Update: buff guns still do an unholy amount of damage

I have attacked buffs from all angles (HO, hig HO, low HO, 1 oc, 11 oc, 3 oc ,9oc low and high), at near-compression speeds, and most of the times the attacks are disasters, as only one or 2 pings from the buff guns will break a fighter apart.
Forgive me Pyro, I do not want to question your word on the lethality of the guns, but I really see that a buff's .50's really tear up a fighter way more than a fighter's .50's tear up another fighter. A pony has to hit its target several times or with a long stream of hits to break up an opposing fighter from a 6 position or a HO (the face buffs shoot at almost all the times). a P-38 has to hit its target with 8-10 pings to bring another fighter down (and thats with a 20mm cannon)... yet a Buff does it in 2 or 3 pings
A theory i've been thinking is that it might be some kind of convergence? A 50-cal fighter can kill another fighter in 2 or 3 ping if its at convergence (though a P-38 wont which is really odd, but that's another oddity I will bug you about later

). It may not be convergence as in fighters, but I'm thinking that if the evil otto is aiming the other buff guns at the exact same point at which the human gunner is aiming... well, that would certainly give a buff's guns a terrific damage potential at any range!
Is there any way to test this by disabling the otto and seeing if the 2 .50's on a tail gun will break a plane apart with 2 or 3 pings as they do now? It would be really interesting!
oh.. and <PUNT> *grin*
