There IS a definite effect from bombing strats - but some think the effort required to make a dent is more than its worth.
For full details, check this link out:
http://www.hitechcreations.com/ahhelp/map.html#ssBasic Outline -- when you destroy a, say, ammo dump on a base it denies ordnance for flights starting there.
- That "strat" effect will last for 2 hours if nothing else happens.
- However, every time an automatic supply (trucks, barges, trains) arrives the down time is reduced by 30 minutes. If a player delivered supply load arrives the 2 hour time is reduced by 15 minutes
- Hitting a strat factory increases the time between trains, and makes the base effect last longer. The biggest delays happen after you kill more than 50% of the factory, though. At 50% factory damage the effects of trains drops to about 15%, or a 5 minute reduction in wait time per convoy.
- Hitting a city reduces the supply FOR ALL FACTORIES, so they take longer to repair...and the effects of hitting the base last even longer.
And YES -- this can make a major impact on game play, IF its organized. A few years back (OK, maybe its been more than 5 years....but whatever) a genius of organization arranged for all the major Rook Squads to show up on a given night. Each one was given a specific strategic task, starting with killing the factories and the cities. Then the focus went to individual bases and land grabbing. From what I've heard, it was the first and only time that the entire strat system - for both opposing countries -- was completely shut down, and even earned the guy a person to person call from HT himself.
Needless to say, the Rooks completely rolled over their opponents at their leisure after the strats went down. (Back then, the impact was even greater because fuel damage affected max fuel load more directly -- and you could limit your opponents to as low as 25% max tank size. So, defending planes were very limited in flight times -- an La7 ran out of fuel about 20 yards past the runway....)