Author Topic: HE-162  (Read 2671 times)

Offline Motherland

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Re: HE-162
« Reply #45 on: December 02, 2008, 07:45:27 PM »
lol... better graphics, maybe than the 1999 models like the C2 and the Ki61 :lol
(Note: I don't know if these aircraft were introduced to Aces High in 1999, I'm just using the word as an expression of being old.)

Offline Bronk

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Re: HE-162
« Reply #46 on: December 02, 2008, 07:49:04 PM »
As far as the current jet we have, it blows. It absolutely blows. Can't dogfight at all, can't turn worth a crap (190 fighting a 262 feels like a super spitfire in comparison) and the ballistics on the guns are awful.

Instead, the He162 has shorter range, a single engine, different handling (more capable of dogfighting) and less armament, but in the case of the A2 model it has MG151/20s, which would be much easier to kill P51s with than the spud guns on the 262.

The differences are day and night. It's an La7 compared to the P51D. Both have high speeds, one has better turning and better guns for easier kills, and much much shorter range.

It's as valid a request as the Meteor (probably more so) At least 2 units had He162s and there's been hints that one or two more Hitler Youth units were equipped with them, but most paperwork at this time of the war was being burned in the streets of Berlin, so records are sketchy.

I don't care what nationality it is, but it would be "fun"* to fly a more nimble jet in this game.

* = Fun not to be taken as "historically accurate," or "numerically representative of the real war" -- meant only as something worthy of spending perks on -- something this game lacks most of the time.
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Offline Ack-Ack

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Re: HE-162
« Reply #47 on: December 02, 2008, 08:07:29 PM »
well i guess you must have spent all of 20 seconds playing FA, because if you'd have stayed on long enough to actually have engaged anyone in the game then you would know that the flight Sim in there is far more advanced then in AH as well as the fact that the the graphics are superior. you would also know that the missions and interactive play is far more immersing and in depth than the pork and run mentality that is so predominant in AH MA.

i don't know where you get the "arcade" idea about FA. maybe that was the appearance of it years ago, but it has long ago surpassed AH in every area except coms (which is easy to deal with) and player base. from what i understand it has grown greatly in player base recently.

its a good game with its pros and cons as well as AH, so unless you have actually played it often enough recently to know it well, then don't knock it.

AH has problems all its own and not everyone playing other games have good things to say about it.

FLOTSOM

The flight model is nowhere near the level of AH's, in fact it wasn't even on the level of AW when FA first came out (imagine a game with an even more arcade flight model than AW). As for the graphics, as Bronk showed, those 2D cockpit graphics are very reminiscent of EAW (European Air War), maybe a tad better but no where near AH's.

No, FA is not even close to being the better online flight sim than AH.  Anyone that thinks so hasn't really been flying online flight sims all that much if they think the model that FA has is good.

FA is where the ones that couldn't cut it in AH or WB migrated to after AW closed shop, guys like Doody and RAGS.

ack-ack
« Last Edit: December 02, 2008, 08:13:27 PM by Ack-Ack »
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Offline FLOTSOM

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Re: HE-162
« Reply #48 on: December 02, 2008, 09:52:12 PM »
BS.. DL FA last night to see if the latest rendition improved...it hasn't. Head on a stick views, no sensation of speed, feels like flying in pudding. Graphics???

AH
(Image removed from quote.)
(Image removed from quote.)
FA
(Image removed from quote.)
(Image removed from quote.)

Yea better gfx ....right.

well lets look at this, you have a darker setting on the AH pics, a different skin and a different view, different sights and different background orientation in the cockpit views, AH has the much newer style of instrument panel where FA looks more realistic to the time the plane was created. you are also firing all guns in AH and not in FA.

you showed no pictures of the water or ground in FA or the buildings or explosions, but i guess you may not have been able to find any on wiki, so you just posted what they had huh?

why didn't you post these instead?








(i did my best to find pictures that show no signs of being edited)

and there are many many more, some are good and some down right suc. but you need to keep in mind that these are screen shots taken by players. some systems are excellent, as yours is with you AH pictures show, but some are not so good. some of the posted AH pictures Ive seen in these forums are down right horrible, but i understand that that is because of the posters system and settings not the game itself.

