Originally posted by Fariz:
with 250lb it was almost no vulturing, or at least it was about 1% of total kills. Now there are at least 10% according to what I see. 1000% grow AT LEAST, I am sure even more. So you still think it discourage -
"vultch fests
- furballs
- mindless respawn, fight, die, respawn mentality.
- sloppy tatics
- lack of direction."
?
250lb with 30 minutes as 3000lb with 15 minutes both are extreems. Hard hangars ask for a team play, but according to your logic the more is the better?
No thats not was i was meaning. My point was i disliked Beefs idea of taking less to kill a hangar.
More bombs to kill is silly, 3000lbs is just fine - as i have allready stated. The time shouldnt increase either.
Originally posted by Fariz:
What about 10000lb and 1 minute then? I just following your logic. Will require even more team play, is not it?
*shrug*
Fariz
XII Legion
I guess i didnt make my point too clear. My point was something like:
- the more it takes to close a feild (in co-ordinated tactics) and to get the goon in fast (15 min time limit) the better the gameplay should be.
It should force a team of people who want to take a field to use good "do it once, and do it right" techniques. this will mean less vultching.
Spat.
[This message has been edited by Spatula (edited 05-03-2000).]
[This message has been edited by Spatula (edited 05-03-2000).]