Author Topic: WWI flight sims  (Read 768 times)

Offline BnZs

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WWI flight sims
« on: October 27, 2008, 09:57:49 PM »
Would like a Great War flight sim to muck about with. Looking for graphics, sounds, flight modeling, reasonably useful view system (without using track IR), good AI, online play good but not a requirement.

Also, what is the most realistic stand-alone WWII sim out there? Besides Il2? The graphics, sound, and details are pretty good, but I am not entirely satisfied with Ubisoft in other aspects. I was wondering if there was anything out there that can trump it?
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Angus

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Re: WWI flight sims
« Reply #1 on: October 27, 2008, 10:29:20 PM »
AHII trump's them all....IMHO Il-2 comes in second, but with very nice graphics.
CFS is some eye candy though and has some nice offline missions.
There was Jane's as well, the FM there used to be interesting.
Fighter Ace has action, but the FM is a joke.
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline BnZs

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Re: WWI flight sims
« Reply #2 on: October 27, 2008, 10:56:22 PM »
I had CFS3, had some good aspects to it but the viewing system was just garbage compared to AHII, as well as some bizarre things with some of the flight modeling. The "1%" project fell through too. Pretty much my biggest disappointment with Il2 was the viewing system and the bizarre and uncontrollable nose-bounce.

Someone posted on another thread about a modern jet sim that was just insanely realistic and I was wondering if something like that for WWII fighters had been created.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Chalenge

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Re: WWI flight sims
« Reply #3 on: October 27, 2008, 10:59:53 PM »
On this day in history Rickenbacker claimed two kills (#23 & 24) William Barker claimed four (#47-50) but was wounded in action and Arthur Rhys Davids was killed in action (probably by Karl Gallwitz). Knights of the Sky by Gennadich should be a really good game if it ever gets released but its made by the same guy that did IL2 so no bets.

Rumor has it that Aerosoft is working on something for FS11 concerning WWII but it most likely wont be an ACM game.
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Offline Gixer

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Re: WWI flight sims
« Reply #4 on: October 28, 2008, 01:12:13 AM »
Over Flanders Fields is a very professional mod for CFS I haven't tried it out since the earlier phase 1 stage and it had some great features back then. Might be worth a look again.

http://www.overflandersfields.com/info.htm

http://au.youtube.com/watch?v=mHj8n0Zy0NE&feature=related


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« Last Edit: October 28, 2008, 01:19:10 AM by Gixer »

Offline Anaxogoras

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Re: WWI flight sims
« Reply #5 on: October 28, 2008, 01:19:12 AM »
AHII trump's them all....IMHO Il-2 comes in second, but with very nice graphics.
CFS is some eye candy though and has some nice offline missions.
There was Jane's as well, the FM there used to be interesting.
Fighter Ace has action, but the FM is a joke.


AHII has great gameplay, but as an actual flight simulator Il-2 is superior, in my opinion.  AHII gives you a riding on rails feeling that facilitates gunnery, whereas in Il-2 you feel your aircraft buffeted around because of the weather effects.  In Il-2, you will auger quickly if you try to stick-jerk on the deck, departing from coordinated flight.
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Offline BnZs

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Re: WWI flight sims
« Reply #6 on: October 28, 2008, 08:34:16 AM »
AHII has great gameplay, but as an actual flight simulator Il-2 is superior, in my opinion.  AHII gives you a riding on rails feeling that facilitates gunnery, whereas in Il-2 you feel your aircraft buffeted around because of the weather effects.  In Il-2, you will auger quickly if you try to stick-jerk on the deck, departing from coordinated flight.

Dude...that uncontrollable nose bounce is NOT realistic. It happens whether or not you have wind or turbulence turned on. I have tried lots of different flight sims. I have been in airplanes. Their noses don't waggle randomly like a dog shaking a chew toy with every control input. If Il2 was a realistic representation of fighter stability and gunnery, there would have been like 3 a2a kills in the entire war.

