Author Topic: Possible fix for Buff guns  (Read 548 times)

Offline Zigrat

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Possible fix for Buff guns
« Reply #15 on: May 07, 2001, 08:53:00 PM »
wrong tac, then it seems like the planes are moving in slo mo


the answer is 40 inch monitors

Offline Jekyll

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« Reply #16 on: May 08, 2001, 02:41:00 AM »
   
Quote
Secondly, smooth objects tend to exhibit reverse Magnus Effect do they not? This would sort of be counter to what you seek, if I understand your innuendo correctly. There's no cricket ball seams on a bullet.

Don't need to be seams Toad.

You ARE aware no doubt that a Nato 7.62 M80 round fired at 2800 ft/sec will miss a stable target set at 4500yds by over 100yds due to Magnus Effect and the resultant Yaw of Repose, right?

BTW Toad, wherever did you get the idea that a WW2 .50cal MG would fire 80 rounds in 2 seconds?  The ROF for a .50cal M2 was 800rds/min.  In the example you gave above (8 guns/2 sec burst) you would have not 1280 but 208 .50cal projectiles headed your way.

Or are you hoping for a P47 with 50 machine guns mounted on it?




[This message has been edited by Jekyll (edited 05-08-2001).]

Offline Pongo

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« Reply #17 on: May 08, 2001, 09:05:00 AM »
Even asside from the clerical error, Toad has some good points. I dont agree about the field of view thing though. I never new the effect of it on field of vision but I think the result is better then the alternative. You have to factor in peripheral somewhere.
I think that long burst effects on the weapons is one of the big technical issues missing from the game. And as to dispersion it does increas the chance of a hit I suppose but only of a ping. It lessens the chance of a kill of course.
The loss of range icons would greatly benifit the more experianced player. While I think it would be better, it would be a real barrier to entry of the sim.

Offline 1776

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« Reply #18 on: May 08, 2001, 09:23:00 AM »
FOV:

This would be nice if some kinda view device were invented to move the view around as fast as your eyes and head move and was independent of the stick.  Perhaps a device that can track your eye movement or slight head movement.  Or the use of multi monitors each with different view: left front,then front,then right front.  Then a switch to have the same view to the rear.

<sigh>FOV has got to be the most difficult thing to model as there is so much in RL that can't be done on a puter  

HTC has come the closest with the zoom system and head movement.  I just don't see how you can give up too much of what is in the current view arena and still have it as simple and easy to understand as it currently is.

Sure there is alota room for improvement, but a new person to the sim might have to spend way too much time learning the view system as to just flying!!  Realism is nice and prolly can be done, but the lust for realism could distroy the game too!!

Balance, just where is the balance?  I think HTC is on the right track regarding the balance issue

Don't other kind of games have this FOV issue?  Or is this just an issue for sims that model RL?

[This message has been edited by 1776 (edited 05-08-2001).]

Offline Toad

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« Reply #19 on: May 08, 2001, 01:49:00 PM »
What Zigrat said! Big monitors! Even better, full dome projection!      

Jekyll

Once again, the main point is that modern ballistics programs very accurately predict where a bullet will hit. Magnus Effect may be a player, but it doesn't affect the ability of program to compute where the bullet will land. I haven't done much research into ME simply because of that. It doesn't matter WHY a bullet does what it does as long as you can accurately predict the path. THAT is very easy to do if you have the ballistic coefficent of the projectile and the muzzle velocity.

As for the 7.62 Nato, I can tell you it is one of the most accurate rifle/lmg rounds ever produced. That's why it's a National Match benchrest favorite.
 http://home.snafu.de/l.moeller/Longrangeballistics.html

That's an excellent page on ballisitics. It explains a lot of things, including gyroscopic precession in bullets (that's what you are trying to get at in the ME, right?)

