Sax:
Haven't found the gunnery super-easy myself. And I'm not talking about artful dodgers, I'm talking dead six shots on planes that aren't maneuvering much. With high closure rates even that can be a little difficult.
When I test on .target, the bullets don't make a small group, they seem to have random dispersion increasing with distance. Are you saying not enough?
If windage effects aren't there, that is something, but I shoot within 300 yards myself, I don't see most cross-winds effecting a hail of .50s at that range enough to make you miss very often.
Yeah, we don't have fear, or pain, etc. We're also not freezing and we're not really loosing blood when we are trying to land with a PW, whats your point?

I don't think gunnery or flying should be made harder just because its easier to shoot or execute dangerous maneuvers when death isn't on the line...I have reason to suspect this line of reasoning is EXACTLY what led to Il2's gunnery/flight modeling.
BTW, Hub Zemke mentioned in his book having a bit of "buck fever" when attacking his first airplane in real combat. He shot, the target split-S'd, he landed a few hits when it did and then it was diving and gone. They reviewed the gun camera footage, he had opened fire at ~1000 yards! Sounds like 1. he was missing for the same reason new guys miss in AHII 2. The weapon platform itself was capable of some real accuracy.