Author Topic: Buffet  (Read 1076 times)

Offline lagger86

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Re: Buffet
« Reply #15 on: November 07, 2008, 06:55:46 AM »
I was thinking more along the lines of Margaritaville and Cheeseburger in Paradise...
this thread would have been moved to the "worst threads of all time" section and then destroyed if that was the case....NO PERSON IN THEIR RIGHT MIND HAS OR EVER WILL LIKE THOSE SONGS!!!!!!!!! :furious :furious :furious :furious :furious :furious :furious
Lagger

Offline hlbly

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Re: Buffet
« Reply #16 on: November 07, 2008, 07:06:21 AM »
this thread would have been moved to the "worst threads of all time" section and then destroyed if that was the case....NO PERSON IN THEIR RIGHT MIND HAS OR EVER WILL LIKE THOSE SONGS!!!!!!!!! :furious :furious :furious :furious :furious :furious :furious
Mind sticking to the point ?

Offline Dragon

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Re: Buffet
« Reply #17 on: November 07, 2008, 07:10:50 AM »
My joystick shakes and becomes hard to control while I'm diving on the ack.......oh, nevermind, you meant game controller.
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Offline lagger86

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Re: Buffet
« Reply #18 on: November 07, 2008, 07:15:30 AM »
Mind sticking to the point ?
I wish I could, but I hate those songs.....to be honest though, I have had a FF stick and it never worked in this game for me. The sound of my "buffet" is a Wookie....so yeah I'll STFU, but the Wookie stall warning is great.

Lagger

Offline Shane

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Re: Buffet
« Reply #19 on: November 07, 2008, 07:58:49 AM »
No it doesn't work turn off everything but buffet and trim . Turn your plane until screen shakes . Describe your stick actions . If you can't feel the buffet effect from being on the edge of the envelope FF is worthless . The other stuff is meaningless . The advantage of FF is that you process info faster tactily then visually .


ok, let's clarify some stuff:

forces:
trim - force needed to move stick. low trim = floppier stick, high trim = stiffer
stall - low speed shuddering
buffet - high speed shuddering

<edit> these effects are accompanied with visual screen shudder, which occurs at the same time as the FFB is felt. these screen shudders are the non-ffb(ers) clue to the edge, so makes sense they occur at the same time, and not one before the other. </edit>

now i've tested my stick/forces every which way.  and they all work as described.  disabling one or the other removes that FFB effect from the experience.

neither stall nor buffet forces we feel with FFB sticks can begin to compare with the tactile sensations of actually being in a real plane.

having said that, in regards to buffet kicking in when it's "too late" to escape the terminal dive without resorting to trimming the elevators, you have a point.  perhaps the buffet should kick in a sec or 3 before you hit the control lock... easily code-able?  i dunno.  in a sense the buffet FFB is mere hand candy.

i guess it's a matter of finding the line between normal engine/turbulence and compression.  we're getting the compression FFB, not the normal high speed airframe "feel."   by all accounts compression effects came on unexpectedly and by then all a pilot could do was whatever he had to survive.. or not.

i'm a little confused why i would expect to feel buffet flying around on the edge.. well, we do, but it's the "stall" buffet force.  and it works very well for me... i guess it was an easier physics to code than compression buffet.

what exactly are you wanting?  if you're talking more stall than buffet forces, perhaps you have them set too low or too high?  too low and u miss it and stall...  too high and it's so assertive in the effect that you can still lose it.

i found stall and buffet to work well for me set around 20-30%,  while trim 50 - 100%.



« Last Edit: November 07, 2008, 08:09:04 AM by Shane »
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Offline MachNum

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Re: Buffet
« Reply #20 on: November 07, 2008, 11:00:39 AM »
O hell! I thought this was about a all-you-could-eat place opening up somewhere.  :o

And I was expecting some investment advice from my man Warren  :lol

Offline Shane

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Re: Buffet
« Reply #21 on: November 07, 2008, 11:36:08 AM »
all u non-ffb'ers stop your hatin'!!

 :aok
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Offline hlbly

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Re: Buffet
« Reply #22 on: November 07, 2008, 12:09:35 PM »

ok, let's clarify some stuff:

forces:
trim - force needed to move stick. low trim = floppier stick, high trim = stiffer
stall - low speed shuddering
buffet - high speed shuddering

<edit> these effects are accompanied with visual screen shudder, which occurs at the same time as the FFB is felt. these screen shudders are the non-ffb(ers) clue to the edge, so makes sense they occur at the same time, and not one before the other. </edit>

now i've tested my stick/forces every which way.  and they all work as described.  disabling one or the other removes that FFB effect from the experience.

neither stall nor buffet forces we feel with FFB sticks can begin to compare with the tactile sensations of actually being in a real plane.

having said that, in regards to buffet kicking in when it's "too late" to escape the terminal dive without resorting to trimming the elevators, you have a point.  perhaps the buffet should kick in a sec or 3 before you hit the control lock... easily code-able?  i dunno.  in a sense the buffet FFB is mere hand candy.

i guess it's a matter of finding the line between normal engine/turbulence and compression.  we're getting the compression FFB, not the normal high speed airframe "feel."   by all accounts compression effects came on unexpectedly and by then all a pilot could do was whatever he had to survive.. or not.

i'm a little confused why i would expect to feel buffet flying around on the edge.. well, we do, but it's the "stall" buffet force.  and it works very well for me... i guess it was an easier physics to code than compression buffet.

what exactly are you wanting?  if you're talking more stall than buffet forces, perhaps you have them set too low or too high?  too low and u miss it and stall...  too high and it's so assertive in the effect that you can still lose it.

i found stall and buffet to work well for me set around 20-30%,  while trim 50 - 100%.




Afraid you are wrong if you think buffet is only high speed related . However you won't take my word for it so here is a link to a thread where sudz acknowledges the bug .http://bbs.hitechcreations.com/smf/index.php/topic,247921.0.html Also run a search for stick shaker .
« Last Edit: November 07, 2008, 12:55:09 PM by hlbly »

Offline Shane

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Re: Buffet
« Reply #23 on: November 07, 2008, 02:00:31 PM »
i'm still trying to wrap my head around where the missing forces you're talking about are and where you expect to expeience them and in what way.

it's failry clear (to me) that both buffeting forces, stall and "buffet," work in conjuction with the visual cues others' receive in the stall/compression areas.

stall enabled = stall buffet felt as it stalls,
buffet enabled = compression shuddering felt

why would i feel "duplicate" buffeting from adding the buffet forces to the stall buffet forces already felt?

i'm curious as to what 2 FF issues are, exactly, tho'
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline lunatic1

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Re: Buffet
« Reply #24 on: November 07, 2008, 05:00:22 PM »
tape speaker to your joystick :lol
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Offline hlbly

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Re: Buffet
« Reply #25 on: November 09, 2008, 05:05:03 AM »
i'm still trying to wrap my head around where the missing forces you're talking about are and where you expect to expeience them and in what way.

it's failry clear (to me) that both buffeting forces, stall and "buffet," work in conjuction with the visual cues others' receive in the stall/compression areas.

stall enabled = stall buffet felt as it stalls,
buffet enabled = compression shuddering felt

why would i feel "duplicate" buffeting from adding the buffet forces to the stall buffet forces already felt?

i'm curious as to what 2 FF issues are, exactly, tho'
Ok so you think buffet works with visual cues ? You never replied to the post about turning stall off and trying a turn till you buffet . Also check the timing of the onset of visual buffet and stick shake .