Author Topic: 88mm Flack  (Read 198 times)

eskimo

  • Guest
88mm Flack
« on: April 20, 2001, 01:10:00 AM »
I watched an enemy 109 enter our CVs flack range, way high and miles from the CV.

Puff, puff, puff, puff, puff, puff-BOOM.

Six puffs and he was gone.

eskimo

Offline DB603

  • Nickel Member
  • ***
  • Posts: 375
88mm Flack
« Reply #1 on: April 20, 2001, 07:04:00 AM »
S!

 I had a fight with a SeaFire near a CV.Spit was less than 300d away and puff,BOOM!Ack got me but no harm to the Spit...fix AI or lethality of ack.It is crap at the moment.




------------------
DB603
3.Lentue
Lentolaivue 34

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
88mm Flack
« Reply #2 on: April 20, 2001, 08:14:00 AM »
Folks are getting tired of it, but then, should they toughen the CV's up if they lighten the 88's up?

Offline Pepe

  • Silver Member
  • ****
  • Posts: 1020
88mm Flack
« Reply #3 on: April 20, 2001, 08:24:00 AM »
It's not a toning down petition, It is asking for a more realistic approach. It has NO sense at all the IFF Flak. If an airplane dives to chase into its own flak, chances are It will be hit.

And I am thinking, especially, in mannable fleet ack. I think killshooter for fleet gunners should be off. Of course, something must be done to prevent green dweebshooter. But I don't know ANY player that agrees with the actual stat of fleet flak, wether it is otto or human.

Cheers,

Pepe

Offline DamnedATC

  • Copper Member
  • **
  • Posts: 122
88mm Flack
« Reply #4 on: April 20, 2001, 11:09:00 AM »
 
Quote
Originally posted by eskimo:
I watched an enemy 109 enter our CVs flack range, way high and miles from the CV.

Puff, puff, puff, puff, puff, puff-BOOM.

Six puffs and he was gone.

eskimo

Are the 88's controlled by people are is that the autoflak?

ATC

Offline Mitsu

  • Gold Member
  • *****
  • Posts: 2763
      • Himitsu no blog (Mitsu's secret blog - written by Japanese)
88mm Flack
« Reply #5 on: April 20, 2001, 11:49:00 AM »
Ditto Eskimo....I got 6 pings in 5 seconds, and died.
Just I had no luck in this case, but I think that this flak is not realistic.

I have watched some flak footage.

HTC should model realistic Flak's doctrine, graphics, sounds soon.

-Mitsu

Offline Jigster

  • Copper Member
  • **
  • Posts: 107
      • http://www.33rd.org
88mm Flack
« Reply #6 on: April 20, 2001, 12:31:00 PM »
Convert 5 in to mm's, using 25.4mm -->1 Inch  

(just nitpicking)

OTOH the Quad Bofors 40mm ack just don't seem right...the AI does fine with it but with the lack of tracer smoke and range restraints it's almost absolutely useless from a play prespective. Maybe they need timed rounds...

Nearly all of the large caliber AAA guns cause to much direct damage...I guess because they need a direct hit to do any damage...when they should be riddling the plane with smaller amounts of damage in the ack bursts.

Offline Bullethead

  • Silver Member
  • ****
  • Posts: 1018
      • http://people.delphiforums.com/jtweller
88mm Flack
« Reply #7 on: April 20, 2001, 08:40:00 PM »
 
Quote
Originally posted by Pepe:
It's not a toning down petition, It is asking for a more realistic approach. It has NO sense at all the IFF Flak. If an airplane dives to chase into its own flak, chances are It will be hit.

I have shot down quite a few friendly planes while manning ship acks, especially with the 5" guns on the CV.  There was a time when PTs were attacking on the port bow so I in the forward twin 5" mount (not wimpy little 88mm   ) was shooting flat across the forward flightdeck at them.  Meanwhile, many friendlies were trying to take off.  I blew a lot of them to bits.  

But at the time, I couldn't be sure because I was seeing this out of the corner of my eye while fixated on a swarm of PTs 3k away.  So when that was over, I decided to test it.  I saw one of my squaddies flying straight at me so I shot at him.  Black puff right on him, he lost some important pieces, and tumbled immediately into the drink.

This is hardly surprising because I learned how to shoot the 5" at aircraft offline by shooting at drones.  As you know, the drones are all friendly, yet I was blowing them to bits.

You can easily tell player-controlled 5" from AI 5".  AI 5" shoots time-fuzed rounds in salvos of multiple guns, so you get periodic clusters of bursts all around the target, most of which are too far away from the target to damage it at all.  Hence, you can often fly through AI 5" fire for some time without taking any, or at least much, damage.  Also, AI 5" fire only starts at a relatively close distance, like 6-8kyrds from the fleet.

