Author Topic: Strategy Suggestions For MA  (Read 131 times)

Offline SirLoin

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Strategy Suggestions For MA
« on: June 05, 2001, 07:50:00 PM »
I had been flying both AW and AH since AH went beta.I finally cancelled AW for good a couple of months ago to try and tackle the challenging planes in here.But I miss AW and have been trying to figure out why?It isn't the graphics/FM/DM etc.I think it's the lack of "Horde vs Horde" you find here.You look at the map and notice one sector that has a big red and green bar.The flying here for the most part is not much fun.Vulchers vs defenders(that Air-Quake thing starts to happen)Too many planes in too small of a place.Now back to AW..I think they do a couple of things that would help spread things out a little.
1:Center Island Fighter-Town..I know this has been discussed but has it been considered by HTC?It would take some of those looking for a little "instant action" away from the airbase attacks.
2:Have a limit to the number of A/C in the air from any one base.(Don't know if this been suggested)This would restrict the # of planes taking off and making a quick trip to the horde.A pilot would have to wait until someone from that base was killed or landed before he/she could up.This would force the excess pilots to take off from a farther away base or look elsewhere on this huge wonderful map for a fight.This worked great in AW and combined with Fighter-Town,spread things out and took the pressure off a constant horde vs horde situation which we seem to have here.
**JOKER'S JOKERS**

Offline B52Charlie

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Strategy Suggestions For MA
« Reply #1 on: June 06, 2001, 08:57:00 AM »
I wish for fewer larger bases and better defended with AA & AAA , right now you can take a tbm to a medium field with just guns kill all the AA there.

Offline SirLoin

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Strategy Suggestions For MA
« Reply #2 on: June 08, 2001, 09:29:00 PM »
Le BUMP!
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Offline Geeb

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Strategy Suggestions For MA
« Reply #3 on: June 12, 2001, 02:52:00 PM »
I know i am gonna get flamed for this...
Supplies, the fields have ammo bunkers & fuel tanks, they refill at a given rate so... a base that is experiencing heavy traffic would need a resuply (lancaster with cargo instead of bombs???) gvs & boats would be too slow i think.
Just a thought to eliminate the quake HTC can figure the details. It might even promote that gawd awful thing called TEAM WORK that is what this game is about?