Author Topic: towing GVs  (Read 2022 times)

Offline Dragon

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Re: towing GVs
« Reply #30 on: March 06, 2009, 01:11:40 PM »
I can see the squeekers now:


I NEED A BERGEPANTHER
I NEED A BERGPANTER
I NEED A BEARGPANTRE
SOMEONE BRING ME A BERGPANTHER
MY TANK HAS A FLAT, NEED FIXD


I understand the purpose of the tow or the repair vehicle, but that's why we have the Jeep and M3.  No need for a 3rd vehicle.

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Offline chris3

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Re: towing GVs
« Reply #31 on: March 06, 2009, 01:28:59 PM »
moin

sure but you doesnt have supply everytime. than it should be able to tow. sure if you have suply there is no need to tow someone but if not it would be the best option.
in real life the tanks get towed mostly by his tank platoon members to a save place, why should it not able here.
im not talking about a new vehicle, only about a new option for ouer tanks nothing more.

cu chris3

Offline jolly22

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Re: towing GVs
« Reply #32 on: March 06, 2009, 05:48:21 PM »
sorry but that sounds to diffucult

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Offline grizz441

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Re: towing GVs
« Reply #33 on: March 06, 2009, 06:53:44 PM »
If tanks were limited in numbers, this might be a valid wish.  But, since items come in endless supply, there's no point to "saving" a tank by towing it for a safe landing.

+1

I can't imagine the programming work that would have to go into making this wish come true and for what, so cartoon tanks (that there is an endless supply of) can be "landed"?  How fast would this tow truck realistically haul a tank at anyways, 5-10 mph?  Talk about a waste of time!

If you get tracked or severely damaged, using the .ef function seems like the most appropriate course of action.  Get back into the fight with a new ride.

Offline moot

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Re: towing GVs
« Reply #34 on: March 06, 2009, 07:08:37 PM »
Just drop the supplies within range....
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Offline AWwrgwy

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Re: towing GVs
« Reply #35 on: March 06, 2009, 07:20:09 PM »
Just drop the supplies within range....

Seems like that would solve the problem.    :)

Traditionally, knocked out vehicles are abandoned and left for followup support troops to deal with.

I'm not sure chris is even asking for a separate recovery vehicle anymore.  I think he wants the ability to tow a damaged tank with an undamaged tank, while under fire.  Agan, not usually done in the heat of battle.


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Offline LLogann

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Re: towing GVs
« Reply #36 on: March 06, 2009, 07:23:59 PM »
Dudes..............

No friends?  No squad?  I have flown 20 minutes to drop gv sups to a countrymen, much less a squaddie. 

So seriously?  What exactly are you asking for?

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Offline chris3

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Re: towing GVs
« Reply #37 on: March 06, 2009, 07:51:24 PM »
moin

i have explained the typicali situation some answers bevor.
suply are in the area, new supplys are disabled, next base is over 50 miles away and your frind or other green man stays damaged maybe 50yards out of the suply range.
it happens to me often, and if it is to hard to code towing gvs than maybe bushing were an other option, so you can push your frind or other green man to the supply or to a save place.

btw these kind of vehicle towing and pusching was done often in the war. The bock "Tiger in the mud" shows some god examples for it.

and to all im not asking vor a new vehicle only for a ability to tow my frinds if thay need it.
sure its only cartoon tanks but some times we do some nice missions which ends mostly in hard GV fights and it is real fun to stay alaive for a long time and ends your sorti after more than 2 houers......you guys ever tried it???
try to drive with 3-4 tigers/sherman/t34/panzer to a base start a fight stay alive and if the amunition gose out drive back to your spawn.
if you try this kind of gameplay you will see what i mean and how usefull would be the towing option.

cu chris3

Offline moot

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Re: towing GVs
« Reply #38 on: March 06, 2009, 07:53:47 PM »
Sounds like a TKO. 
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Offline B4Buster

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Re: towing GVs
« Reply #39 on: March 06, 2009, 08:02:06 PM »
would this be through AAA?
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Offline Lusche

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Re: towing GVs
« Reply #40 on: March 06, 2009, 08:02:47 PM »
(...)

There's a point you simply have to accept defeat. You didn't prevent the enemy from disabling your supplies and you didn't prevent him from disabling your tank. Bad Luck. Now you pay the price.

It's a similar kind of wish like the one when players are asking for landing just beside the runway shouldn't coun't as a ditch ;)
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Offline chris3

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Re: towing GVs
« Reply #41 on: March 07, 2009, 04:26:13 AM »
moin

what is TKO and what is AAA???

ok, you guys dont like this idea?? i dont understand, it would be a nice extra option and all who like to drive tanks would use it alot im sure.

@lusche you are right but if the enemy disable you and if the enemy disable the supply, you still have an realistik option to stay alive and play. with out this option you only can reaspawn and this is not always fun. for me and alot of other guys my way would cause more fun i gues.

cu chris3

Offline moot

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Re: towing GVs
« Reply #42 on: March 07, 2009, 06:53:59 AM »
Technical knock out.  You lost the fight chris3, just plan better next time so the supplies arent just out of reach :)
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Offline chris3

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Re: towing GVs
« Reply #43 on: March 07, 2009, 08:53:59 AM »
lol ok hehe.
an other option would be to fix your tracks yourself after maybe 10 or 20 mins.
every tank crew is able to fix here tracks hereself.

cu chris3

Offline AWwrgwy

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Re: towing GVs
« Reply #44 on: March 07, 2009, 07:07:48 PM »
lol ok hehe.
an other option would be to fix your tracks yourself after maybe 10 or 20 mins.
every tank crew is able to fix here tracks hereself.

cu chris3

The flaw is that the crew didn't get out of their armored box, under fire, to fix or tow it for that matter.  If they could get out, they defiladed to the rear.  After all, it's just a tank, they can get another.  They didn't have the luxury we have of getting another life.


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