And the Spit16 isn't the uber plane of the game? 
As uber and lame as the F4U is post it's last patch, the Spit16 still walks away with the non perk ride uber award.
And no the F4U zeke isn't an exaggeration, nothing else can roll and float about like a zeke at extreme low speeds other then a F4U which is ridiculous for a aircraft of it's size and weight.
<S>...-Gixer
Sorry, my "silly poster" meter is blinking on this one...
For the record, the F4U
CAN out-turn the Zeke. But only if the Zeke is too fast for his own good. Slow turning with a well-flown Zeke in an F4U is silly. The F4U may perform too well in slow flight, but it still can't compete with the Zeke. Zeke enjoys a 20% turn radius advantage (significant, in my eyes) has better acceleration, etc...
To think I'd will employ the same tactics for fighting a Zeke or Hurri as for fighting a Yak, Pony, 109, is nuts, or mis-informed.
To compare the performance of the F4U to an A6M immediately causes me to question the credibility (in my eyes at least) of the poster- sorry. I fly the F4U quite a bit, and can't get it to fly like I can get a Zeke to fly (maybe if I work at it a bit more???)
For the record (again) I don't claim the F4U FM is necessarily correct (or any other plane, for that matter). I have no way of knowing. I do know that under some pretty intense scrutiny, nobody could point a definitive finger at what was wrong with it, and back it with any real data. I personally have my doubts (but again, don't really know, and don't know how to prove one way or the other) that torque effects are too weak (for all planes?) Without anything concrete to present, these arguments are little more than witch-hunts (IMO). Could any plane in the set withstand similar scrutiny?
Blaming your success/failure on your opponents choice of plane is lame (IMO). They all have strengths/weaknesses and all can be beat. Almost every single "decent" fight I get into is decided in the end by tactics, rather than by plane choice. To blame the outcomes on plane choice is the easy route, and won't help anyone improve.
I fly the F4U because it's the F4U. Personally, I have little/no interest in the vast majority of the other planes, both past and present. I don't fly it because I like/dislike the FM, and I'd still fly "only" the F4U if the FM was changed. I think Steve feels the same about the P51. Steve is a tough cookie in the pony. It's about all I can do to dodge his attacks when we meet, let alone come out on top. The same can be said about many others.
Quite honestly, my 9 year old does well enough flying offline to make me suspect all the planes are too forgiving. Which of the planes in AH should he be able to fly with 5 minutes of instruction, barely able to reach the rudder pedals, and little/no understanding of the physics and tactics involved? (He's good at belly landing, since he doesn't need the rudder for that, hehe) I'm sure he'd be easy pickings for the majority of players in the MA, simply because of his lack of tactical knowledge and SA (even in the F4U). Of course, he'd be flying the same F4U as me, with the same PC, connection, joystick/pedals, distractions, carpet, and computer desk as me. That might lead me to believe tactics and SA are more important components to success than the FM is, even in the F4UZeke...
Maybe that would be the ultimate test!
MtnMan