Author Topic: CV Command  (Read 146 times)

Offline DmdNexus

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CV Command
« on: June 11, 2001, 11:00:00 AM »
Every now and then there's a fight for control of the the CV. It's like children tugging on a toy.

One moment the CV is headed North, the next it's south, then it's zig-zagging away.

Some people want to take it to a nearby base so they can launch LSTs for capture, others want to drive it into the nearby enemy fleet for a gun/PT boat battle, and then a third wants to have it run away so it's not sunk.

Ok, well we all can't agree on what to do with it - that's to be expected with so many people with different objectives.

The ranking system is perhaps the closest way to make this somewhat reasonable - yet it could use some refinement.

A few weeks ago, there was one guy controlling all 3 of our fleets. The fleets were all over the map - don't know if he was AFK or what - but all attempts at getting him to do something reasonable with one particular fleet was of no avail.

I recommend that a person can control only 1 fleet at a time and they MUST be in the same ROOM as the CV.  The CV commander should have an invested interest in it's operations. Controlling a fleet from the other side of the map - is not an invested interest.

Even still, there's this tug-of-war issue.

Which is unfortunately, happening more an more often.

20 guys want to capture a base, and 1 guy with a high score wants to have a gun battle with another CV.

The one guy wins... may not seem right - but that's the game.

Not everyone plays this game 24/7 nor plays it to maximize score.

I'm not sure what would be a good solution for the tug-of-war issue.

1. A voting system might work if it were not too complex to implement. Only those launched from the CV can vote for the commander.  This lends its self to might makes right - but is that necessarily wrong?

2. Limiting control to 10 minutes, then 10 minutes off might help some. But still someone can take it for 10 minutes at the wrong time and totatlly screw everyone else's plans.

3. Implementing, #2 above and also a transfer command might work - so squads which are trying to execute a mission could do so with out someone interferring. Only problem with this is the larger squads could take control and never relinquist it - again might makes right kind of play.

4. Perhaps a limit of 5 control take aways per every 20 minutes and a limit of 4 minutes per time. So if there are two high scorer in agreement fighting for control with one who doesn't - the 2 will win eventually.

I guess the fundimental question is should squads or individuals have preference?

Right now its the individual over the many.

Nexus

[ 06-11-2001: Message edited by: DmdNexus ]

Offline Ripsnort

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CV Command
« Reply #1 on: June 11, 2001, 11:17:00 AM »
Its called CV Politics.  :)  I've noticed in Knitland, that very rarely is there a struggle for CV captain, am going out on a limb and say "never, when I'm on"..last time we had a problem with the CV is when a Rook player (high ranking) came over and tried giving the CV back to Rookland, as we encouraged him to send it to the Bishland area to use it, he insisted on giving it back to his country.  :(

Offline popeye

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CV Command
« Reply #2 on: June 11, 2001, 11:20:00 AM »
How about keeping the rank privilege, but make it impossible to take command from the current commander as long as some number of other players are "attached" to the CV.

So, player A has command of the CV, and is out-ranked by player B.  B cannot take over command as long as six (?) or more other players are attached to the CV (in planes, guns, or boats).

This means CV operations could run without interference from high ranking players as long as there were enough other players involved in the operation.  When the other players lost interest, the CV command could be taken.
KONG

Where is Major Kong?!?

Offline DmdNexus

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CV Command
« Reply #3 on: June 11, 2001, 01:30:00 PM »
popeye,

Aye that's the idea... but how to implement this?

Perhaps, an option similar to creating missions - an option that allows people to join together as part of a comamnd and agree with the commanders control.

It would work something like this, on the Take Control tab, there would be two options to "Create a CV Command" and "Join a CV Command".

Joining a command will combine ones Rank with the exsting ranks of others in the command.

Not sure what the math would be perhaps something like this Combined Rank (CR) = (2000 - RankPaler1) + (2000 - RankPlayer2) etc.

As long as a commands Combined Rankis greater than any other other Commands CR for that boat, that command controls the CV.

This way individuals or groups of individuals can control the CV.

Note: RANK is still a large influence, but an individual working in opposition of the majority can be overriden.

NO MORE TUG-OF-WARs

Some examples:
A 50 rank (CR 1950) could override 2 1200 ranks (CR 1600).

However, the same 50 rank and a 500 rank  (CR 3450) can be overriden by 4 800 ranks (CR 4800)

Nexus

Offline Otter

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CV Command
« Reply #4 on: June 12, 2001, 02:46:00 PM »
Quote
Originally posted by DmdNexus:
Every now and then there's a fight for control of the the CV. It's like children tugging on a toy.

One moment the CV is headed North, the next it's south, then it's zig-zagging away.
<snipped>

Simple..perk the CV's first come, first served

  :D

Offline Ripsnort

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CV Command
« Reply #5 on: June 12, 2001, 03:10:00 PM »
Hehehe, discussion in my office:

Geeman (5 year old): "Daddy, I want to drive the CV!"

Ripsnort: "Sure, go ahead, right click the waypoints..."

<Geeman proceeds to take control of Bish CV, right clicks waypoints leading to no where>

Geeman: "Hey dad, look!  I'm moving the CV!"

Ripsnort: "Good boy! now, whenever those red lines change again, change them back to your waypoints!"

  :D   :D
Ve have vays of dealink with the hordes!  ;)

[ 06-12-2001: Message edited by: Ripsnort ]

Offline DmdNexus

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CV Command
« Reply #6 on: June 14, 2001, 02:17:00 PM »
That explains some of the CV courses I've seen   ;)

Nexus

Offline Scootter

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CV Command
« Reply #7 on: June 15, 2001, 12:05:00 PM »
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