Author Topic: Does it really make a diff bombing factories?  (Read 1180 times)

Offline Tr1gg22

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Does it really make a diff bombing factories?
« on: November 23, 2008, 12:44:20 PM »
Simple question ladies and gents...What differences does bombing factories really make? Is it worth the time or not? I looked at the charts and really can not make any sense of them..
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Offline Banshee7

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Re: Does it really make a diff bombing factories?
« Reply #1 on: November 23, 2008, 01:14:32 PM »
It's supposed to make downtimes longer I think.  But it seems that they are only porked for score purposes or for scenarios.
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Offline Kazaa

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Re: Does it really make a diff bombing factories?
« Reply #2 on: November 23, 2008, 01:19:54 PM »
And our survey said: No.



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Offline whiteman

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Re: Does it really make a diff bombing factories?
« Reply #3 on: November 23, 2008, 01:20:12 PM »
have to bomb the factories and the city to cause any real effect.

Offline Simaril

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Re: Does it really make a diff bombing factories?
« Reply #4 on: November 23, 2008, 01:41:21 PM »
There IS a definite effect from bombing strats - but some think the effort required to make a dent is more than its worth.


For full details, check this link out:http://www.hitechcreations.com/ahhelp/map.html#ss

Basic Outline -- when you destroy a, say, ammo dump on a base it denies ordnance for flights starting there.
  • That "strat" effect will last for 2 hours if nothing else happens.
  • However, every time an automatic supply (trucks, barges, trains) arrives the down time is reduced by 30 minutes. If a player delivered supply load arrives the 2 hour time is reduced by 15 minutes
  • Hitting a strat factory increases the time between trains, and makes the base effect last longer. The biggest delays happen after you kill more than 50% of the factory, though. At 50% factory damage the effects of trains drops to about 15%, or a 5 minute reduction in wait time per convoy.
  • Hitting a city reduces the supply FOR ALL FACTORIES, so they take longer to repair...and the effects of hitting the base last even longer.



And YES -- this can make a major impact on game play, IF its organized. A few years back (OK, maybe its been more than 5 years....but whatever) a genius of organization arranged for all the major Rook Squads to show up on a given night. Each one was given a specific strategic task, starting with killing the factories and the cities. Then the focus went to individual bases and land grabbing. From what I've heard, it was the first and only time that the entire strat system - for both opposing countries -- was completely shut down, and even earned the guy a person to person call from HT himself.

Needless to say, the Rooks completely rolled over their opponents at their leisure after the strats went down. (Back then, the impact was even greater because fuel damage affected max fuel load more directly -- and you could limit your opponents to as low as 25% max tank size. So, defending planes were very limited in flight times -- an La7 ran out of fuel about 20 yards past the runway....)
« Last Edit: November 23, 2008, 01:44:36 PM by Simaril »
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Offline LYNX

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Re: Does it really make a diff bombing factories?
« Reply #5 on: November 23, 2008, 01:53:01 PM »
what he said ^.

if no strats are hit an ammo (example) bunker will regain on a field in 35 to 45 min.  When Zone cities are hit and then factories the down time is extended.

Personally I bomb cities and factories because it is worth it...in the long run.  If I wanted a great bomber score a couple of nuka stucka runs 1 sector would assure that.

Today I loaded lancs with 50 % fuel climbed to 23k and bombed Bish Zone city to 16% remaining then put the rest of the ords on the ammo factory.  Landed with 16 min fuel left and got 19 perkies out of it.  Some scoring milk run that was. :rolleyes:

Offline Dragon

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Re: Does it really make a diff bombing factories?
« Reply #6 on: November 23, 2008, 03:31:03 PM »

Today I loaded lancs with 50 % fuel climbed to 23k and bombed Bish Zone city to 16% remaining then put the rest of the ords on the ammo factory.  Landed with 16 min fuel left and got 19 perkies out of it.  Some scoring milk run that was. :rolleyes:

Would that be your ARR for day 12,257?   :rofl
« Last Edit: November 23, 2008, 03:34:47 PM by Dragon »
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Offline Tr1gg22

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Re: Does it really make a diff bombing factories?
« Reply #7 on: November 23, 2008, 05:56:14 PM »
There IS a definite effect from bombing strats - but some think the effort required to make a dent is more than its worth.


