Author Topic: Mk 108: the unter-cannon  (Read 1361 times)

Offline Anaxogoras

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Mk 108: the unter-cannon
« on: November 10, 2008, 11:14:46 AM »
First film, I blow off the rear fuselage of a Seafire, and get an assist when a friendly shoots his wing off afterward.

Second film, a direct 30mm hit on a Spit9 that proceeds to fly off as if nothing happened.  I was later credited with an assist, so the hit was recorded on his front end, it just wasn't enough to take off any parts.

The Mk 108 is nerfed.

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Offline TrueKill

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Re: Mk 108: the unter-cannon
« Reply #1 on: November 10, 2008, 11:35:53 AM »
IMO once a plane has a whole wing or its tail missing it should act like a friendly when someone shoots at it. You shoot a plane that's already down you killshoot yourself.

Second film should have been an instent pilot kill.

Offline Karnak

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Re: Mk 108: the unter-cannon
« Reply #2 on: November 10, 2008, 11:41:34 AM »
IMO once a plane has a whole wing or its tail missing it should act like a friendly when someone shoots at it. You shoot a plane that's already down you killshoot yourself.
I don't think it should kill shooter you, but the game should disregard any damage done after a wing or tail is removed when calculating who gets the kill.
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Offline TrueKill

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Re: Mk 108: the unter-cannon
« Reply #3 on: November 10, 2008, 11:51:34 AM »
I don't think it should kill shooter you, but the game should disregard any damage done after a wing or tail is removed when calculating who gets the kill.


That would work to but acting as a kill shooter would make those tards who do it to steal kills think twice about it.

Offline Bodhi

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Re: Mk 108: the unter-cannon
« Reply #4 on: November 10, 2008, 11:54:14 AM »
Finish off your kills and you won't have to worry about them adding new code.
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Offline Anaxogoras

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Re: Mk 108: the unter-cannon
« Reply #5 on: November 10, 2008, 12:03:54 PM »
Finish off your kills and you won't have to worry about them adding new code.

This thread is supposed to be about the anemic Mk 108.  Let's keep it on track.
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Offline TrueKill

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Re: Mk 108: the unter-cannon
« Reply #6 on: November 10, 2008, 12:12:35 PM »
Finish off your kills and you won't have to worry about them adding new code.


Once a wing or tail is gone that plane is finished. If we didn't have people that shoot at them when they are floating down to earth then we wouldn't have to worry about wasting ammo on a dead plane so you don't get it stolen from you.

Offline hubsonfire

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Re: Mk 108: the unter-cannon
« Reply #7 on: November 10, 2008, 12:14:49 PM »
Pic of the moment of impact.



Not even a scratch. Nice.
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Offline TrueKill

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Re: Mk 108: the unter-cannon
« Reply #8 on: November 10, 2008, 12:18:37 PM »
What games you play on stream hubs?

Offline Bruv119

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Re: Mk 108: the unter-cannon
« Reply #9 on: November 10, 2008, 12:19:28 PM »
sometimes I get rubber bullets on JP players.

Hthide,  busa etc,   Get solid hits and they fly on willy nilly.
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Offline Lusche

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Re: Mk 108: the unter-cannon
« Reply #10 on: November 10, 2008, 12:23:35 PM »
This thread is supposed to be about the anemic Mk 108. 

The MK 108 is far from being anemic. What happened to you is the result of several factors, all of them not rooting in the cannon used but resulting from other issues, for example how the credit for kills is being awarded.

That being said, the Mk 108 is one of the most potent cannons in game, only other 37mm guns have a similar one hit - one kill capability.

In current year, almost 50% of my fighter kills have been made with MK 108 equipped rides - ~3500 out of ~7400 kills in. Not more than  4-5 enemy fighters have been able to fly after a single MK 108 hit by me, all hits to the engine. That's a pretty low percentage for an anemic cannon ;)
« Last Edit: November 10, 2008, 12:25:37 PM by Lusche »
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Offline Stang

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Re: Mk 108: the unter-cannon
« Reply #11 on: November 10, 2008, 12:24:22 PM »
I've had this happen as well with the 108.  More recently it's happened to me with the 37mm in the P39.  Highly annoying lol.  I rarely film so I've never caught one to send to HTC... and if the server supposedly keeps sending damage info until you get it and your plane takes the damage, I'd love to hear the explanation for this...

Offline BaldEagl

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Re: Mk 108: the unter-cannon
« Reply #12 on: November 10, 2008, 12:24:49 PM »
IMO once a plane has a whole wing or its tail missing it should act like a friendly when someone shoots at it. You shoot a plane that's already down you killshoot yourself.

No... then Steve and I wouldn't think about stealing kills from one another.   ;)
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Offline wnt2

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Re: Mk 108: the unter-cannon
« Reply #13 on: November 10, 2008, 12:42:13 PM »
Don't know if it's AH's viewer or what, but when I slow it down and watch the shot from the first film, it appears that the round passes just in front of the left wing...anyone else see this?

Offline Shuffler

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Re: Mk 108: the unter-cannon
« Reply #14 on: November 10, 2008, 12:46:04 PM »
Pic of the moment of impact.

(Image removed from quote.)

Not even a scratch. Nice.

Ahh he hit the pilot in the head.... could be hard headed pilot syndrome.
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