Author Topic: New Kills Per Time Calculation Idea.  (Read 127 times)

eskimo

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New Kills Per Time Calculation Idea.
« on: October 31, 2000, 05:09:00 PM »
Most of the information provided on the personal score page is meaningful information.  (I.E. 87 fighters killed or 5630 rounds used.)

The kills per time unit, however, is just a number that tells us little.  Kills per time appears to be calculated by dividing the total kills (from a fighter) by the total time (in fighters, by seconds).  The result is a number such as .0009 or .0015 .

What I recommend is that the math be done in the opposite direction, and divided by 60.
The results would yield a number that would tell us how many minutes it takes us to earn a kill.  Such as 12.03, I.E. 12.03 minutes per kill.

In addition to providing us a number that we can comprehend, this system would also break "ties".  Often dozens of people will be tied for 567th place (say the .0007 slot), for example.

It also would provide a more accurate feedback to ay player who watches this category.  I.E. "Today I improved from 12.03 to 11.42".

The math for this system would be:

(total time / 60) / total kills.

Or:
time divided by 60, divided by kills.

eskimo

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New Kills Per Time Calculation Idea.
« Reply #1 on: November 01, 2000, 07:43:00 AM »
Great idea I think Eskimo!