"Like a gyroscope, the bullet will yaw and precess as it spins on its way down the range. A certain minimal amount of this precession is required to keep the bullet 'tracking', keeping it pointing along its trajectory. If the bullet did not precess and went completely to sleep' then it would maintain its launch angle throughout its trajectory, which means that on the final part of the flight, when it is descending, it would still be pointing up, thus presenting a much larger cross section and substantially increasing drag. This is the extreme case of what happens when the bullet is spun so fast that the stability factor 's' is greater than about 3. The gyroscopic forces will prevent the bullet from tracking and the drag goes through the roof for the final part of the trajectory. If the precession is greater than that required to keep the bullet tracking then the result is again an increased effective cross section, giving increased drag and leading to disappointing ballistic performance.

To keep precession at the right level the first thing is to keep the stability factor from around 1.1 to 1.5 for your bullet of choice. Do not use the Greenhill formula to calculate the rate of twist you need, use of this formula is pretty much guaranteed to give you a twist that will stabilize the bullet. But, especially with secant ogive or VLD bullets, Greenhill's formula can suggest twists that will overstabilize the bullet, preventing it tracking well at long range. The computation is not a trivial one, but there are computer programs available which will do this. (See the 'Programs' section of this website.)"

So, as you can see, it can be determined an accounted for in bullet design.
 
As for accuracy of the .308, I haven't seen data for it a 4500 yards. I can give you this from a benchrest however:

From the same site:

"This technique is much favored by 1000 yards bench rest shooters, who look for ten shot group sizes of the order of 3" or better!".

As I mentioned, the round itself is very accurate. Shooting from an aircraft mounted MG would of course give different, somewhat poorer results. I think it's impossible and irresponsible to guess at that here.

I'd like to see your source for the 4500 yard data. I'd think that 4500 is way beyond "accurate" range for the .308 and very possibly beyond "effective" range for the round as well. I've seen various sources put the  .308's "effective" range at either 800m or 2000 m; nothing over that. Most of the .30's would have the same problem, I'd think. Sounds like an interesting site, though.

I will again point out the .50 BMG data mentioned above:

"The original military purpose of these weapons was to destroy jeeps, tanks, personnel carriers, and other vehicles...

Fifty caliber rifles are “accurate” up to 2,000 yards, meaning they will strike the intended target within this range. These weapons are “effective” up to 7,500 yards, meaning that, although accuracy cannot be guaranteed, the round will cause its intended effect at this distance if it strikes the target."

So 2000 yards is most certainly within the "accurate" capability of this round on things as small as jeeps. I suspect the similar rounds from other countries are close in performance.

As for the incorrect math, sorry. Glad you caught it. I do make unintentional mistakes, like everyone else.


Now, all the above being said, my initial comments in this thread and a few others like it have been made for one reason.

There's too much flaming about realism. This is a game. Compromises and unrealistic elements have to be made. That should be obvious to anyone.

Of course we ALL want it "as real as possible". That brings up the problem of "selective realism". We all seem to want the "real things" that we personally feel are the most vital, most important. We just don't agree on what those are.    

...and so the flamefests begin.

The point of the whole exercise is to highlight the fact that compromises have to be made and there is no one "realism" or "groups of realism" that are going to be perfect.

We all know it. I hope we can all be rational rather than "selective" about realism.

Thank you and good day.      



[This message has been edited by Toad (edited 05-08-2001).]
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Offline Toad

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« Reply #20 on: May 08, 2001, 03:25:00 PM »
BTW, here's a pretty amazing testimonial to John Browning's masterpiece. It only shows what can be done with match bullets and a cutting edge match rifle...but wow...what accuracy out of the .50 BMG!
 http://www.50-bmg.com/

"50 bmg tactical reaches a new level with the EDM Arms Windrunner XM107. This rifle is designed from the ground up to be the most rugged, accurate, and portable heavy caliber rifle on the market today.

Accuracy guaranteed minimum 1/2MOA@1000 yards with match ammo. Documented 5 round groups of 1/2MOA at 1004 yards(5") and 1700 yards(8"). This rifle is far superior to the current anti-material heavy caliber tactical rifles. It is capable of accuracy matching the best .308 tactical rifles with the power and extended range of the 50. "

Amazing.

<EDIT> Found this too...it's an interesting piece on the .50BMG rifle discussion.
 http://www.freerepublic.com/forum/a3a217fe42e10.htm

When Campbell and I arrived at the secret range, it was drizzling slightly as we set the slabs of steel into a dirt bank (he'd also brought along a 15-inch-square piece of 2-inch hot-rolled steel that must have weighed 90 pounds), and we mounted his .50 on a shooting bench 100 yards away.

