Author Topic: Shade killing detection system.  (Read 2135 times)

Offline grizz441

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Shade killing detection system.
« on: November 26, 2008, 04:08:12 AM »
It seems to me it wouldn't be that difficult to program in a detection system where if Player A kills Player B a certain % of his total kills AND Player B gets killed by Player A a certain % of his total deaths, Player A should be flagged and his scorecard should read "Flagged for Cheating" for the month.

Example: Player A has killed Player B for 20% of his total kills (Lets say, 50 of 250)
Player B has been killed by Player A 75% of his total deaths (Lets say, 50 of 67)

This would be a clear and cut Shade killing scenario and Player A would be flagged.
The exact percentages of 'suspicious behavior' would be determined by HTC.

Not a perfect solution that would catch everybody, but it would catch the blatant abusers and deter others from this sort of behavior.  In order to 'game' this score security, you'd have to know the percentages that set off the alarm bells and you'd also have to do a bunch of number crunching to make sure you don't get caught.  It would make it very annoying and difficult to successfully shade kill for any sort of significant gain. 

<edit> This would be used in the LW Arena's.  It wouldn't work in EW or MW because the numbers are so low.
« Last Edit: November 26, 2008, 04:55:53 AM by grizz441 »

Offline Lusche

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Re: Shade killing detection system.
« Reply #1 on: November 26, 2008, 04:21:42 AM »
While high % of kills do indeed often indicate something is wrong, it's not always the case that it actually is.

In low populated arenas like EW it's actually indeed possible for two players having large share of their kills on each other without anything being wrong. But suddenly they  are labeled "cheat" or "gamer" or such. (I often fly at non-primetime, always the same 3-5 players on EW at that time)


The program would lack any kind of human discretion.

Big "no" from me
« Last Edit: November 26, 2008, 04:24:34 AM by Lusche »
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Offline grizz441

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Re: Shade killing detection system.
« Reply #2 on: November 26, 2008, 04:28:43 AM »
While high % of kills do indeed often indicate something is wrong, it's not always the case that it actually is.

In low populated arenas like EW it's actually indeed possible for two players having large share of their kills on each other without anything being wrong. But suddenly they  are labeled "cheat" or "gamer" or such. (I often fly at non-primetime, always the same 3-5 players on EW at that time)


The program would lack any kind of human discretion.

Big "no" from me

When the percentages are high enough, you can conclude with 99.99999% Certainty that cheating is going down.  But what about the borderline scenarios you speak of?

You could program levels of degree of suspicion.

Ex.
Level 1: Blatant abuse (Automatic cheating flag)
Level 2: Somewhat suspicious (Administrative review)


It's intended for the Late War arenas where everyone flies Lusche, not EW.
« Last Edit: November 26, 2008, 04:36:07 AM by grizz441 »

Offline BarryBD

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Re: Shade killing detection system.
« Reply #3 on: November 26, 2008, 05:04:26 AM »
When imply it?  after 1 week, after 2 weeks? Or after 1 hour of play, after 10 hours of play?

Because when you log in the first time after reset, your first kill will always be 100% on the same guy.


What if :

example that really happened :

a player keeps spawning PT boats to kill a CV, and an another guy keeps killing him with the ships 5 inchers like 13 times in a row (1 sortie)

Percentage on that player will rise enormously, you will be flagged, everybody will think you're a cheat,...

All this is dependable on how many kills you got before, and at what point...

Other example :

newbee 2 weekers comes in, plays for 10 hours, gets shot like 25 times, manage to get his first kill, 100% kills on 1 player, flagged...

There might be solutions for the above mentioned examples, but I just don't think it as easy to imply as you suggest

 :salute


Offline uptown

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Re: Shade killing detection system.
« Reply #4 on: November 26, 2008, 06:04:49 AM »
Wouldn't just beating a confession out of the accused be easier and more enjoyable? :devil
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Offline Nilsen

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Re: Shade killing detection system.
« Reply #5 on: November 26, 2008, 06:12:34 AM »
I think that after every tour has ended now the guys with thier name high up on the ranks will be looked hard at by those on the bbs with little else to do anyway so that is prolly a good enogh detection system   ;)

Offline CAP1

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Re: Shade killing detection system.
« Reply #6 on: November 26, 2008, 07:27:05 AM »
i think it's much more fun reading the witchhunts in here. it seems that we're always talkin about a way to police ourselves, and with the new score pages, htc has given us the ability to easily do so.  :D
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Offline DREDger

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Re: Shade killing detection system.
« Reply #7 on: November 26, 2008, 07:54:04 AM »
Just a question, but are shade accounts not allowed?  If I were HTC, I would probably encourage it, purely from a subscriber $$ position.

And score?  I mean does it really matter?  What does a high score get you anyway...kudos...bragging rights...the ability to control a CV?

I kindof agree to the post above, where it is more fun to read about it here.

Offline Bodhi

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Re: Shade killing detection system.
« Reply #8 on: November 26, 2008, 07:56:56 AM »
A simple question:

Who cares?  If someone wants to shoot down a shade account 100 times a day, let them.  They are only "cheating" themselves of any dignity they might have had.  It's a cartoon airplane game, and worrying about what some other person does with their $15 or $30 is silly.
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Offline henchman

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Re: Shade killing detection system.
« Reply #9 on: November 26, 2008, 08:09:26 AM »
A simple question:

Who cares?  If someone wants to shoot down a shade account 100 times a day, let them.  They are only "cheating" themselves of any dignity they might have had.  It's a cartoon airplane game, and worrying about what some other person does with their $15 or $30 is silly.

I agree Bodhi. I play this game for the fun of it. I only pay $15 a month, If other people want to pay $30, let them...
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Offline BarryBD

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Re: Shade killing detection system.
« Reply #10 on: November 26, 2008, 08:14:24 AM »
A simple question:

Who cares?  If someone wants to shoot down a shade account 100 times a day, let them.  They are only "cheating" themselves of any dignity they might have had.  It's a cartoon airplane game, and worrying about what some other person does with their $15 or $30 is silly.

Well, for what it's worth, (not going deeper into this though), but if you allow that, what's the difference with allowing "real" cheats like aimbots and other stuff?


Offline Lusche

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Re: Shade killing detection system.
« Reply #11 on: November 26, 2008, 08:15:13 AM »
A simple question:

Who cares? 

Many playes do (for various reasons), and luckily HTC does too.
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Offline thndregg

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Re: Shade killing detection system.
« Reply #12 on: November 26, 2008, 08:21:29 AM »
A simple question:

Who cares?

Would you ask the same question if this were some non-internet game?
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Offline captain1ma

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Re: Shade killing detection system.
« Reply #13 on: November 26, 2008, 08:29:42 AM »
you guys have way too much time to think!  :D

Offline DCCBOSS

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Re: Shade killing detection system.
« Reply #14 on: November 26, 2008, 08:35:34 AM »
Well my two cents is this cheating is cheating it takes away from everybody even the people that don't care.
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