Author Topic: AH... Best and worst ideas  (Read 1026 times)

Offline BaldEagl

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AH... Best and worst ideas
« on: November 19, 2008, 01:07:12 PM »
I think the new score pages are going to be one of the best ideas implemented by AH.  It will allow the shade killers to be routed out and publicly flogged for their dweebery and hopefully keep others from following suit.

On the other hand, I think quick change ID's is one of the worst ideas.  Particularily when combined with the above.  In fact, I think ID changes should be limited to once a year and have to go through the AH offices.  Can anyone say SkyTiger, Adonai, likely Amsoil21 or a host of others?

These are recent examples.  What do you think the best and worst ideas have been?  Star-wars flack?  ENY?  Arena caps?  Try to stick to one best and one worst (Even though I think the worst ever was the blue line).
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Offline projoe

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Re: AH... Best and worst ideas
« Reply #1 on: November 19, 2008, 01:34:35 PM »
Worst:  "CT will be ready in two weeks"....also...still dislike arena caps
Best:  Continuously updating and adding planes/gv's.
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Offline Kazaa

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Re: AH... Best and worst ideas
« Reply #2 on: November 19, 2008, 01:47:59 PM »
Worst: Splitting the late war arenas, lack of B-29. score system, lack of maps and rotation, arena caps. :(

Best: Wirblewind! and the new score viewing system.  :aok
« Last Edit: November 19, 2008, 01:51:51 PM by Kazaa »



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Offline thndregg

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Re: AH... Best and worst ideas
« Reply #3 on: November 19, 2008, 01:48:09 PM »
  It will allow the shade killers to be routed out and publicly flogged for their dweebery and hopefully keep others from following suit.


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Offline grizz441

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Re: AH... Best and worst ideas
« Reply #4 on: November 19, 2008, 04:25:52 PM »
I'm still waiting for Amsoil21's name to be removed off the front page from last month's campaign, did anybody report him?

Offline LYNX

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Re: AH... Best and worst ideas
« Reply #5 on: November 19, 2008, 08:39:33 PM »
Worst = Introducing more ack and strat targets on a field.  The hoard attacks only got bigger.  CV puffy ack that can't hit bombers but will nail a fighter the second it pops over 3,000 ft.

Best = Splitting the Vbase GV hangers.  Made it balanced for defence and attack.  No longer can a single set of lancs close a string of Vbase in 1 sortie.  Consistant updates and new models  :salute

Offline uptown

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Re: AH... Best and worst ideas
« Reply #6 on: November 19, 2008, 08:41:24 PM »
Splitting the Gv hangers was good, but I sure liked taking 2 out at once with a heavy pony. :lol
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Offline LYNX

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Re: AH... Best and worst ideas
« Reply #7 on: November 19, 2008, 08:52:49 PM »
Splitting the Gv hangers was good, but I sure liked taking 2 out at once with a heavy pony. :lol

The NukaStuka was a blast for that.  Once landed 5 gv kills + the 2 hangers.  :lol

Offline Anaxogoras

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Re: AH... Best and worst ideas
« Reply #8 on: November 19, 2008, 08:53:53 PM »
Best:
  • Splitting the late war arenas
  • ENY/perks
  • Icons below aircraft instead of above them like they were in HT's Warbirds

Worst:
  • Enemy gv icons visible from the air
  • Bomber drones
  • Destruction of HQ takes away bar-dar
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Offline uptown

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Re: AH... Best and worst ideas
« Reply #9 on: November 19, 2008, 08:57:44 PM »
We used to able to pork the enemys fuel down to 25%. Wish they never got rid of that.
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Offline Blooz

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Re: AH... Best and worst ideas
« Reply #10 on: November 19, 2008, 09:31:03 PM »
Best - preloading textures/graphics before the game starts

Worst - allowing early war planes in the Mid and Late war arenas
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Offline Lusche

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Re: AH... Best and worst ideas
« Reply #11 on: November 19, 2008, 09:53:12 PM »
Best:
Increased field ack
Reintroduction of EW planes to LW arena
ENY


Worst:
Removal of "true" tank town  :cry
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Offline Wingnutt

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Re: AH... Best and worst ideas
« Reply #12 on: November 19, 2008, 10:52:25 PM »
Best:
having 3 jugs to choose from (the N doesent count)
new F6F
FIXED TRACK IR VIEWS!
Wide screen support.




Worst:
having the P47N instead of the M. a 5ENY jug should be better than a 20ENY one, not worse.
Not being able to reduce enemy fuel to 25% by killing all fuel at the base.
removing damage from craters (used to be if you hit one at speed you would damage your gear)
having DEFAULT skins for some GVs as tan instead of green, allowing GVrs to cheat by forcing default skins and thus making enemy GVs stick out more.
ATARI terrain.



 

Offline kamori

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Re: AH... Best and worst ideas
« Reply #13 on: November 19, 2008, 11:14:36 PM »
ENY IS THE WORST
« Last Edit: November 19, 2008, 11:16:18 PM by kamori »

Offline mechanic

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Re: AH... Best and worst ideas
« Reply #14 on: November 19, 2008, 11:51:13 PM »
best: me killing spit16s and lalas in a mosquito

worst: me wasting ammo on the first few shots
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