We fired the A.P. first, into each of the three targets, then walked up to examine the damage. The bullet had ripped through the sculptor's piece of three-quarter-inch steel as if it were cardboard. It did the same with the one-and-a-half-inch (cold) rolled steel, hitting it with such force that it blew the flanges of the hole back toward us, rather than out the other side. The (hot-rolled steel that must have weighed 90 pounds) two-inch plate, however, finally stopped it. The A.P. round blasted through to within a quarter-inch of the far side, where it caused a bump-out, but then flagged. The two-incher also stood up to the incendiary ammo, which made a hole with a dark burn mark, but couldn't get through."


It's pretty impressive.


[This message has been edited by Toad (edited 05-08-2001).]
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Offline BBGunn

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« Reply #21 on: May 08, 2001, 05:30:00 PM »
Hey Toad:

[This message has been edited by BBGunn (edited 05-08-2001).]

Offline BBGunn

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« Reply #22 on: May 08, 2001, 05:41:00 PM »
Dis-reguard above post.

Offline Toad

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« Reply #23 on: May 10, 2001, 06:23:00 PM »
Any of you guys see Ripley's Believe It Or Not on TV last night? (May 9)

They had a fellow that shoots old rifles at long range. Filmed him at a range shooting a 125 year old (or close) falling block .45/70 powder rifle. He casts his own lead bullets. Vernier Tang peepsight on the rear, bead on the front (iron sights). His rest was two crossed stick wrapped in leather. He shot from the prone position.

Target was a white buffalo outline set up at 1100 Yards. In the "heart" position they had a black 16" diameter round steel "gong".

First shot... almost dead center on the black gong. (They had a camera on the gong.)

Second shot.... a little low right on the black gong.

Third shot.... almost dead center of the gong again.

Simply amazing shooting from a nice old gun/cartridge combo.

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Offline Jekyll

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« Reply #24 on: May 11, 2001, 06:31:00 AM »
 
Quote
I hope we can all be rational rather than "selective" about realism.

Couldn't agree with you more Toad  

Which is why I wonder the following:

AH is supposed to have the 'best' flight models;
AH is supposed to have the 'best' gunnery models;
So why doesn't AH have much of a 'pilot' model?  By that I mean, AH 'pilots' can do things that real WW2 pilots could NEVER do.  No cumulative G fatigue - no cumulative fatigue of any kind affecting the ability to yank the stick around - perpetually perfect laser-ranging eyeballs - 'LindaBlair' style 6 views, with the apparent ability to lean full forward over the dashboard whilst turning your head through 180 degrees and pulling 6G's in a hard turn.

I agree with you completely Toad.  I mean, isn't this the ultimate form of 'selective' realism?

Offline Toad

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« Reply #25 on: May 11, 2001, 10:07:00 AM »
Yeah, Jekyll,

Your post is a perfect example of selective realism.      

You've chosen one area of the gameplay program, pilot modeling, and pointed out gameplay concessions.

This after you accept AH as the best flight model knowing there are lots and lots of things (gameplay concessions) that don't "fit" ... say like autopilot in fighters, simplified engine/prop management or super accurate insto-Norden bombsights.

This after you accept AH as the best gunnery model knowing that no gun shoots as far as it should and aircraft in the "normal" compressed FOV view mode are about 1/2 the size they should be (gameplay concessions).

So, yes, you have just posted if not the ultimate form of selective realism, then at least a good example. Thank you.

BTW, did you get to see that Ripley's show where you live? Man, 3 for 3 into a 16" circle at 1100 yards with an iron-sighted .45/70.

I guess he had that Magnus Effect and Yaw Of Repose figured to a gnat's a** didn't he?      



[This message has been edited by Toad (edited 05-11-2001).]
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Offline Jekyll

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« Reply #26 on: May 11, 2001, 04:54:00 PM »
Whoa Toad, please read my post again.

I say that AH is supposed to have the best etc....

You'll often read on this board some AH player saying how realistic the FM is.

