Author Topic: Dry Spawn  (Read 903 times)

Offline DREDger

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Dry Spawn
« on: November 27, 2008, 12:44:11 AM »
I know both sides play on a level field, but what is your opinion of CV's being able to dry spawn LVT's, for or against?

Seems a bit 'gamey' to me.  Especiallly when at a port, where the lvt's just spawn and drop supplies to get the ack back up.


Offline PFactorDave

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Re: Dry Spawn
« Reply #1 on: November 27, 2008, 12:47:13 AM »
Well, considering that it requires the Country to keep the CV at the port, I don't really see a problem.  Sure it makes that Port nearly impossible to capture, but if and only if the other Team chains the CV to the Port. 

A few minutes after that CV leaves the area the Port is vulnerable.

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Offline Tigger29

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Re: Dry Spawn
« Reply #2 on: November 27, 2008, 01:40:35 AM »
Yes.. Dave has a point... in order for this to work the CV has to stay right there next to the base, making it very vulnerable...

Besides... they plan didn't work anyway.. just made things a lot more interesting...

Offline FLOTSOM

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Re: Dry Spawn
« Reply #3 on: November 27, 2008, 01:46:13 AM »
if they spawned on the beach and not further inland then i think this would be fair.

i think the CV would have to come to a complete stop just off shore for this to work. it couldn't be moving, evading or circling, it must be sitting still and the beach must be within the radar range of the CV, or the lvt spawns into the water next to the CV as usual.

one benefit would be that a CV could roll up close to a beach and immediately spawn lvt's to try for a base capture. having to get that close to shore puts the CV at great risk so its a balance in fairness. risk vs gain.

a CV could spawn an entire wave of troop carrying lvts in a coordinated strike within a short drive of a town. but it wont guarantee a free ride or easy capture. the CV would be sitting within the range of even tank main guns so if the attackers don't get and control a cap on the base the CV would be stuck sitting dead in the water, if the defenders respond quickly the CV would get sunk fast.

granted there is ample room for abuse, but its the same abuse that people currently use to capture undefended bases. those who chose to will game the game no matter what is allowed or disallowed. this new spawning ability would be no different, it would be up to the players to prevent its abuse by defending their coastal bases from a quick strike CV attack. so lets not argue the con's of this theory based upon those few who would abuse it, but instead argue the points of  fun in its use derived by those that want to have a good time playing the game correctly.

good idea in my book

FLOTSOM
« Last Edit: November 27, 2008, 02:44:46 AM by FLOTSOM »
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Offline drdeathx

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Re: Dry Spawn
« Reply #4 on: November 27, 2008, 02:14:57 AM »
Same deal for all sides

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Offline Bruv119

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Re: Dry Spawn
« Reply #5 on: November 27, 2008, 04:49:08 AM »
I'm with dredger on this one,

Whilst I do enjoy playing on the TAGMA map some of the Port capture gameyness has reached untold levels, 

It gives a solid advantage to the team that has the numbers because they can mass spawn field supplies or troops.

There has to be a way of forcing LVT's to spawn in the water whatever the position of the carrier group to give the defenders a chance.  At the moment the port captures are way too easy like this.

Also a co-ordinated defence can rack up obscene amounts of kills in no time at all.
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Offline skribetm

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Re: Dry Spawn
« Reply #6 on: November 27, 2008, 08:16:03 PM »
i'd agree with this post, if you stop getting "intel" where your captured cv's are.

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Offline BaldEagl

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Re: Dry Spawn
« Reply #7 on: November 27, 2008, 10:04:05 PM »
one benefit would be that a CV could roll up close to a beach and immediately spawn lvt's to try for a base capture.

I was defending a port in a Tiger one night and that's exactly what happened.  I was sitting right in front of the maproom and, as it turned out, it was the perfect spawn camp.  I killed 18 LVT's before a fighter dropped a bomb on me but he didn't take the hanger so I re-upped and killed 11 more before friendly air cover came to the rescue.

Based on that I'm all for dry spawning.  :)
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Offline FLOTSOM

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Re: Dry Spawn
« Reply #8 on: November 27, 2008, 10:09:48 PM »
I was defending a port in a Tiger one night and that's exactly what happened.  I was sitting right in front of the maproom and, as it turned out, it was the perfect spawn camp.  I killed 18 LVT's before a fighter dropped a bomb on me but he didn't take the hanger so I re-upped and killed 11 more before friendly air cover came to the rescue.

Based on that I'm all for dry spawning.  :)


think of the fun youd have had if the CV had to sit dead still withing your gun range! has anyone got a CV kill with a GV? thats some bragging rights :)
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Offline BaldEagl

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Re: Dry Spawn
« Reply #9 on: November 27, 2008, 10:12:14 PM »
think of the fun youd have had if the CV had to sit dead still withing your gun range! has anyone got a CV kill with a GV? thats some bragging rights :)

I didn't get the kill but several of us were pounding a CV with tanks one night.  I got several hits.  Someone else scored the kill.
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Offline A8TOOL

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Re: Dry Spawn
« Reply #10 on: November 27, 2008, 10:49:16 PM »

Killed the same acks 3 times in three passes, ...thats how fast they were coming up. Somehow Rooks took the port. I say this because I was shot down by the same manned ack I had just killed and was on my way back when it was taken with LVT's sprawled all over the base.

Seemed unfair to me.

Offline Larry

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Re: Dry Spawn
« Reply #11 on: November 27, 2008, 10:53:19 PM »
I was in the mid war one night defending a port from an enemy CV in a wirbelwind. They would spawn in right on land by the sea wall and drop troops and tower out get get more. There were three people doing this over and over. I was shooting so many troops I ran out of ammo and had to start shooting them with my hull MG. One of them finally came in with a hellcat and bombed me and they took the base a few seconds later.



This bug is very gamy kinda like when you could sit in the windmills and shoot GVs, and like that bug it needs to be fixed.
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Offline BaldEagl

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Re: Dry Spawn
« Reply #12 on: November 27, 2008, 11:59:20 PM »
I was in the mid war one night defending a port from an enemy CV in a wirbelwind. They would spawn in right on land by the sea wall and drop troops and tower out get get more. There were three people doing this over and over. I was shooting so many troops I ran out of ammo and had to start shooting them with my hull MG. One of them finally came in with a hellcat and bombed me and they took the base a few seconds later.



This bug is very gamy kinda like when you could sit in the windmills and shoot GVs, and like that bug it needs to be fixed.

There's a GV spawn in the SW corner of the baltic map that's so close to the town that M3's can drop troops from the spawn, tower and do it again and the troops will run to the town.  I was camping that spawn one night with several others and there had to be 100 troops running.  Between 5-6 of us we couldn't kill the M3's fast enough.
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Offline PFactorDave

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Re: Dry Spawn
« Reply #13 on: November 28, 2008, 12:02:32 AM »
There's a GV spawn in the SW corner of the baltic map that's so close to the town that M3's can drop troops from the spawn, tower and do it again and the troops will run to the town.  I was camping that spawn one night with several others and there had to be 100 troops running.  Between 5-6 of us we couldn't kill the M3's fast enough.

I think I've been on the troop dropping end of that spawn.  I remember one occaision when I and a couple other people repeatedly spawned M3s and dropped troops in an attempt to overwhelm a single T34 that was in town defending the map room.  I think we eventually ran him out of ammo.

Spawns like that should be fixed.

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Offline A8TOOL

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Re: Dry Spawn
« Reply #14 on: November 28, 2008, 01:34:24 AM »
Been to that spawn as well with the Aces. We'd drop about 60 troops or more and wreck our frames but take the base. Your right, Spawns like that should be fixed.