Author Topic: Suggestions for arena numbers balancing  (Read 729 times)

Offline llbm_MOL

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Suggestions for arena numbers balancing
« Reply #30 on: June 13, 2001, 08:27:00 PM »
I'd like to see the little gangbanged country get all the perk point planes for free after they get below a certian number of fields. When a buncha HogC's, Tempest's, TA-152's, and 262's(when we get em) start coming up all over it will at least give the little guy's something to fight with. It also might make some guy's switch to that country just to fly a 262 for free :) Think about it....

LLB OUT!!!!!!!!!!!!!!!!!!1

Offline Nifty

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« Reply #31 on: June 14, 2001, 11:31:00 AM »
I don't think any in game method will even out the countries save for the game server saying "well, too many bish, not enough rook.  you, you and you are being deported to rookland, and can't come back, enjoy!"  Of course, they'd just log out at that point.  The only way the arena will have near even numbers is if the players do it themselves.  This won't happen either, because it would have happened already.  

*shrugs*  The uneven numbers kinda bother me, they kinda don't.  My K/D is better this tour (more planes to shoot at before I get hit!)  However, every time I'm on, doesn't seem like we can make any progress in terms of base captures.  So I just decided not to worry about it, and I'll just go bomb here and there, and fly missions when I can, and just have some fun.   :)  Working for me so far.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Don

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« Reply #32 on: June 23, 2001, 01:10:00 PM »
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Looks like Knights and Rooks should made a agreement attack only Bishes. Then our numbers should be quite even thought I'm not sure how to share points from reset.

Staga:
I came over from AW where this sort of thing went on regularly. I was flying for the country which had the best pilots and average numbers. Numbers didnt matter much due to our quality. Consequently, the other two countries joined together practically every night. It was annoying all of the time, not to mention lacking in honor.
I would hate to see the same thing happen here. Although, given the dweebery here and the insistence on loading up on numbers simply to win, it may be an effective response.   :(
In the long run, no good will come of it, and honor among dweebs is short lived  :rolleyes:
What may work would be a reworking of the map, with less overlapping of territory between countries so, a theatre is a theatre and nmez can slog it out without fear that while they fight one nme, the other unoccupied nme won't easily be able to milkrun the bases of a country engaged with another nme.

Offline Don

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« Reply #33 on: June 23, 2001, 01:14:00 PM »
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If losing makes one quit, then by all means one should quit this game, because chances are you're going to lose at some point

Or, as I think this thread is about, the losers will head to the countyr with the most numbers  :D
The result would still be unbalanced gameplay.

Offline Don

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« Reply #34 on: June 23, 2001, 01:37:00 PM »
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I do think having the new players sequentially enter the arena would help but I’m not sure how much and how long it would take to influence the numbers.
 

Zippatuh:
Imo, this wouldn't last long. The FNGs will drift toward the country which appeals to them for many reasons eg. friends, recruitment, numbers etc.
In AW new players would go to the Cz because they had the largest numbers, at least until they got their arses handed to them by Bz or Az. In AH, it seems the Bish are helped by large numbers of former AW folks, drifting squads and disgruntled knigits and Rooks.
The balance has to be forced by the map, with restrictions on numbers in a certain theatre or sector. This way, I think, a beleaguered country could at least count on not having to fight  a main nme, and a milkrunning opportunist country as well.

Offline Don

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« Reply #35 on: July 11, 2001, 12:49:00 PM »
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Originally posted by Staga:
HT said couple months ago that he was thinking some kind of way to help country with lesser players.


HT was on last night (July 10) for a while and he saw what was happening. Perhaps he has additional info to help his team to come up with a more equitable arrangement.

Offline Greebo

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Suggestions for arena numbers balancing
« Reply #36 on: July 16, 2001, 06:12:00 PM »
I agree there should be a way of helping understaffed sides in the main arena. Relative numbers in any engagement are usually the decisive factor so you tend to get a "herd instinct" effect, everyone goes where everyone else is going since there is safety in numbers. There should be an incentive provided to gang up on one side.

One way would be to vary AA strength or accuracy if player numbers were seriously out of whack, or even add or remove AAs dynamically at fields and installations. This would work better than basing it on number of fields IMO. Sides houln't be penalised for success, just excess.

Perhaps rebuild times could be affected by player numbers. You could rationalise this by saying that all those extra planes the bigger side's factories are having to churn out is cutting into their rebuilding resources.

Or how about adding a score or perkpoint multiplier based on relative numbers in the arena at any one time? Say at a particular time sides A and B each have twice the numbers of side C. Then A and B's players would get a score reduction when fighting C, but not when fighting each other. Side C's players OTOH get their scores increased whoever they fight. This should encourage scoremongers in A and B to hit each other rather than pick on the smallest team. Also some players might switch to C to get a score boost.

