Author Topic: Puffy ack  (Read 1891 times)

Offline Curlew

  • Silver Member
  • ****
  • Posts: 1280
Puffy ack
« on: December 02, 2008, 12:34:37 AM »
Less on the puffy ack, it getts annoying to get hit in the middle of a furball half a sector away, should be rethought a little.
It is I, Ens. Pulver! And I have just thrown your palm tree overboard!
Quote from: Helm
The best cure for "wife ack" is to deploy chaff:    $...$$....$....$$$.....$ .....$$$.....$ ....$$

Callsign---Curlew

Offline Latrobe

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5975
Re: Puffy ack
« Reply #1 on: December 02, 2008, 02:15:10 AM »
We all knew this would happen! We asked for more puffy ack to defend the CV, now we want LESS!!  :O

I think we just need to lower the accuracy of the puffy ack. Too many times I get blasted by one ack shot from a cv I can barley see on the horizon.

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7073
Re: Puffy ack
« Reply #2 on: December 02, 2008, 02:40:16 AM »
Short of a complete rewrite of the puffy ack aiming code, I'd say the best change would be to reduce its range. Make it start say half the current distance from the CV, but double its effectiveness to compensate. This would let people defend bases under attack from CVs without having to dodge puffy ack all the time but still give the CVs a measure of defence against air attack.

I find it hard to believe real life 5 inch ack was effective at the range AH's ack is anyway. Does anyone know what range USN 5 inch AA gunners routinely opened up at?

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
Re: Puffy ack
« Reply #3 on: December 02, 2008, 03:08:02 AM »
I did find the range table for the 5"/38.

http://www.eugeneleeslover.com/USNAVY/5-38-RANGE-TABLES.html
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline SectorNine50

  • Silver Member
  • ****
  • Posts: 1331
Re: Puffy ack
« Reply #4 on: December 02, 2008, 07:08:58 AM »
What really needs to happen is some modification to manned 5" accuracy.  It's unbelievable how easy it is to hit aircraft with those damn guns.  I was thinking about it, and I figured that when in a 5" gun, they really should get rid of the range information on the icons.  That way the gunner would at least have to guess a little bit just like in real life.  Half a K difference in distance (the increments our laser ranging systems work at on enemy cons) really isn't all that much for a high-speed exploding round...  I've hit people 4-5k away with the first shot of a 5" AA round before...  It's really too easy!

I actually don't think the auto-puffy is all that far off of real life, and I'm wondering if most people think it's auto puffy when it's really someone in the gun.  If there was a modification I would make to the puffy is that not all guns would point at the same one aircraft.  If there are more than one aircraft in the range of the guns, start dividing the guns among them (but to a point, obviously).  I think that would make it so that the lone fighter isn't being concentrated on, because I'm pretty sure that wouldn't happen in real life.  Perhaps even prioritize targets, bombers would be top priority while fighters would come in second, followed by... the C47? :P
I'm Sector95 in-game! :-D

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Puffy ack
« Reply #5 on: December 03, 2008, 01:27:54 AM »
Me thinks puffy ack should be so accurate that it would be suicide attacking a CV alone regardless of alt.   

Fleets shouldnt panic at the sight of one flight of buffs... they should panic at the sight of 3 flights of buffs.  And they should definately not panic at the sight of a single dive bomber inbound.  The auto ack and auto puffy ack should rape it at less than 10k alt.

Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Scca

  • Gold Member
  • *****
  • Posts: 2718
Re: Puffy ack
« Reply #6 on: December 04, 2008, 05:19:10 PM »
I had 2 squaddies hit by friendly ack while chasing an NME con, and he kept going.  A revisit of the ack code would be nice.
Flying as AkMeathd - CO Arabian Knights
Working on my bbs cred one post at a time

http://www.arabian-knights.org

Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: Puffy ack
« Reply #7 on: December 04, 2008, 06:57:26 PM »
All we want is for puffy to be accurate enough to damage bombers (which it doesn't), but not so accurate that it shoots down fighters left and right (like it does now).
gavagai
334th FS


RPS for Aces High!

