie. Don't launch from that field where OST is camped out, taking out VH's, upping a rear field with bombs to kill it, etc. etc.

USE STRAT TO DEAL WITH YOUR PROBLEMS, its obvious that game play balance is VERY tough to do, and to make everyone happy IS impossible.