Author Topic: SdKfz 251/22 PAK-40 Modification  (Read 2501 times)

Offline Lusche

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #15 on: November 21, 2008, 01:44:30 AM »
This particular model should be able to carry one crate of vehicle supplies. Thereby increasing its hitting strenght.

And why "should it" ? There is no room anymore with that huge gun installed.
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Offline swareiam

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #16 on: November 21, 2008, 02:08:59 AM »
And why "should it" ? There is no room anymore with that huge gun installed.

It normally carries 4 crates of vehicles supplies. There should be room for one crate with the gun. It's a good selling point.
« Last Edit: November 21, 2008, 02:17:45 AM by swareiam »
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Offline Coog03

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #17 on: November 21, 2008, 11:32:20 AM »
That would be fun rolling around taking out tans in the SD.  :rock
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Offline P1Tiger

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #18 on: November 23, 2008, 10:50:00 PM »
I love it, it would give me another excuse for me to get into it, hey its quick and might be a good hanger camper
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Offline swareiam

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #19 on: July 17, 2009, 10:36:22 AM »
Reviving this one.

The sdkfz has no life. It is a true hanger queen. No one is going to pull it out over an M3. So, threw a artillery piece on it and one box of vehicle supplies simultaneously and let's call it an addition.

 :aok
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Offline moot

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #20 on: July 17, 2009, 10:51:23 AM »
The SDK has no life only if you don't do the homework.. Find the firing spots and you can take out large targets from out of sight in 3 seconds flat, each.  With some teamwork you can shut down a small field in just 3 seconds.  5 SDKs all set in firing position with supplies out, or 3 SDKs with some maneuvering involved.  You'd have to know the firing positions and drive from the first to second (with 1 SDK free to backup any of the other 2 with .5 hangar's worth of ordnance), but even that's just a matter of seconds.
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Offline 1Boner

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #21 on: July 17, 2009, 11:05:29 AM »
Reviving this one.

The sdkfz has no life. It is a true hanger queen. No one is going to pull it out over an M3. So, threw a artillery piece on it and one box of vehicle supplies simultaneously and let's call it an addition.

 :aok


Watched a "squad" in EW take down HQ with sdkfz 251s and Lvts the other nite.

How much faster would this thing be than a Panzer if it had the gun in place?

If it was considerably faster, it would probably see alot more use than it does now.

Probably.
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Offline RipChord929

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #22 on: July 17, 2009, 11:08:36 AM »
I LIKE IT  :aok  

For expert tankers, it should be a perk farmin monster, due to its vulnerability and risky nature...
But with good mobility, and heavy firepower..   Shoot and scoot, would be alot of fun in this unit...

C'mon guys, its an ambush weapon, never designed to stand toe to toe with tanks...

IMO, The game is becoming very much like canned ham... Great stuff, but a steady diet of it
gets boring, ya know?   I'd like a little spice in my food...

Lets put a little ginger on it!!!

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Offline valdals2

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #23 on: July 17, 2009, 11:14:52 AM »
i would like to see this as a option to the troops carrer and add a flak version. but i still want a scout vehicle with a gun capable of taking on tanks like the puma ior the version with the 75mm gun

Offline swareiam

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #24 on: July 17, 2009, 11:49:18 AM »
The SDK has no life only if you don't do the homework.. Find the firing spots and you can take out large targets from out of sight in 3 seconds flat, each.  With some teamwork you can shut down a small field in just 3 seconds.  5 SDKs all set in firing position with supplies out, or 3 SDKs with some maneuvering involved.  You'd have to know the firing positions and drive from the first to second (with 1 SDK free to backup any of the other 2 with .5 hangar's worth of ordnance), but even that's just a matter of seconds.

Moot,

I have completed that homework assignment last year. The sdk's rockets are quite devastating from 2 Km out. Most guys are not going to complete that assignment.

So, an artillery piece and a box of vehicle supplies gets this puppy some more time. I agree with RipChord. This is an ambush wagon, perk mobile...

Also it can be given the option of carrying three troops or a box of vehicle supplies. Now you can go in and capture a base strapped to the teeth.  :D

Cheers...
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Offline waystin2

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #25 on: July 17, 2009, 02:57:17 PM »
I would like the option! :aok
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Offline bravoa8

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #26 on: July 18, 2009, 12:31:07 AM »
some m3s had 75mms on them too

Offline l0newolf

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #27 on: July 18, 2009, 03:44:16 PM »
WANT WANT!!!   +10         :x

Offline Ruler2

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #28 on: July 18, 2009, 03:51:45 PM »
some m3s had 75mms on them too

but they weren't very powerful


 +1 on this suggestion,I do a lot of ambushin when I'm in a gv,and the only perk-farmer now is the T34/76,it works pretty good,but it bounces around a lot and dosen't look as cool as an SDK :P

Offline SmokinLoon

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Re: SdKfz 251/22 PAK-40 Modification
« Reply #29 on: July 20, 2009, 06:15:16 PM »
The 251/9 would be the better bet, imo.  Having a 75mm infantry gun to help take out towns similar in ways to the LVT4 would be nice.
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