Fuel on Airfields cannot be reduced below 75% now...and Barracks and Acks have been increased in number making it very difficult for a single jabo aircraft to nullify capture ability of an Airfield, and limit fast fighter aircraft to defend the Airfield. However, if you take out the Airfield's Ordnance, then the enemy has no Ordnance for Attack or Bomber Aircraft, and you can limit the enemy response.
The downside is...taking out an Airfield's Ordnance does not affect that Airfield's ability to utilize Ground Vehicles (providing a spawn point exists) to continue to assault the Opposing Airfield with ground based fire. If the Vehicle Hangar at the enemy Airfield is taken down (2800 pounds of Ordnance required) it will only remain down for a maximum of 15 minutes (the same as any Fighter or Bomber Hangar at an Airfield).
So...the taking out of Ordnance affects aircraft...the taking out of the fuel limits fast fighters to 75%...and the taking out of the Vehicle Hangar (or Fighter, or Bomber Hangar) only lasts 15 minutes maximum time.
OH! The Radar! It's third on my list of Targets at an Airfield, and Ordnance is number One! What is number Two?
The Barracks...because they affect both the Air Game, and the Ground Game...Barracks supply Troops for capture attempts, both air and ground, and also, the supplies necessary to rebuild damaged ground vehicles, or airfields.
So, on my list of targets to hit, based upon a single jabo platform (my preference is the F4U Series of aircraft) I chose to limit my opponents' ability to take out my ability to bomb him (Ordnance), then his ability to capture me, or resupply himself (barracks), and then his ability to see me performing the first two acts (why waste Ordnance on a single target that cannot bomb, resupply, or capture you).
Just some thoughts.
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