Offline tofri

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Suggestions for arena numbers balancing
« Reply #37 on: July 17, 2001, 06:43:00 AM »
There is no country that is constantly outnumbered. TMO it is a feature of this game. If you want always the same (of course weaker) cons, buy a boxed game.
Ripsnort had one idea I like very much.
The greater the distance between HQ and field is, the longer it takes to rebuild.
I would like to enhance this. When fields are captured, they should get lesser AAA when they are in con country.  This would stop a country on a blitz, give the other countries some time to reform and organize themselves.

tofri


and about the idea to harden fields at US mornings...
Why not shut down the servers, you arro#-!$"§"/% ammurricans    ;)

Offline B52Charlie

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Suggestions for arena numbers balancing
« Reply #38 on: July 19, 2001, 09:24:00 PM »
Lets see, you would get more points for when you are losing? LOL , socialists. Any perks of any kind for balancing the game would be just more BS. You don't like the #'s during your play, change sides, its just that simple. How about balancing the game out by having only one plane and everyone flies at the same alt and no one loses speed and if you get shot down the guy that shot you down dies also to keep things in "balance". 'Balance' , 'playability' ect.. all words and notions that make this sim a silly game. As far as #'s go I've seen that the majority of the time even if one side in outnumbered the larger mass goes nowhere because its totally disorganized then when a squad of 4,5,6 guys get on they take 5,6,7,8,9 bases easily no matter if their on the lesser #'rd side or the greater #'rd side. As far as late night resets, heck i've taken base after base with just me and myself its pathetically easy to do in this game, big bases just take a b26 and 100#ers ack it, bail out and grab  a m3, medium bases and ports just take a fast fighter ack it then rtb and grab a m3. How about this, put a 30 cal near the bunker that only stays dead for 1-2 mins at a time maybe located in the tower so if its been disabled there will be no tower view there either, that would help to deter this one man army stuff in taking bases.

[ 07-19-2001: Message edited by: B52Charlie ]

Offline air_reaper

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Suggestions for arena numbers balancing
« Reply #39 on: July 23, 2001, 11:22:00 AM »
Pretty hard subject to come to an answer that would be fair to all players. Key point here "all players." I have been on when greatly outnumbered before and say, WOW if we had this it sure would help balance gameplay. But then as I think abt it, Ohh it just balances gameplay for me and seems a bit unfair to the other players that are paying to play just as I am.

What is fair? Even numbers? Bish=100, Rooks=100, Knights=100. What if 100 Bish were rookies and 100 knights were aces? Fair?

With all the even numbers now how do we keep 200 from attacking 100? Uh-oh just got uneven again, darn.

I am not trying to be a smart-ass here just trying to make a point. The more sides to a game you have the more uneven the odds become.

I am not sure of a good solution that would be fair to players so I just hold my faith in Hitech and am sure he will come up with the right solution for all.   ;)

Offline Don

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« Reply #40 on: July 25, 2001, 03:18:00 PM »
>>What is fair? Even numbers? Bish=100, Rooks=100, Knights=100. What if 100 Bish were
                     rookies and 100 knights were aces? Fair?<<

No such thing as fair when those who play the game or fight the fight must always gang up on another. One who responded earlier mentioned he takes bases all by himself, IMO that is milkrunning which, as the day progresses may result in an unbalanced arena for the unfortunate country that he attacked without opposition  :) To each his own but, IMO to render an opinion here about gameplay is tongue and cheek. He will play the way he wants without any consideration for the good of all.
If there is no interest in playing well, then those who want to enjoy the game in their way (because they pay to play) will, as always have to put up with it.
Would be nice to place all with such attitudes in one place and bomb them til you hear them whine <EG>
Another point was made also about multiple sides,it is unavoidable that one side will get hammered. And, contrary to what some have stated, one country tends to be in the tank always.
You are correct, no easy answer and no relief for those who just want to play well and fairly.

Offline Ripsnort

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« Reply #41 on: May 07, 2002, 12:48:45 PM »
Punt, since this is again a hot topic.

Offline Furious

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« Reply #42 on: May 07, 2002, 01:10:34 PM »
I posted a slight variation that I think might help.

Yet Another Side Balancing Idea


F.

Offline Ripsnort

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« Reply #43 on: May 07, 2002, 01:20:09 PM »
Thanks for posting that link Furious.

Offline SKurj

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« Reply #44 on: May 07, 2002, 02:26:43 PM »
further from your HQ a base is the slower it rebuilds....


prolly do wonders....

click the link in my sig +)


SKurj