What really needs to happen is some modification to manned 5" accuracy. It's unbelievable how easy it is to hit aircraft with those damn guns. I was thinking about it, and I figured that when in a 5" gun, they really should get rid of the range information on the icons. That way the gunner would at least have to guess a little bit just like in real life. Half a K difference in distance (the increments our laser ranging systems work at on enemy cons) really isn't all that much for a high-speed exploding round... I've hit people 4-5k away with the first shot of a 5" AA round before... It's really too easy!
I actually don't think the auto-puffy is all that far off of real life, and I'm wondering if most people think it's auto puffy when it's really someone in the gun. If there was a modification I would make to the puffy is that not all guns would point at the same one aircraft. If there are more than one aircraft in the range of the guns, start dividing the guns among them (but to a point, obviously). I think that would make it so that the lone fighter isn't being concentrated on, because I'm pretty sure that wouldn't happen in real life. Perhaps even prioritize targets, bombers would be top priority while fighters would come in second, followed by... the C47?