And stall avoidance and recovery is really little harder than AHII. You just got to get used to a quieter "buffet" sound is all.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Anaxogoras

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Re: WWI flight sims
« Reply #7 on: October 28, 2008, 10:55:03 AM »
I had the same experience when I first tried Il-2.  It's a tough adjustment from AH.
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Offline Saxman

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Re: WWI flight sims
« Reply #8 on: October 28, 2008, 11:05:05 AM »
Il-2 is certainly prettier and more detailed (manual shifting of Supercharger settings when appropriate, magnetos and fuel mixture all controlled manually, operation of cowl and cooling flaps) but has a LOT of flaws. All the aircraft fly exactly the same: I see VERY little difference flying an F4U vs. a Spitfire. All aircraft have the same flap positions in the game, regardless of the actual aircraft. Sound effects are awful (their Browning .50cal sounds HORRIBLE, not to mention none of the engines sound like the historical ones). The PTO setup was a half-assed tack-on. The AI direction finding is horrible. I've gotten completely lost listening to the tower because it turns out they're feeding headings to some other group of aircraft about 100 miles away from my position.

Personally, I still think Aces of the Pacific II is the best WWII sim.
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Offline Shifty

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Re: WWI flight sims
« Reply #9 on: October 28, 2008, 11:09:23 AM »
BnZs You might try Thirdwire's First Eagles. I've never played it but I like the other sims they've put out. Wings Over Vietnam and Strike Fighters

https://store.thirdwire.com/store.htm

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Offline BnZs

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Re: WWI flight sims
« Reply #10 on: October 28, 2008, 02:59:52 PM »
I had the same experience when I first tried Il-2.  It's a tough adjustment from AH.

Man, I've flown flight sims before AHII, with manual trim, which gives me no problems in and of itself.  I had no problem with gunnery/stability in them, but I just can't make things steady up in Il2, no matter what scaling I put on my stick. I also haven't seen where light planes I've ridden in bounce around like those in Il2, except in very heavy summer turbulence. There was a guy on the BBS a few weeks back who didn't understand how a 110 could POSSIBLY hit a Spit doing a flat turn because of his IL2 experience...that makes me suspect AHII is closer to the mark. I think Ubisoft has done that because a certain % of customers will think harder always=more realistic.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Anaxogoras

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Re: WWI flight sims
« Reply #11 on: October 28, 2008, 03:06:44 PM »
Well, landing and taking off in AH is way too easy.  When I take off I just go from 0-100% throttle no problem.  When I land I can have my toes all the way down on the brakes and it's no sweat.  In Il-2 if you just firewall the throttle taking off you have a good chance of crashing, and if you land with the breaks on you will flip over your nose and die.
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Offline Saxman

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Re: WWI flight sims
« Reply #12 on: October 28, 2008, 04:17:02 PM »
Carrier landings in the Corsair are actually a frightening experience in Il-2. Firewalling the throttle in AH with flaps out at stall speeds is nothing to worry about. In Il-2 it flipped me right over.  :O

I'd really like to see some of Il-2's features (weather behavior, graphics, complex engine management and some of its plane set we're missing here--you have to admit Il-2 has some nifty planes we'd love to have) with AH2's flight model.

Oh, and for good measure let's add AotP's LSO on the carrier approach. :D
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline BnZs

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Re: WWI flight sims
« Reply #13 on: October 28, 2008, 06:11:14 PM »
Well, landing and taking off in AH is way too easy.  When I take off I just go from 0-100% throttle no problem.  When I land I can have my toes all the way down on the brakes and it's no sweat.  In Il-2 if you just firewall the throttle taking off you have a good chance of crashing, and if you land with the breaks on you will flip over your nose and die.

Eh, I don't find it all that hard in either. Torque maybe a little weak in AHII, but not all that much. My brake in both games is the space bar, so I don't generally do landings with brakes locked.

Something I got to point out though Anax, everyone I've read who flew a P-51 commented that torque on takeoff was less of a problem than they expected, less "rudder dancing" than with some GA tail-draggers in fact.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Saxman

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Re: WWI flight sims
« Reply #14 on: October 28, 2008, 09:11:57 PM »
I HATE having only one brake in Il-2. I want my left and right wheel brakes, dammit! :p

Oh, and then there's the matter of being able to accidentally map axis inverted....
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.