Author Topic: Better Ground Defence  (Read 957 times)

Offline brastinson

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Better Ground Defence
« on: December 03, 2008, 09:15:41 PM »
i think there needs to be something more than just aa guns covering the ground might be better to have some 88s, 75s, or something, maybe tank traps

Offline thndregg

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Re: Better Ground Defence
« Reply #1 on: December 03, 2008, 10:41:29 PM »
i think there needs to be something more than just aa guns covering the ground might be better to have some 88s, 75s, or something, maybe tank traps

88's perhaps, especially manned.
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Offline RoGenT

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Re: Better Ground Defence
« Reply #2 on: December 04, 2008, 12:03:40 AM »
I like the idea of 88s; especially since I am not regularly in GV (except for the Wirl)
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Offline toetoe31

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Re: Better Ground Defence
« Reply #3 on: December 05, 2008, 05:37:53 PM »
we need puffy ack for those bombers thet like to fly at 17k! the little feild ack just doesnt do the job. :noid

Offline Bronk

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Re: Better Ground Defence
« Reply #4 on: December 05, 2008, 05:39:44 PM »
we need puffy ack for those bombers thet like to fly at 17k! the little feild ack just doesnt do the job. :noid
Ummm try a fighter?
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Offline toetoe31

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Re: Better Ground Defence
« Reply #5 on: December 05, 2008, 05:45:32 PM »
any fighter you know of that can climb to 17k with only the warning you get from the radar ring? only the 163 could do that.

Offline Saxman

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Re: Better Ground Defence
« Reply #6 on: December 05, 2008, 05:49:08 PM »
toetoe,

We had puffy ack over all bases at one point. The problem with it is that it's too accurate and only ever targets ONE aircraft at a time.

And all you need to do is watch the darbar, you don't need to see a base flash to know something's coming your way (one of MANY arguments I have against the necessity of the 163: If the enemy has captured so many bases you don't get ANY early warning of a HQ raid until it starts to flash you're probably about to get reset, anyway). And as for altitude, I ALWAYS assume I'm going to need to be at least 15k to meet an enemy co-alt on most maps. Some of the larger ones with a lot of space between bases I expect to need to be at 20k.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline toetoe31

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Re: Better Ground Defence
« Reply #7 on: December 05, 2008, 05:52:04 PM »
i mean just putting like 2 or 3 flak 88's that are player controled, at least on the big bases. :(

Offline Dantoo

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Re: Better Ground Defence
« Reply #8 on: December 09, 2008, 10:43:31 AM »
 :rolleyes: Good grief.  This is exactly what we need!!  Another reason not to bother wasting time attacking. 
The forums for years have had people squeaking about not being able to find fights. Revelation: Fights only occur when somebody gets off their butt and attacks.  Give them some reason to attack and more fights will flow from it.

Every time some great new "innovation" is introduced that removes incentive to attack it kills the play just  a little more.  How about instead we double the incentive to reset a map, drop the reset quota back to 30%, get rid of the over-dose of ack in towns, give bigger perks or points for carrying bombs, give massive perks for re-supping bases, and/or whatever is needed to do to encourage people to attack.

Ridiculous ideas like putting the already way overdone 5 inch guns (or equivalent) onto land bases need to be killed off instantly.  Why would any player invest up to an hour attacking simply to provide target practice for a weenie that will just jump from field to field to grief all comers?

Surely this wishlist concept should be about adding extra colour and incentive to play the game. Fresh ideas that bring something positive.  It seems to have instead become a gripe list full of miserable demands to stop players from enjoying themselves, or being themselves, whatever the cost.

The first test of an item appearing in the wishlist, "Does this bring something new and fresh to the game or is it just another whine about how some other guy is playing? Will it get people out to fight?"

rgds
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

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Offline B4Buster

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Re: Better Ground Defence
« Reply #9 on: December 09, 2008, 11:28:50 AM »
NO! we don't need 88mm field guns. the 5"s on the ships is good enough
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Offline Selino631

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Re: Better Ground Defence
« Reply #10 on: December 09, 2008, 12:38:28 PM »
we need puffy ack for those bombers thet like to fly at 17k! the little feild ack just doesnt do the job. :noid
what are you talking about lol, you must be a bish. 17,000ft is LOW!!!!!!!!!!
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Offline brastinson

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Re: Better Ground Defence
« Reply #11 on: December 09, 2008, 04:03:43 PM »
I ment anti tank guns you dopes, what about GROUND DEFENCE is confusing?

Offline APDrone

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Re: Better Ground Defence
« Reply #12 on: December 09, 2008, 04:19:38 PM »
I ment anti tank guns you dopes, what about GROUND DEFENCE is confusing?

In the 105+ years of contests between manned, powered flight, and the ground, the ground has yet to lose.  I really see no need for it to be defended any more.

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Offline SmokinLoon

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Re: Better Ground Defence
« Reply #13 on: December 09, 2008, 07:31:57 PM »
I think if nothing else, there could be some static British 6lb'er anti-gv guns for base dense vs GV's.  Air bases dont seem to need any more AA, IMO.

However... the vehicle base could use anoterh 3-4 auto ack and another 1-2 manned ack.  Oh, and add in a few of those British 6lb'er anti-tank cannons as well.   :)
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Offline Dantoo

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Re: Better Ground Defence
« Reply #14 on: December 10, 2008, 03:46:13 AM »
There is an unlimited amount of anti-tank guns already available at a v-base.  They are also usefully manoeuvrable through the use of their tracked/wheeled undercarriage.  Remove the existing manned ack and make people fight for it.
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.