Author Topic: improve wind modelling or turn it off  (Read 354 times)

Offline Fester'

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improve wind modelling or turn it off
« on: September 05, 2001, 09:32:00 AM »
please.

Offline Staga

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improve wind modelling or turn it off
« Reply #1 on: September 05, 2001, 11:16:00 AM »
I agree.

Offline Minotaur

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improve wind modelling or turn it off
« Reply #2 on: September 05, 2001, 11:27:00 AM »
I would rather see some of the violent wind shear effects in use for a nearby flak explosions.  

I think that woould be cool.  The closer the flak explosion the greater the effect.

Offline SKurj

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improve wind modelling or turn it off
« Reply #3 on: September 05, 2001, 11:40:00 AM »
why? whats the problem with it?

as it is now it just makes aiming in  that dive from 10k above an enemy more difficult.. i have no probs with that...

SKurj

Offline Maverick

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improve wind modelling or turn it off
« Reply #4 on: September 05, 2001, 05:45:00 PM »
Simply put, the wind serves no game purpose. Bombs are not deflected. Planes don't react like the real world in it and it has no effect on game play. In short, there isn't any reason to have "wind" in the game.

Excluding the beer and boiled egg farts from the FDB's of course!   :)

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Offline SunKing

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improve wind modelling or turn it off
« Reply #5 on: September 05, 2001, 06:02:00 PM »
What does the "wind" effect in the game as it is right now?

Offline flakbait

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improve wind modelling or turn it off
« Reply #6 on: September 05, 2001, 06:32:00 PM »
Currently it's like this:

Wind pushes against only your aircraft, nothing else. It has no effect on bullet flight paths, falling bombs, fired rockets, etc...
It's always perfectly even, as if someone parked a mongo box fan at 10k.
It serves no purpose because of the above.

We'd like to see this:

Wind pushes against everything. Bombs fall off target, tracers go screwey, rockets fly off to the Land of Oz, your aircraft gets bounced around, etc...
Turbulence, uneven wind velocity, changing wind direction, etc...
This would serve a purpose, as there is more than one effect happening and it affects everything you do.

PS, I agree. Improve it or turn it off.

-----------------------
Flakbait [Delta6]
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Offline SKurj

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improve wind modelling or turn it off
« Reply #7 on: September 05, 2001, 07:06:00 PM »
Without wind my diving attacks would be sooo much easier.
I don't understand the complainin about it.  only the smallest portion of the population doesn't know its very unrealistic and is fine with it

SKurj

Offline MiG Eater

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improve wind modelling or turn it off
« Reply #8 on: September 06, 2001, 01:46:00 PM »
Quote
Originally posted by flakbait:

Wind pushes against everything. Bombs fall off target (etc....)
QUOTE]

And include crosswind takeoffs and landings.

MiG

Offline funkedup

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improve wind modelling or turn it off
« Reply #9 on: September 06, 2001, 01:58:00 PM »
The problem right now is that the wind speed layers are discontinuous.  It seems to work like this:  At 11,000 feet there is a wind in one direction and at 11,000.01 feet there is a wind in the other direction.  It's like a step input with the resulting excitation of high frequency dynamics.

What HT might do is make the transition more smooth.  He could use something like a ramp function to make the wind vector a continuous function of altitude, with speed changes occuring over say 1000 feet instead of almost 0 feet.  Of course it will still be a sharp transition if you are going fast enough, but not a step input like we have now.

PS:  Remember that bombs and bullets don't have  a rudder that causes them to fly with near zero slip angle.  They are not going to react to the wind like an airplane.

Offline Ripsnort

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improve wind modelling or turn it off
« Reply #10 on: September 06, 2001, 02:16:00 PM »
What "Flakbat"  said...

Offline Wilbus

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improve wind modelling or turn it off
« Reply #11 on: September 06, 2001, 03:36:00 PM »
Agree with Flakbait.

As it is now it's totally unrealistic and only screws up gameplay and realism. Sure, you can use it to your advantage but that's just taking advantage of what is wrong.
Rasmus "Wilbus" Mattsson

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Offline Sky Viper

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improve wind modelling or turn it off
« Reply #12 on: September 07, 2001, 11:22:00 AM »
Quote
Originally posted by Wilbus:
Agree with Flakbait.

As it is now it's totally unrealistic and only screws up gameplay and realism. Sure, you can use it to your advantage but that's just taking advantage of what is wrong.

This seems like a dumb thread to me.
Why are we complaining about the minor flaws in the wind?
At least we have some wind!  Some of the comments on "Real World" that are in this thread are rather ill placed.
Meterologists can't even figure out wind principles enough to accurately predict the ir effects, so how would you propose that HTC develop a mathematical model?
At some point the give and take has to be outside or inside of what we each perceive as realistic.

Perhaps someone could come up with some settings and request that HTC try them out?


HT, Pyro, I think you folks better hurry that 1.08 release along so we have something better to cry about.  ;)


Sky Viper
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Offline Fester'

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improve wind modelling or turn it off
« Reply #13 on: September 07, 2001, 11:45:00 AM »
Quote
Originally posted by Sky Viper:
[QB]

Why are we complaining about the minor flaws in the wind?
At least we have some wind!  [QB]


the flaws are huge not minor.

if only a single wind layer was present it would be fine.

the major flaw is wind transition layers.

if you have one wind direction it wont be a problem.

if you have many then the transition layers ruin the sense of flying through air.

Offline hitech

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improve wind modelling or turn it off
« Reply #14 on: September 07, 2001, 04:08:00 PM »
Amazing how little people know about wind there are already transition layers of 500 ft. And wind does effect bullets, the wind effects on planes are fairly realistic but the auto pilot set on "speed" causes pitch up and downs. The wind does not effect bomb's and rockets other than the vel change on the plane starting the projectile in a different direction.

Im realy curious what makes you belive the wind is not realastic?

HiTech