The flight model is nowhere near the level of AH's, in fact it wasn't even on the level of AW when FA first came out (imagine a game with an even more arcade flight model than AW). As for the graphics, as Bronk showed, those 2D cockpit graphics are very reminiscent of EAW (European Air War), maybe a tad better but no where near AH's.

No, FA is not even close to being the better online flight sim than AH.  Anyone that thinks so hasn't really been flying online flight sims all that much if they think the model that FA has is good.

FA is where the ones that couldn't cut it in AH or WB migrated to after AW closed shop, guys like Doody and RAGS.

ack-ack


had a retort for you but have decided, after remembering how stupid most of your nontechnical conversation tend to get, that i wouldn't bother except to say you are wrong.

play the game longer than 5 minutes and see the difference in it. until you do, until you have at least a few hours of playing to base an opinion on you have nothing to offer this conversation.


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Offline Krusty

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Re: HE-162
« Reply #49 on: December 02, 2008, 10:57:24 PM »
I don't know the last time (in the real world) a single 20mm cannon round spouted a 12-foot long, 3-feet wide jet of fire out of the barrel.

The textures on the planes are lower resolution than AHs, and while a couple look okay, the P-39's looks rather sad in FA. The ground texture is all bitmap, no real ground (worse than Ubisoft, even), and the water is u, g, l, y, ugly.

I gave FA a run years back, and yes the flight model was laughable. Worse than IL2's. The weapons, the damage, the flight, the graphics, all are a joke. Some of the graphics are a bit better now, judging by the screenshots, but they are not exactly superior to AHs nor are they indicative of a higher level of quality for the overall game.

FA is not a real flight sim. No more than TIE Fighter. Sure it can be fun, but let's not compare it to real life, okay?

Ah, on the other hand, can be (and is) compared to real life physics, ballistics, aerodynamics, and many other areas.

Back to the original topic, now?

Offline 1pLUs44

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Re: HE-162
« Reply #50 on: December 02, 2008, 11:09:38 PM »
So we should add a plane that only saw 1 week of action before the war end that sound good.

P-47M....

[hijack] it would help, if you didn't respond to every single post someone made, instead, get maybe 2 or 3 different quotes at a time. So atleast it might not look like you're working for your post count [/hijack]
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Offline Saxman

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Re: HE-162
« Reply #51 on: December 02, 2008, 11:19:44 PM »
Krusty,

I will say that from the screenshots the water at least APPEARS to be giving the illusion of being wet, which is more than you can really say for AH. Granted it's hard to tell from a still shot like what was posted. The flame effects THEMSELVES look good too, but I agree to TONE IT DOWN!

I think if you coupled AH's flight model with Il-2's graphics, complex engine management (fixing the ludicrous engine overheats in the process) and detailed damage model you'd have the perfect sim.
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Offline Squire

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Re: HE-162
« Reply #52 on: December 02, 2008, 11:37:41 PM »
If we ever get another Jet, I would prefer the Meteor F.III
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Offline FLOTSOM

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Re: HE-162
« Reply #53 on: December 03, 2008, 12:06:11 AM »

FA is not a real flight sim. No more than TIE Fighter. Sure it can be fun, but let's not compare it to real life, okay?

Ah, on the other hand, can be (and is) compared to real life physics, ballistics, aerodynamics, and many other areas.


i don't know the last time in cartoon land that a person was hit with a 20mm round and went to the morgue. AH has nothing in common with real life except for the names of the planes. when was the last time you were shot down and actually died? this is a game and it sickens me everytime someone makes some real life reference like this or any game could come close. not even in some bizarre drug induced manner could any video game hope to touch real life.

AH has nothing in common with the "real life physics, ballistics, aerodynamics, and many other areas". that's is so absurd a statement. lets end that line of poop with one simple example;

tiger tank runs over a sheep, sheep flips tiger tank on its side.

welcome to the real world.

