I still think that making start targets worth while is the key to promoting good fights. Make things so important that they are worth defending, and fighters will come.
you mean "strat" targets.
And I agree thats part of it.
I spent 7 months away from the game.
Just got back recently after spending 7 months collecting parts for a new machine JUST so I could play this game.
Now that I can. I just dont find myself playing as much as I thought I would.
Maybe because I've played the game before. and now was looking at it from a semi outside perspective.
But within a week of comming back the reason became as obvious as the fingers on my hands.
The problem with the game is the gameplay itself has gotten or at the very least is getting stale.
I love the large maps. But really they only work well when there is no arena limit.
While I never liked the one mass furball all the time. I dont think having things so wide open due to arena number limits is good either.
But getting back to gameplay.
As I said the game play itself is getting stale.
We've had new machines to play with and BRAVO for that.
Its always good when a new plane or vehicle is added.
But the gameplay itself has changed very little.
There is little new to explore or do.
No new strategies to develop and figure out
Strat targets except for HQ are essentially meaningless.
they have next to no impact on the game so except to pad score.
There is little to no reason to attack them. And less then any reason to try to defend them.
Likewise with bridges and the rare train.
Both look cool as hell. but the bridges serve no real purpose.
you never see bridges cross an area that cant be just as easily crossed by going around them.
So there is no reason to defend these points
Cept for some tweaking Base captures essentially have remained the same as they were back in the days of Airwarrior
Pork the crap out of the field /and/or town and drop troops who simply run like little droids into the maproom.
Im not saying the game isnt any good anymore.Or that I dont enjoy playing it.
Just not nearly as much
It just isnt evolving enough.
Its becomming dated
I do have some suggestions.
Make Strat targets more of a factor. this has been way WAY overdue IMO
Reduce an ammo factory. maybe make Cannon and heavy ord less available
Refinery maybe have more of an impact as to fuel levels when fuel is hit at a feild.
Aircraft factory/ies run them like the Spit factory setup was in Airwarrior. But for different aircraft.
Bomber factory- reduced-remove heavy bombers
Fighter factory. Remove Uber planes
vehicles.- remove uber tanks
Reduce Field radar range and add radar towers outside the bases
Tie them into the zone system so the entire country isnt effected. just that zone.
They are large enough so that one plane cant pork an entire facility
yet
That way you provide a real reason to attack and rally to these areas to defend them.
This in itself will encourage furballs away from bases. Yet will still place some importance and options on capturing bases
Leave Zone feilds as they are
The ground game
Invasion fleets
Spawn LTVs in groups of 3 like with bombers.
(the visual effect of this alone would be worth it)
Add LSTs so as to provide a way to bring lighter tanks M16's and M8s to an invasion beach. (could treat em like carriers spawn PTs Difference is they would have to be near enough land to spawn them safely)
Place Bridges over rivers waterways and ravines And make them destroyable by bombs.
Make roadways more important. Have GVs travel faster on the road then they do over terrain
Add mobile artillary
And for gods sake get rid of the arena caps. Particularly when the large maps are up.
I could probably add more if I really sat here and thought about it.
Im not stating these because I dislike the game. Idont dislike the game
But to me it has the appearence ofa game on the decline.
And I'd rather not see that happen
In fact I love the game and because I want to see it continue to succeed and get better.
To continue to evolve to become more engrossing.