For full details, check this link out:http://www.hitechcreations.com/ahhelp/map.html#ss

Basic Outline -- when you destroy a, say, ammo dump on a base it denies ordnance for flights starting there.
  • That "strat" effect will last for 2 hours if nothing else happens.
  • However, every time an automatic supply (trucks, barges, trains) arrives the down time is reduced by 30 minutes. If a player delivered supply load arrives the 2 hour time is reduced by 15 minutes
  • Hitting a strat factory increases the time between trains, and makes the base effect last longer. The biggest delays happen after you kill more than 50% of the factory, though. At 50% factory damage the effects of trains drops to about 15%, or a 5 minute reduction in wait time per convoy.
  • Hitting a city reduces the supply FOR ALL FACTORIES, so they take longer to repair...and the effects of hitting the base last even longer.



And YES -- this can make a major impact on game play, IF its organized. A few years back (OK, maybe its been more than 5 years....but whatever) a genius of organization arranged for all the major Rook Squads to show up on a given night. Each one was given a specific strategic task, starting with killing the factories and the cities. Then the focus went to individual bases and land grabbing. From what I've heard, it was the first and only time that the entire strat system - for both opposing countries -- was completely shut down, and even earned the guy a person to person call from HT himself.

Needless to say, the Rooks completely rolled over their opponents at their leisure after the strats went down. (Back then, the impact was even greater because fuel damage affected max fuel load more directly -- and you could limit your opponents to as low as 25% max tank size. So, defending planes were very limited in flight times -- an La7 ran out of fuel about 20 yards past the runway....)

Ty for ur input I appreciate the great input :salute
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Offline MaSonZ

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Re: Does it really make a diff bombing factories?
« Reply #8 on: November 23, 2008, 07:32:49 PM »
and even earned the guy a person to person call from HT himself.
So, if i understand correctly, HT called the guy himself and said "this has to stop"?  :lol
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Offline Simaril

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Re: Does it really make a diff bombing factories?
« Reply #9 on: November 23, 2008, 10:35:33 PM »
Ty for ur input I appreciate the great input :salute

Another tip -- you can keep ack (or whatever) down longer RIGHT AT THE BASE if you strafe down the convoy as it comes in. You can do this by killing off the train cars (or barges, or trucks) before they arrive at the base; and, if you hit the lead barge (or truck, or engine) the ones behind it will stall out and give you more time to kill them. If factories are at full strength (and the convoy will total 30 minute reduction in wait), you'll prevent 5 minutes restoration for each of the 6 components of the convoy you stop from arriving.
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Offline thndregg

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Re: Does it really make a diff bombing factories?
« Reply #10 on: November 23, 2008, 10:42:45 PM »
I'm all for factory porkage missions. However it has been consistently difficult to get all sides to understand the impact of it, both in strategic value and the fun offensive/defensive battle it creates.
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Offline stodd

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Re: Does it really make a diff bombing factories?
« Reply #11 on: November 23, 2008, 10:45:00 PM »
And YES -- this can make a major impact on game play, IF its organized. A few years back (OK, maybe its been more than 5 years....but whatever) a genius of organization arranged for all the major Rook Squads to show up on a given night. Each one was given a specific strategic task, starting with killing the factories and the cities. Then the focus went to individual bases and land grabbing. From what I've heard, it was the first and only time that the entire strat system - for both opposing countries -- was completely shut down, and even earned the guy a person to person call from HT himself.
Im curious after reading this, who was it that put all of it together, if you recall?
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Offline WWhiskey

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Re: Does it really make a diff bombing factories?
« Reply #12 on: November 23, 2008, 10:56:02 PM »
yes it makes a big difference, if you taking down ack at bases, the time for it too come back up is a lot longer if the ack factory is dead and it helps if the city is dead too
 the best part is resuplying them tho! little known secret! oops!! :noid :noid :noid
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Offline FiLtH

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Re: Does it really make a diff bombing factories?
« Reply #13 on: November 23, 2008, 11:17:38 PM »
  If it does do something, the average game play wont reflect it because nobody does massive bombing campaigns against them.

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Offline RTHolmes

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Re: Does it really make a diff bombing factories?
« Reply #14 on: November 24, 2008, 07:50:46 AM »
yup makes a big difference - 1 lanc sortie to the city, then another to a strat factory will take both down to ~5%. its pretty much the only bombing I do (hangars are generally pointless as they're back up before you get halfway home)

of course if noone is porking the linked bases it wont make a difference...
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