It can't. WWs style or aproach to fight probably beat the other pilot or the or other guy made a mistake
Against one of the very best sticks in this game, I dueled La-7 vs 109G-2. This was shortly after the 109s were redone both graphically and the flight model. We fought till out of gas. Net result... Dead even. The reason I was able to maintain equilibrium was I flat-out refused to turn right. In a left hand turn, at the limit, the La-7 has a minuscule turn radius advantage. However, as the 109 is more forgiving at the limit, it more than makes up for that.
Acceleration is close enough not to be a factor. Ditto for climb. Both have 10 minutes of WEP. Where the La-7 is better (and IMHO, it should not be) is rolling against torque. In a 109, dirtied up with flaps out you must pull off power to roll right. That is not a good idea as you cannot recover that lost energy readily. Thus, I would never reverse to the right. It does, however, roll very quickly to the left.
We did a similar exercise with the Spit14 and La-7. Again, dead even. That is until the Spit ran out of WEP. Then the advantage slowly shifted until La-7 was finally able to get in a snap shot. Countering the La-7's smaller turn radius was the Spit's better vertical performance, at least as long as it made emergency power.
The other evening, Batfink and I flew a series of duels with my Boston vs his Mossy. Again, very much an even-up fight. The Boston is better at very low speed with a much tighter turn radius (gaining about 45 degrees per full turn), but the Mossy has the edge in power and climb, providing options in the vertical.
I enjoy dissimilar aircraft duels. It allows the pilots to explore advantages while trying to avoid disadvantages. Those variables present differing problems that add to the dueling fun... IMHO.
My regards,
Widewing