FA is not a real flight sim? you pretend to fly cartoon aircraft that generally obey the laws of cartoon physics and a/c model type as closely as you can in a cartoon environment, you screw up you crash then you get a new plane. sounds like a flight sim to me.

the water in FA looks like shimmering glass compared to AH, the buildings are detailed (do you see the gunner in the tower?)

you say you haven't played it in a couple of years, well how does AH stack up now compared to what it was like a few years ago?








as i said before, these are screen shots made by other players and posted. just like in AH how good it looks depends on the system and settings of the person posting it. look through some of the pics posted in AH BBS and you'll find more than a few that don't look all that impressive.

now i am not saying that FA is the perfect game, or that it is the greatest Ive ever seen. (try the microsoft WWII flight sim it has some amazingly detailed gfx) but i am saying that i like FA and those that haven't played it shouldn't belittle what they know little or nothing about.

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Offline BnZs

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Re: HE-162
« Reply #54 on: December 03, 2008, 01:05:08 AM »
Flotsom:

In regards to FA, what about the modeling of torque, stall performance, engine management, control forces at various speeds? Damage modeling?
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Offline Bronk

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Re: HE-162
« Reply #55 on: December 03, 2008, 04:36:57 AM »
Snip


FLOTSOM
Amazing what a little photo editing software can do now. :rolleyes:
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Offline BaDkaRmA158Th

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Re: HE-162
« Reply #56 on: December 03, 2008, 05:03:04 AM »
Fighter ace 10th year anniversary edition out now.
10 more planes.

I also wounder how people can clame planes fly better in aces high vs. fighter aces when aces high doesnt have any real weather effects anymore. How can a plane fly more real if its not being effected by the very things that make flight so interesting.


Hmh, food for thought.



Wow, just played it again, folks stick with aces high.



« Last Edit: December 03, 2008, 05:57:57 AM by BaDkaRmA158Th »
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Offline FLOTSOM

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Re: HE-162
« Reply #57 on: December 03, 2008, 08:02:26 AM »
Flotsom:

In regards to FA, what about the modeling of torque, stall performance, engine management, control forces at various speeds? Damage modeling?

in some aspects of flight sim it is more immersing than AH, the flight characteristics in each plane have to be worked more in FA, no stall limiter, no combat trim, no auto take off, you need to actually fly your plane. the torque is modeled, if you wep up your engine and leave it on your engine will overheat and pop, if you stall you go into a spin or drop out of the air, you can outrun your control surfaces ect. it models all of the aspects of flight that AH models as far as i can tell. except in FA you have to contend with wind and clouds ect.

on the bigger planes (bombers ect) you do have a form of auto pilot after you take off, and if your flying a fighter in a squad all planes can lock onto and auto follow their wingman. course neither of these do you any good in a fight or at evading, they are just like AH auto level in that they shut off as soon as you touch your stick.

i like the damage modeling better in FA, the damage seems more accurate when your hit. but the visual damage to a plane (pieces falling off) looks better in AH.

you do have better head views in AH.

AH on the other hand gives you a different feel about the a/c your in, mentally i relate it to like being in your own car kinda feel. its a more homey(?) kinda feel. i know that's not the right way to say it, but its the only reasonable comparison i can come up with.

i like both games, both have their pros and cons, i just preffer FA.

i play AH because its the game that my brother JETSOM prefers, so i play it mostly for the interaction with him. if he wasn't here then I'm not so sure i would have stayed.

my point is that FA is a good game, and before people verbally attack it they should try to spend some time playing it. it has a hard learning curve but anyone who brings the experience of AH into FA (or vice versa) will already have most of the basic theory mastered. getting the views and the button locations memorized will be the hardest part of it.

download it free and try it, if you don't like it uninstall it. it, like AH, is not for everyone. all i ask is that people try it before they judge it.