My own opinion on the matter is something else entirely (and I'd probably be lynched if I stated it on this board), but if you care to take a wander through my previous posts you will indeed see where I support realistic dispersion for buffs or data input required for Norden bombsight, or even introducing torque to the aircraft again    The only post that I can remember ever advocating a significant 'gameplay concession' in was in relation to the Me323 Gigant.

As for Ripley's show, I'm afraid that we don't receive that program where I live, but I don't see your point.  I've already agreed that we should not have shells artificially disappearing at a predetermined downrange distance, but do you honestly believe that you can compare a guy firing from a fixed position on the ground with one firing from an aircraft moving at 200mph+ in an aircraft moving through the air mass in 3 dimensions, firing at another moving aircraft?

[This message has been edited by Jekyll (edited 05-11-2001).]

Offline Toad

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« Reply #27 on: May 11, 2001, 06:00:00 PM »
So you, Jekyll, DO NOT think AH has the best FM and best gunnery models out there? And the pilot fatigue modeling is not the best out there?

Well, I have flown the major ones available as I am sure you have. AW, FA, WB and this. I'm quite happy here. Sorry you don't feel that way.

If "more realism" comes that's fine too. But not "selective realism". However, I suggest that if we ever get any of these games to be a "totally realistic" simulation, almost no one will play.

Because there's TONS of things about flying that just really aren't entertaining. For example, are you ready to fly 12 hours round-trip to drop one stick of bombs on a realistic "Berlin" map?

Are you ready to go through a 18 month tour of duty and maybe...just maybe...if you're lucky engage in perhaps 50 dogfights?

Pilot Fatigue? Clue me in Jekyll. Have you ever flown any acrobatics? If so, did you ever do very much of it? Like maybe 50 hours total of practice or so? I think you overestimate the pilot fatigue factor, especially considering adrenaline in an engagement.

Secondly, in reality the "average" pilot might engage... MIGHT ... engage in one "extended" dog fight per mission. That's reality. Do you really think he would be so exhausted that he could barely make it home?

Most WW2 "dogfights" were SHORT. Maybe 2 minutes. Long engagements were rare. However, because of OUR totally unrealistic environment, the MA, we do engage for long periods. Which is reality? How should HTC model? How the heck would YOU know if he did it right? Can you run flat out for two minutes? Do you KNOW if that is more or less strenuous than pulling intermittent G loads for 2 minutes?

As for the shooting, I just wondered why Magnus Effect and Yaw of Repose didn't send those .45/70 bullets spinning off into the great beyond. They're such mysterious forces that a simple ballistic computation can't take them into account, right?

The .45/70 is not known to be an exceptional round, either. The .50 BMG is much better ballistically.

Here's another question for you. Have you ever chased another aircraft through the air? I mean no-holds-barred flat out chased him. Do you think it's impossible to keep a dot on the windscreen centered over him for a significant period of time? It takes a .50 BMG about 7 seconds to cover a mile. Think you can't hold a dot pretty precisely over an extending target that long when you are in an airplane? Do you still hold to that incredible statement about it being like "shooting a rifle while jogging?"

BTW, have you ever shot rifles or shotguns very much at all? Have you ever flown extensively?

Just curious.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Jekyll

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« Reply #28 on: May 11, 2001, 10:34:00 PM »
Dear Toad  

1. No.
2. No, in fact, at present it does not exist at all!
3. Yes, absolutely.
4. Yes.
5. Yes.
6. About 70 hours total.
7. I never suggested that.
8. Dunno, haven't tried to do so for a few years.
9. Yes.
10. No, I never suggested they were  
11. No.
12. Yes, absolutely.
13. Yes, definitely.  You should try it sometime  
14. Rifles, shotguns, pistols, even a couple of MG's from time to time.
15.  Yes, more than you might realise    

[This message has been edited by Jekyll (edited 05-11-2001).]

Offline Toad

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« Reply #29 on: May 12, 2001, 12:16:00 AM »
Then obviously you and I will never be simultaneously happy in any one ACM game. Your reality is vastly different from the one I have experienced.

Hope you find what you're looking for.

[This message has been edited by Toad (edited 05-12-2001).]
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!