Author Topic: SdKfz 234/ series  (Read 1594 times)

Offline B4Buster

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Re: SdKfz 234/ series
« Reply #15 on: December 19, 2008, 09:23:16 PM »
+1

think it would be good for scenarios, snapshots, etc
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Offline thndregg

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Re: SdKfz 234/ series
« Reply #16 on: December 19, 2008, 11:40:22 PM »
I'm not sure it offers anything the M8 wont already do.  I dont have the stats in front of me, but the 37mm US and the DE 50mm were not all that much different.

I'd vouch for the Sdkfz 251/9 instead.   ;)

In real war, an "arms race" attitude is fine. Not so in AH. Many folks keep looking for the "bigger, better, faster, this-that-& the other". What is so wrong about bringing in something that is less than uber.
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Offline DREDIOCK

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Re: SdKfz 234/ series
« Reply #17 on: December 20, 2008, 12:50:27 AM »
The difference for the 234/4 is that it had no turret and a bigger gun.  Is that different enough for you?   ;)

All in all I would agree with your statement (which is why I think a Pershing, for example, would be redundant since we have the Tiger), but I personally think there is enough dis-similarity between the Greyhound and the German ACs to merit their inclusion.

I think a point is missed when folks talk about an item not adding anything new to the game.
There are quite a few items that add nothing significantly different to the game.
Using GVs as an example. From a gameplay standpoint there isnt much different between the Sherman and the Panzer other then the Shermans smoke shells dont shoot as far. I've gotten kills and been killed just as easily in a sherman as I have in a panzer and vise verse.
Yea the sherman is faster moving. But you dont see too many battles of maneuver in the ground game here LOL
They dont always have to add much different to the game
What they do do is add a national representation to the game.
So you can actually have Tigers against  Pershings, M8s  against  Panzers and SdKfz 234 against  Shermans

This isnt good just for scenareos. But for the MA as well as it gives people more options then just a one country representation ride.

And for the record. While its preferred and its easier. You dont have to be at close range to do damage with an M8.
Im sure quite a few in game can testify how much of a pain in the arse I can be in an M8 LOL
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Offline DREDIOCK

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Re: SdKfz 234/ series
« Reply #18 on: December 20, 2008, 12:58:35 AM »
I'm thinking towed arty with support functionality from a recon GV, e.g. jeep without icon nor gun, or sidecar. Or towed anti-tank guns.

I would really like to see this as well. Very much so.
Imagine a mission where people upped a bunch of towed arty,setting up positions and laying waste to a feild or town.
Would be a cool sight and probably pretty fun to do.
Unfortunately I just dont see it happening based on the direction I see HTC heading.
Thats not a slam on HTC.
Is just not the direction they seem to be wanting to go in.
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Offline 442w30

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Re: SdKfz 234/ series
« Reply #19 on: December 20, 2008, 09:36:54 AM »
Looking at the armor penetration value  between a 50mm L-60 (puma) and a 75mm L-48 (late panzer Iv) at close range 100 meters, they are very close. 130mm penetration for the 50mm and 143mm for the 75mm. this is tested against a 30 degree armor plate.  At 500 meters the L-60 is still able to penetrate 72mm's at 30 degrees.  The side armor of a Tiger 1 is 80mm's at 0 degrees, making me thing a Tiger 1 should be getting scared of a Puma inside 500 meters if given a side or rear shot.  The L-60 also had a very high muzzle velocity 1180 m/s, higher then even the  88 L-71's 1130 m/s, so it should be very easy to accurately fire.   I don't have specs on the M8's 37mm, to compare but I don't think it's anywhere near the same class of weapon as the L-60.

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This is correct. the 37mm US gun is nowhere close to the German 50mmL60.  I do not know if the above data is using APCR ammo or regular AP, but in 1942, in PZKWIII tanks, the 50L60 used APCR that was able to penetrate front armor of the Grant and even Matilda tanks which were both tough to kill.

Comparing this gun to the US 37mm is a bad comparison.  It is like comparing the German 75 to the German 88.  Oddly enough they have a 13mm difference in bore diameter as well as the 37 and 50 do.  Size alone does not mean much.
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Offline moot

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Re: SdKfz 234/ series
« Reply #20 on: December 20, 2008, 10:14:15 AM »
I would really like to see this as well. Very much so.
Imagine a mission where people upped a bunch of towed arty,setting up positions and laying waste to a feild or town.
Would be a cool sight and probably pretty fun to do.
Unfortunately I just dont see it happening based on the direction I see HTC heading.
Thats not a slam on HTC.
Is just not the direction they seem to be wanting to go in.
HT did say something about wanting to have a separate FPS module that starts up once troops get into the map... Storm the bunker, etc. So I would think towed/fixed arty would be negligibly different from the GVs we have now. The only paradigm they'd have to break would be modeling untow/deploy/pack up mechanics.
Thinking the idea further, I'd also have an automatic dedicated channel for spotter-arty comms, but that might not be worth the bandwidth. If it's good enough for wingmen (that's been pretty well received as a wishlist suggestion), it ought to be as worthy for ground coop.
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Offline E25280

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Re: SdKfz 234/ series
« Reply #21 on: December 20, 2008, 01:34:54 PM »
I think a point is missed when folks talk about an item not adding anything new to the game.
There are quite a few items that add nothing significantly different to the game.
Using GVs as an example. From a gameplay standpoint there isnt much different between the Sherman and the Panzer other then the Shermans smoke shells dont shoot as far. I've gotten kills and been killed just as easily in a sherman as I have in a panzer and vise verse.
Yea the sherman is faster moving. But you dont see too many battles of maneuver in the ground game here LOL
They dont always have to add much different to the game
What they do do is add a national representation to the game.
So you can actually have Tigers against  Pershings, M8s  against  Panzers and SdKfz 234 against  Shermans

This isnt good just for scenareos. But for the MA as well as it gives people more options then just a one country representation ride.

And for the record. While its preferred and its easier. You dont have to be at close range to do damage with an M8.
Im sure quite a few in game can testify how much of a pain in the arse I can be in an M8 LOL

Not much difference in the game between the Firefly and the Panzer?  :huh  The Firefly has far more hitting power.

To me it is just a matter of priorities.  It would be great to eventually have every vehicle that saw service in WWII in the game.  But until you reach a saturation point, IMO filling the gaps and adding variety should be the priority over essentially re-skinning what we already have.  I would take an EW vehicle of any type, any light tank, any assault gun/tank destroyer, and yes, even several of the mentioned German ACs mentioned here, before something like a Pershing -- because they would bring something different to the table vs. adding a Tiger play-alike.

IMO and YMMV.
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Offline DREDIOCK

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Re: SdKfz 234/ series
« Reply #22 on: December 21, 2008, 02:47:23 AM »
Not much difference in the game between the Firefly and the Panzer?  :huh  The Firefly has far more hitting power.

To me it is just a matter of priorities.  It would be great to eventually have every vehicle that saw service in WWII in the game.  But until you reach a saturation point, IMO filling the gaps and adding variety should be the priority over essentially re-skinning what we already have.  I would take an EW vehicle of any type, any light tank, any assault gun/tank destroyer, and yes, even several of the mentioned German ACs mentioned here, before something like a Pershing -- because they would bring something different to the table vs. adding a Tiger play-alike.

IMO and YMMV.

Ok then for that matter. as is being pointed out here.
The German version of the M8 has far more hitting power then the American version.

Maybe the firefly does.
I just dont find the gun difference makes much of a difference in gameplay.

Like I said. I find I get kills and get killed just as easily in one. as the other.
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