OTOH, player-controlled 5" shoots VT-fuzed ammo.  It ONLY explodes when the shell comes very close to a plane, and it only shoots 1 shell at a time.  So if the gunner player is on target, you see a line of single bursts following the target's path.  And because the shells only explode when they are very close, each burst usually does damage.  Thus, 5 or 6 such close bursts AT MOST will do any target.  Hell, I often down planes with a single shot.  And I can start firing at longer range than the AI will.  Good 5" gunners can knock planes down well beyond icon range.

 
Quote
And I am thinking, especially, in mannable fleet ack. I think killshooter for fleet gunners should be off. Of course, something must be done to prevent green dweebshooter. But I don't know ANY player that agrees with the actual stat of fleet flak, wether it is otto or human.

Killshooter doesn't seem to be on.  Like I said, I've hosed many friendlies (only 1 on purpose, tho <G> ) and have never heard myself taking damage like I do in a plane.  Which is good, because otherwise idiots insisting on taking off from fleets in heavy action, or chasing nmes into flak because THEY want the kill themselves, would be very detrimental to fleet defense.

But this makes it hard to prevent amazinhunks deliberately fragging everybody on their side.  However, I think the $30/month keeps most such people out of AH to begin with.  But everybody "snaps" sometimes.  So what I would recommend is that when you get fragged by acks, you get a message to that effect, as well as knowledge of who did it to you.  This should make it pretty obvious when it's intentional, and then you report it and the amazinhunk is no longer with us.  

Basically, I favor community-based controls rather than things like killshooter.  I'd like to see killshooter removed from air-to-air, for that matter.  Somebody cuts in front of you to steal your kill, you should be able to teach him not to do that instead of dying yourself.

-Bullethead <CAF>

------------------
In wine there is wisdom, in beer there is strength, in water there is bacteria

Offline Bullethead

  • Silver Member
  • ****
  • Posts: 1018
      • http://people.delphiforums.com/jtweller
88mm Flack
« Reply #8 on: April 20, 2001, 08:58:00 PM »
 
Quote
Originally posted by Jigster:
the Quad Bofors 40mm ack just don't seem right...the AI does fine with it but with the lack of tracer smoke and range restraints it's almost absolutely useless from a play prespective. Maybe they need timed rounds...

Yeah, the 40mm is pretty much a waste right now.  Like you say, it's nearly impossible to tell where you're shooting due to the nearly invisible tracers.  I don't need the smoke--I've never seen any from 40mm in old footage--but the tracers should be much bigger and brighter.

Also, the 40mm mounts can't elevate more than about 45^.  They should really have 90^.  As it is, they are useless against divebombers.

I don't think timed rounds is a good answer here.  These rounds had to score real hits in real life.  They did have a timed burst (based on the tracer burning into the warhead), but that was a self-destruct mechanism intended only to function well beyond effective range.  So it wouldn't help you get on target.  Hell, 20mm and 37mm had the same feature but you don't miss it in AH, do you?  

-Bullethead <CAF>


Nearly all of the large caliber AAA guns cause to much direct damage...I guess because they need a direct hit to do any damage...when they should be riddling the plane with smaller amounts of damage in the ack bursts.[/b][/QUOTE]



------------------
In wine there is wisdom, in beer there is strength, in water there is bacteria

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
88mm Flack
« Reply #9 on: April 20, 2001, 10:47:00 PM »
BulletHead....

5" flak guns do not damage freindly A/C. It doesn't happen.

------------------
Midnight CO
412th FG "Nightmare Mustangs"[/i]

The 412th is actively seeking P-51 Mustang pilots. E-mail me for more information  davidl@splusnet.com

"You tell them I'm coming.. And Hell's coming with me!" -Kurt Russel Tombstone

Offline Bullethead

  • Silver Member
  • ****
  • Posts: 1018
      • http://people.delphiforums.com/jtweller
88mm Flack
« Reply #10 on: April 21, 2001, 11:48:00 AM »
 
Quote
5" flak guns do not damage freindly A/C. It doesn't happen.

Yup, it appears you're right and I was wrong above.  Last night I got some of my squaddies to volunteer for skeet duty to test this and to practice my aim, and I wasn't hurting them despite nailing them.

So what was I seeing before?  I guess a lot of guys just crashing on takeoff.  As for the squaddie I thought I shot down, he obviously crashed for some other reason.  Strange.  Guess this is another example of seeing what you want to see.

But this really makes the issue of chasing nmes into your own ack stick out.  I've read this was especially dangerous because the gunners usually weren't leading the target enough, so somebody behind the target sucked up much of the fire.

-Bullethead <CAF>

------------------
In wine there is wisdom, in beer there is strength, in water there is bacteria