Author Topic: AH... Best and worst ideas  (Read 1013 times)

Offline trotter

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Re: AH... Best and worst ideas
« Reply #15 on: November 20, 2008, 01:59:59 AM »
Best:
-Increased field ack/no more puffy from towns

Worst:
-Increased puffy ack lethality/lack of update to archaic "box" puffy ack system which does not take into account flight evasives, and does not target bombers over fighters
-That lolhorde device we had in the game for a few weeks where bases could only be captured in a specific order.
-Refusal to update strat system or terrain

Offline oakranger

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Re: AH... Best and worst ideas
« Reply #16 on: November 20, 2008, 02:54:35 AM »
I'm still waiting for Amsoil21's name to be removed off the front page from last month's campaign, did anybody report him?

what did he do?
Oaktree

56th Fighter group

Offline Kazaa

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Re: AH... Best and worst ideas
« Reply #17 on: November 20, 2008, 07:39:51 AM »
Worst: Starting CT.

Best: Stopping CT.




"If you learn from defeat, you haven't really lost."

Offline Anaxogoras

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Re: AH... Best and worst ideas
« Reply #18 on: November 20, 2008, 08:12:41 AM »
Oh yeah....

Worst: Puffy ack that shoots down fighters left and right but does nothing to bombers.
gavagai
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Offline saantana

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Re: AH... Best and worst ideas
« Reply #19 on: November 20, 2008, 08:33:04 AM »
Best: Flying around in my uber spixteen with 2 x 250 lbs, killing 2 gv's before killing 5 or 6 planes, and landing safely.
Worst: CV puffy ack, eny, better sticks then myself =)
Saantana
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Offline RAM

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Re: AH... Best and worst ideas
« Reply #20 on: November 20, 2008, 09:21:55 AM »
completely off/topic:

Best: Flying around in my uber spixteen with 2 x 250 lbs, killing 2 gv's before killing 5 or 6 planes, and landing safely.
Worst: CV puffy ack, eny, better sticks then myself =)

you are going to explain to me some things sko told me yesterday. Like that thing about you not flying any longer because certain factors   :furious :furious

I hope to see you online tonight. Darned if I come back to AH after months without connection to find you've left the game, even more if it is for the reason I was told it was  :rofl

/end off/topic-

Offline iTunes

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Re: AH... Best and worst ideas
« Reply #21 on: November 20, 2008, 01:37:28 PM »
Worst = Introducing more ack and strat targets on a field.  The hoard attacks only got bigger.  CV puffy ack that can't hit bombers but will nail a fighter the second it pops over 3,000 ft.

Best = Splitting the Vbase GV hangers.  Made it balanced for defence and attack.  No longer can a single set of lancs close a string of Vbase in 1 sortie.  Consistant updates and new models  :salute
Gotta go with this one, CV ack nails Fighters in a heartbeat but somehow misses a set of buffs. Also agree on the GV bases.
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Offline Greebo

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Re: AH... Best and worst ideas
« Reply #22 on: November 20, 2008, 03:05:15 PM »
Best: the ability for players to add content, skins, terrains etc

Worst: puffy ack (seems to be a recurring topic in this thread......)

Offline Scca

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Offline Bronk

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Re: AH... Best and worst ideas
« Reply #24 on: November 20, 2008, 03:47:33 PM »
Best: ENY.... The whine generated in game and on the BBS is scweeeeet.
        Collision model.  See the above reason. :aok

Worst: Bomber drone warp/ too long a leash.
           Single GV base hanger spawn.
See Rule #4

Offline mechanic

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Re: AH... Best and worst ideas
« Reply #25 on: November 20, 2008, 04:41:32 PM »


Worst: Bomber drone warp/ too long a leash.
           

bingo!
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Offline 1pLUs44

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Re: AH... Best and worst ideas
« Reply #26 on: November 20, 2008, 04:43:58 PM »
.

NEver mind.
No one knows what the future may bring.