This is coming as a result of a discussion in another thread questioning plane performance. Specifically the point was made about gear being deployed and retracted within seconds, but that got me thinking about other things...
I've been giving some thought to how the modeling of our AH pilot (and also joystick set-up) could lead us to being able to get our planes to perform at a higher level than is realistic or even possible. As in- maybe we're attributing perceived errors to the FM, when the "pilot model" could easily be at least partially to blame.
Even beyond the obvious questions of exertion, fatigue, etc...
Last night at work I weighed my head/neck and arm. And then I came home and found out I could just google them, which might have been easier... Anyhow- it turns out my head/neck weigh around 16#, and my arm around 12#. In a 5G turn, my head/neck would effectively seem to weigh 80#, and my arm 60#.
My joystick is set up with my flaps on a switch on my throttle that I can control with my index finger. This allows me to control both at the same time, which from what I can tell, shouldn't even be possible in the F4U. For me, not only is it possible, it's easy and second-nature. Even under G-load I can easily manipulate both controls- again, I doubt that would be possible in the real plane.
Also, under G-load my head should be more difficult to move, and even impossible to hold in certain positions. In a high G turn, should I be able to rapidly transition between looking over my right shoulder, to looking over my left, to looking straight up, while dropping another notch of flaps, reducing throttle, kicking rudder and not jostling the stick too much? Keep in mind I'm not wearing bulky clothing, gloves etc, while playing at home. I'm not scared, I don't have to do #2, and I'm not stiff from being in one position and cold for hours at a shot.
My point is this- even if the FM is correct for any particular plane, I should be able to get performance out of it that would be impossible in real life. I effectively have a robot flying my plane, programmed by my thoughts. The physical limitations aren't modeled, and I have the luxury of setting up my controls in a manner that easily allows me to perform actions impossible to perform in real life.
Would it be worthwhile/valuable to have a more accurately modeled pilot? Would it be difficult? Would it unfairly restrict people new to the game? A time-delay between inputs for certain function (throttle and flaps, for example), and slowing down the transition between views as G's increased might add realism. Also, having certain functions "frozen" under high G's (ability to switch between looking forward and checking high six while experiencing high G's?) Or even modeling fatigue by slowing down control inputs as time under G's builds...
Even in slow flight my stick set-up allows a reduced work-load for me, allowing me to devote my efforts elsewhere.
From a realism standpoint, modeling a more realistic pilot might be a great thing...
MtnMan