Author Topic: Text Buffer Color by Radio, not by Channel Number  (Read 322 times)

Offline Saxman

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Text Buffer Color by Radio, not by Channel Number
« on: December 11, 2008, 08:47:47 AM »
I'd like to see the color of text in the buffer set by whether it's Radio 1, 2, 3 or 4, not by what channel you're set to. For example, right now if you tune Radio 1 to country, and Radio 2, 3 and 4 to say, 120, 106 and 140, you have one channel coming in as green and three as yellow. If you're not paying attention to the channel number in a message name (like, Saxman 120: <message>) that can be pretty hard to read.

Instead, set a default like:

Radio 1 - Green
Radio 2 - Red
Radio 3 - Yellow
Radio 4 - Purple

And allow players to change them.

The non-channel text like System messages, PM's, CM's in scenarios/etc, could be kept the way they are, since they're in different colors anyway and easily recognizable.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Ghosth

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Re: Text Buffer Color by Radio, not by Channel Number
« Reply #1 on: December 12, 2008, 03:40:31 AM »
Actually was discussing this the other day with someone.

Noting how easy it was to get confused in an FSO frame where we had

A squad text & vox on 1 channel (in yellow) 1##

B Country orders, liason, and enemy sightings on another tuned channel 150

C Trying to keep escorts and bombers all in the same place at the same time on yet another channel.


So Yes I like your idea of being able to assign color by radio rather than by channel, at least for the tuned channels. Either that or break up the tuned channels in blocks of 25 and assign each a slightly different color.

Colors would have to avoid system messages gold, HTC crew in Cyan, and CM messages in Dark Blue.

(which makes it much tougher)

Offline Saxman

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Re: Text Buffer Color by Radio, not by Channel Number
« Reply #2 on: December 12, 2008, 07:42:20 AM »
That's why I think Green, Red, Yellow and Purple would work best.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.