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Offline Bruv119

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Re: HE-162
« Reply #58 on: December 03, 2008, 08:55:57 AM »
the flight characteristics in each plane have to be worked more in FA,          BS

no stall limiter, no combat trim, no auto take off, you need to actually fly your plane.   who in AH flys with stall limiter on?

the torque is modeled, if you wep up your engine and leave it on your engine will overheat and pop, if you stall you go into a spin or drop out of the air, you can outrun your control surfaces ect.        only In certain level arenas where there are next to no players

it models all of the aspects of flight that AH models as far as i can tell. except in FA you have to contend with wind and clouds ect.

on the bigger planes (bombers ect) you do have a form of auto pilot after you take off, and if your flying a fighter in a squad all planes can lock onto and auto follow their wingman. course neither of these do you any good in a fight or at evading, they are just like AH auto level in that they shut off as soon as you touch your stick.

i like the damage modeling better in FA, the damage seems more accurate when your hit.  have to call big BS on this one, the damage model is in no way better,  apart from the information of where you hit the enemy plane, planes take much more damage and everything below a 20mm round is worthless


 but the visual damage to a plane (pieces falling off) looks better in AH.

you do have better head views in AH.

my point is that FA is a good game, and before people verbally attack it they should try to spend some time playing it. it has a hard learning curve but anyone who brings the experience of AH into FA (or vice versa) will already have most of the basic theory mastered. getting the views and the button locations memorized will be the hardest part of it.    learning curve isn't as hard as AH but I'll agree with the rest of this statement

download it free and try it, if you don't like it uninstall it. it, like AH, is not for everyone. all i ask is that people try it before they judge it.

FLOTSOM

After being the best I could be at that game and learning AH from scratch I have to say AH is much better overall.  FA used to be great for fast paced dogfighting but it has fallen by the wayside in terms of improvements, updates and player numbers.

The very fact that you can make this post openly on this forum claiming that a competitor is better in certain aspects and not have the post removed and banned from the forum says alot too.  I put a few people straight when comparisons were made with AH with a fair unbiased POV and thats how ya get treated  ;)
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Offline FLOTSOM

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Re: HE-162
« Reply #59 on: December 03, 2008, 09:52:47 AM »
After being the best I could be at that game and learning AH from scratch I have to say AH is much better overall.  FA used to be great for fast paced dogfighting but it has fallen by the wayside in terms of improvements, updates and player numbers.

The very fact that you can make this post openly on this forum claiming that a competitor is better in certain aspects and not have the post removed and banned from the forum says alot too.  I put a few people straight when comparisons were made with AH with a fair unbiased POV and that's how ya get treated  ;)

i missed that comparison, you are correct that it is a much more liberal forum policy here than in others.

i have had no issues with killing or being killed by .50's in FA, but you are correct that it takes more of them than the single ping to take off wings or tails. the BB's are BB's, like here you need a pilot hit to be effective. the cannons are definitely up modeled compared to AH, you hit solidly with a short burst of 20mm and the a/c disintergrates. but it still takes alot to take down a bomber, those things eat ammo. placed shots aiming at the canopy or the wing root are the only way to take them quickly (learned that tactic here, but it works just as well there).

unless the arena your in is set up for easier flying (which a sponsored arena in FA can be) then i disagree with you on the modeling aspects being easy in FA. its easier to stall and go into a spin if you fly erratically in FA. but alot of that is gonna be opinional and subject to the style of flying the pilot is accustom to.

the player base has grown, there are more people playing it now so there are more fights to find.

i learned FA around the same time i was learning AH so to me they were both hard, i didn't have the advantage of having a basic skill set and experience from one game that i could take into the other. they were both new for me so to me they were both difficult. but like i said, taking the skills from one into the other gives you a good basic start.

it all boils down to opinion, if a person hasn't tried it recently then they don't know enough about it to have and opinion on it. its like a person who has never played or hasn't played AH in years talking about how bad AH gfx or modeling once was like it was still current information. AH has changed alot in just the 2 years i have been playing, so if a person hasn't played in a year then they really don't know the game anymore.

i am not telling or advocating that anyone should leave or abandon AH. i am saying that FA is a good game in its own rights, nothing more. fact is, if a person can afford to then my best recommend is play both. when i get aggravated or frustrated with something in one game i switch to the other for awhile. i think the change helps keep me from feeling burned out because they are different enough to change the pace but similar enough to allow the use of the same skills and individual player style. (yes i do as badly there as i do here)

but you are also correct when you insinuate that this is not a proper conversation for this forum. although AH might not sanction it, I'm sure they don't appreciate it. so this will be my last post on the topic of FA.

FLOTSOM
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