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15838
    • Twitch: Twitch Feed
Re: Puffy ack
« Reply #8 on: December 04, 2008, 07:02:30 PM »
All we want is for puffy to be accurate enough to damage bombers (which it doesn't), but not so accurate that it shoots down fighters left and right (like it does now).
Basically. Love seeing buffs go in at 5K and get pounded with puffy ack and take no damage, but I buzz around in a 262 or some perk ride and get blasted while dogfighting.
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline SectorNine50

  • Silver Member
  • ****
  • Posts: 1331
Re: Puffy ack
« Reply #9 on: December 09, 2008, 09:59:29 PM »
Me thinks puffy ack should be so accurate that it would be suicide attacking a CV alone regardless of alt.   

Fleets shouldnt panic at the sight of one flight of buffs... they should panic at the sight of 3 flights of buffs.  And they should definately not panic at the sight of a single dive bomber inbound.  The auto ack and auto puffy ack should rape it at less than 10k alt.


Well... They panicked in WWII...

One bomb could cripple a CV in WWII if it landed in the right spot, puffy ack and manned ack was not by any means a guaranteed hit.  In fact I remember reading a statistic that said it took thousands of 88 rounds to take down a bomber.  Not because the bomber was tough, but because the couldn't hit the sucker.

The even stranger thing about our puffy in-game is it doesn't seem to be less accurate at range, the puffy is always hitting the same distance around your aircraft even if you are 2 miles away!
I'm Sector95 in-game! :-D

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Puffy ack
« Reply #10 on: December 09, 2008, 11:06:42 PM »
Simple fix to the auto puffy:

It should be  programmed to more or less the nearest enemy with ordinance who is on an intercept course with the c/v. Instead of the highest fighter miles away or some such.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Dantoo

  • Silver Member
  • ****
  • Posts: 970
      • http://www.9giap.com
Re: Puffy ack
« Reply #11 on: December 10, 2008, 03:42:45 AM »
OP is on the right track but not going far enough.  Get rid of the puffy ack or at least it's ability to harm anything.  Then get rid of the 5 inch guns.  Lower cv hardness back to 2k.  Make people fight to defend their asset.  If they don't, then it they deserve to lose it.

If any sort of a fight breaks out now near a cv, it's land and all hands to the 5 inch. Shoot those fighters down!  5 inch can't reach high enough?  Lets whine for an increase to the puffy ack so that there will be no need to defend against anybody daring to be aggressive.  Much better to use super guns and AI to do it all for you.

We need more incentive for aggressive play, not less.


Rgds
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: Puffy ack
« Reply #12 on: December 10, 2008, 04:21:47 AM »
OP is on the right track but not going far enough.  Get rid of the puffy ack or at least it's ability to harm anything.  Then get rid of the 5 inch guns.  Lower cv hardness back to 2k.  Make people fight to defend their asset.  If they don't, then it they deserve to lose it.

If any sort of a fight breaks out now near a cv, it's land and all hands to the 5 inch. Shoot those fighters down!  5 inch can't reach high enough?  Lets whine for an increase to the puffy ack so that there will be no need to defend against anybody daring to be aggressive.  Much better to use super guns and AI to do it all for you.

We need more incentive for aggressive play, not less.


Rgds
IOW let the demographics drift lead the way... No thanks.
Hello ant
running very fast
I squish you

Offline SouthLanda

  • Zinc Member
  • *
  • Posts: 89
Re: Puffy ack
« Reply #13 on: December 10, 2008, 07:05:58 AM »
Could someone advise me, is there player controlled puffy ack? I thought we just had the usual explode on contact shells for manned ack?

Can someone tell me how to use a puffy ack gun?
Game ID: SthLanda

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: Puffy ack
« Reply #14 on: December 10, 2008, 07:10:12 AM »
Only on ships. The second largest guns you can select.
Hello ant
running very fast
I squish you