Every now and then there's a fight for control of the the CV. It's like children tugging on a toy.
One moment the CV is headed North, the next it's south, then it's zig-zagging away.
Some people want to take it to a nearby base so they can launch LSTs for capture, others want to drive it into the nearby enemy fleet for a gun/PT boat battle, and then a third wants to have it run away so it's not sunk.
Ok, well we all can't agree on what to do with it - that's to be expected with so many people with different objectives.
The ranking system is perhaps the closest way to make this somewhat reasonable - yet it could use some refinement.
A few weeks ago, there was one guy controlling all 3 of our fleets. The fleets were all over the map - don't know if he was AFK or what - but all attempts at getting him to do something reasonable with one particular fleet was of no avail.
I recommend that a person can control only 1 fleet at a time and they MUST be in the same ROOM as the CV. The CV commander should have an invested interest in it's operations. Controlling a fleet from the other side of the map - is not an invested interest.
Even still, there's this tug-of-war issue.
Which is unfortunately, happening more an more often.
20 guys want to capture a base, and 1 guy with a high score wants to have a gun battle with another CV.
The one guy wins... may not seem right - but that's the game.
Not everyone plays this game 24/7 nor plays it to maximize score.
I'm not sure what would be a good solution for the tug-of-war issue.
1. A voting system might work if it were not too complex to implement. Only those launched from the CV can vote for the commander. This lends its self to might makes right - but is that necessarily wrong?
2. Limiting control to 10 minutes, then 10 minutes off might help some. But still someone can take it for 10 minutes at the wrong time and totatlly screw everyone else's plans.
3. Implementing, #2 above and also a transfer command might work - so squads which are trying to execute a mission could do so with out someone interferring. Only problem with this is the larger squads could take control and never relinquist it - again might makes right kind of play.
4. Perhaps a limit of 5 control take aways per every 20 minutes and a limit of 4 minutes per time. So if there are two high scorer in agreement fighting for control with one who doesn't - the 2 will win eventually.
I guess the fundimental question is should squads or individuals have preference?
Right now its the individual over the many.
Nexus
[ 06-11-2001: Message edited by: DmdNexus ]