
Good grief. This is exactly what we need!! Another reason not to bother wasting time attacking.
The forums for years have had people squeaking about not being able to find fights. Revelation: Fights only occur when somebody gets off their butt and attacks. Give them some reason to attack and more fights will flow from it.
Every time some great new "innovation" is introduced that removes incentive to attack it kills the play just a little more. How about instead we double the incentive to reset a map, drop the reset quota back to 30%, get rid of the over-dose of ack in towns, give bigger perks or points for carrying bombs, give massive perks for re-supping bases, and/or whatever is needed to do to encourage people to attack.
Ridiculous ideas like putting the already way overdone 5 inch guns (or equivalent) onto land bases need to be killed off instantly. Why would any player invest up to an hour attacking simply to provide target practice for a weenie that will just jump from field to field to grief all comers?
Surely this wishlist concept should be about adding extra colour and incentive to play the game. Fresh ideas that bring something positive. It seems to have instead become a gripe list full of miserable demands to stop players from enjoying themselves, or being themselves, whatever the cost.
The first test of an item appearing in the wishlist, "Does this bring something new and fresh to the game or is it just another whine about how some other guy is playing? Will it get people out to fight?"
rgds